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  1. #41
    Quote Originally Posted by r3gul8r View Post
    As the title states, I fully believe they made the leveling system in 7.3.5 overtuned (longer/slower) to entice players to buy 110 boosts.

    Don't get me wrong, I believe they needed to fix some leveling/dungeons issues with it being too easy but even with heirlooms, leveling is just dreadful now in my eyes.

    I've made a few new allied toons and just going from 20-30 seems like forever. And now with BfA coming in a few months, there's 10 more levels on top of that.

    No thanks.
    Blizzard made leveling longer to make it so new players might actually consider playing WoW.

    Ever leveled through a toon before the changes? The gameplay was complete and utter ass. There was no enjoyment in it, no skill or thought ever went into it, you didn't even learn what a rotation was. It was just a slog you went through to have a max level character, which I can tell you in my case is why I couldn't be bothered to level more than one alt before now.

  2. #42
    Quote Originally Posted by Haidaes View Post
    WW are totally out of control balance wise. Unless the guy is literally missing 2 arms he is dominating the group..
    That's kinda my point.

    Some classes have it easy and if you level those, of course you won't complain. But then you level a class that is utter shit, so it's inevitable you will complain.

    It wasn't an issue before the revamp, you could just chain queue dungeons and get carried. Not the ideal situation if you ask me, but it made it bearable.

    Now blizzard obviously wants people to do quests, which is fine in my book, as I prefer quests over dungeon grind, but maybe they should revamp more things than just nerfing heirlooms and stretching out the XP bar.

    Actually, they reworked one thing - they added "ranks" to spells, which in fact is just a gimped version of the spell, the actual spell as it was you get ~30 levels later.
    So again, instead of adding something, they technically remove instead.

    With artifacts going away, BfA poses a nice opportunity to add more stuff as you level, even if passive - some of the artifact effects could have been made baseline and stuck somewhere between those levels where you gain nothing, which only makes the whole leveling process feel even longer and more boring.

  3. #43
    The Unstoppable Force Super Kami Dende's Avatar
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    >People keep saying longer leveling was to help people learn Rotations.
    >Literally don't get a reasonable rotation until 100+ anyway.

    Woooo Yeah! Pressing 2 buttons for 80 levels totally got me learning them Rotations boys!

  4. #44
    Spam Assassin! MoanaLisa's Avatar
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    I suspect the real reason they made leveling longer was because it was terrible the way it was. It's not really that much longer either.
    "...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."

  5. #45
    I have leveled up both allied races to 110 in under 3 days played time each with heirlooms, so I don't feel it's too long personally. Now take away the heirlooms... I'd say it might be a bit over-tuned. It's not strategically sound to tune something to a level that only experienced players can succeed and enjoy.

  6. #46
    I think it was both. I think in part they wanted leveling to be a legitimate part of the game again, not the joke it had become these past few years. I also figure they weren't blind to the likelihood they'd sell more boosts, and saw that as an added bonus.

    "I Am Vengeance. I Am The Night. I Am Felfáádaern!"

  7. #47
    Nah they did it because they wanted people to dick around longer on allied races so the content drought wouldn't seem as long.

  8. #48
    Quote Originally Posted by Lothiramond View Post
    I have leveled up both allied races to 110 in under 3 days played time each with heirlooms, so I don't feel it's too long personally. Now take away the heirlooms... I'd say it might be a bit over-tuned. It's not strategically sound to tune something to a level that only experienced players can succeed and enjoy.
    Leveling my first character took weeks... and I enjoyed every moment of it. I had no idea back then I was supposed to be in a rush for 'endgame' content. I wasn't in any hurry for the game to end. If I had been one-shotting everything I looked at with any button on my action bars, I might have ended it prematurely by getting bored and going to do something more challenging. I'm glad we've moved back closer to how it used to be.

    "I Am Vengeance. I Am The Night. I Am Felfáádaern!"

  9. #49
    Deleted
    Quote Originally Posted by r3gul8r View Post
    As the title states, I fully believe they made the leveling system in 7.3.5 overtuned (longer/slower) to entice players to buy 110 boosts.

    Don't get me wrong, I believe they needed to fix some leveling/dungeons issues with it being too easy but even with heirlooms, leveling is just dreadful now in my eyes.

    I've made a few new allied toons and just going from 20-30 seems like forever. And now with BfA coming in a few months, there's 10 more levels on top of that.

    No thanks.
    Sorry if I'll sound like an angered teen, but honestly - where are your real proofs? everyone can connect events and put on some logical reasons and voila! you apparently have a proof that blizzard is trying to sell more boosts! do you have any threads where blizzard has stated that some of the reason for increased timed spend while lvling was for them to sell more boost? no.

    Besides, after these changes with patch 7.3.5 I've created a whole new character and by purpose not used my heirloom, because i want the full lvling experience. It's actually fun to slow down, read the quests about what the actually f**k is happening in the part of Azeroth you are in and take your time to immerse in this universe. The game feels more complete now and honestly i hated how people just didnt care about the universe in the game. how people just rushed through this big world and all they thought about was to get MORE and MORE gear, apparently its more funny to see higher numbers on a piece of equipment than actually get some good stories from the different zones while being a part of that story.

