Originally Posted by
Clearcut
I disagree that it used to be far more accessable, in vanilla and tbc the amount of farming for mats and buff pots scrolls etc was near enough a part time job. Not to mention attunements. Today you just focus on an elixer, potions and food buffs, runes were added because it had become too simplified, in wod you got all your raiding mats from garisson (a system i actually loved if i am honest) legion is almost the same but instead of guaranteed its now rng based shoulder enchants that give you the mats or you just buy them.
Gearing was also tier based, you originally needed to be geared from previous tier to get into next tier.
In legion due to titanforging you can actually outgear a raid before even entering it.
I don't agree that mythic is the same difficulty as heroic lk,i agree with the sentiment that mythics now require more than time and effort but this is down to complexity of mechanics and quite often poor design. Some mythics are incredibly easy and some are actually pretty complex but most of them have more mechanics amd stuff to deal with overall. The difficulty has increased over the years but it's not a good difficulty increase, it's just been increase of one shots, decreasing the time between mechanics to the point they overlap now.
Most of the hardest bosses in old expansions were hard simply because blizzard would overtune some bosses, fights were not properly bug free, lack proper optimising of classes as not everyone used EJ or spreadsheets etc. And ofcourse addons were not as advanced as they are now, as blizzard opened up more api options for boss mods they increased boss mechanics and their complexity, timings etc to compensate.
Mythic raiding is far more accessable than previous heroic raiding in my opinion. Back in the day losing someone to poaching was devestating, almost crippling or even lethal to a guild. Now if your main tank left your guild tomorrow you would maybe call 1 raid before you got a replacement or just had someone step in on their alt.