    Sorry for my English and have a nice day.

  10. #50
    Its not the leveling, its the fucking progression of the character. When u get one skill or talent every XX levels it really feels boring and frustrating. Old system was cool because You always got something, if not talent, then the skill You could go and buy at trainer. You felt that You progressed, so the slow pacing of leveling was not bad, because You always planned what to spent the next talent point or what skill You buy with limited funds .

    I think this is what OP has in mind imo and its what people fails to understand about leveling atm. It is not the pacing, but the feeling of progression.

  11. #51
    Quote Originally Posted by Meat Rubbing Specialist View Post
    >People keep saying longer leveling was to help people learn Rotations.
    >Literally don't get a reasonable rotation until 100+ anyway.

    Woooo Yeah! Pressing 2 buttons for 80 levels totally got me learning them Rotations boys!
    Brewmasters are using Keg Smash, Blackout Strike, Tiger Palm, and Iron Skin Brew all by level 20. Tuned-up leveling means it is also more worthwhile to use Detox (22), Paralysis (25), Purifying Brew (28), Breath of Fire (40), Expel Harm (50), and Fortifying Brew (55). Only significant change for us at 100 is the talent Blackout Combo.

    "I Am Vengeance. I Am The Night. I Am Felfáádaern!"

  12. #52
    The Insane Aeula's Avatar
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    Boosts and increasing the 'time spent in game' metric to pass to their superiors.

  13. #53
    Deleted
    Quote Originally Posted by r3gul8r View Post
    As the title states, I fully believe they made the leveling system in 7.3.5 overtuned (longer/slower) to entice players to buy 110 boosts.

    Don't get me wrong, I believe they needed to fix some leveling/dungeons issues with it being too easy but even with heirlooms, leveling is just dreadful now in my eyes.

    I've made a few new allied toons and just going from 20-30 seems like forever. And now with BfA coming in a few months, there's 10 more levels on top of that.

    No thanks.
    No it isn't , you are looking like a fool.


    No thanks

  14. #54
    Deleted
    Also remember guys the golden rule of internet

    " people with anime avatar or l33t nickname are always wrong "

  15. #55
    Deleted
    Quote Originally Posted by Meat Rubbing Specialist View Post
    >People keep saying longer leveling was to help people learn Rotations.
    >Literally don't get a reasonable rotation until 100+ anyway.

    Woooo Yeah! Pressing 2 buttons for 80 levels totally got me learning them Rotations boys!
    Quote Originally Posted by Brewmaster Kolee View Post
    Brewmasters are using Keg Smash, Blackout Strike, Tiger Palm, and Iron Skin Brew all by level 20. Tuned-up leveling means it is also more worthwhile to use Detox (22), Paralysis (25), Purifying Brew (28), Breath of Fire (40), Expel Harm (50), and Fortifying Brew (55). Only significant change for us at 100 is the talent Blackout Combo.
    And here guys we have a fine example of a Bullshit Rubber Specialist getting slammed by a Panda Brewmaster.





    Even a warlock while levelling use Agony Corruption Unstable Drainsoul and learn how to manage shard to burst.
    Having a new batch of people learning the core rotation of their class before hitting 110 is only healthy for the game and the sanity of players.
    Last edited by mmoc98623435d5; 2018-03-14 at 07:32 AM.

  16. #56
    Yes, of course they did.

  17. #57
    Deleted
    Of course they did.

    Blizzard is many things, but they're not stupid.

    They're now satisfying the people who want harder levelling, and forcing those who don't to buy boosts.

    It's a win win

  18. #58
    The Unstoppable Force Super Kami Dende's Avatar
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    Quote Originally Posted by rosso View Post
    And here guys we have a fine example of a Bullshit Rubber Specialist getting slammed by a Panda Brewmaster.
    As a Shaman I used 3 moves whilst leveling. Wooo yeah! MAX ROTATION!

    Buttons you "can" use vs Buttons you do use is a large difference and mostly not even relevant in leveling. Hell even at Max level I don't use a Rotation when doing WQ's only when doing actual content.

    Since all those moves existed before the leveling changes and were still as unneeded as they are now whilst leveling.
    Last edited by Super Kami Dende; 2018-03-14 at 07:37 AM.

  19. #59
    Quote Originally Posted by Meat Rubbing Specialist View Post
    As a Shaman I used 3 moves whilst leveling. Wooo yeah! MAX ROTATION!

    Buttons you "can" use vs Buttons you do use is a large difference and mostly not even relevant in leveling. Hell even at Max level I don't use a Rotation when doing WQ's only when doing actual content.
    So you would agree you use more buttons when the content is challenging and has enough health that you care about fighting more efficiently? So the best way to encourage more players to learn their rotations is for leveling content to have more health and be more challenging?
    Last edited by Felfaadaern Darkterror; 2018-03-14 at 07:38 AM. Reason: typo

    "I Am Vengeance. I Am The Night. I Am Felfáádaern!"

  20. #60
    No i dont believe blizzards goal was to make leveling longer so people would buy boosts. They decided to fix leveling because people have asked for it for a long time. Apparently they want people to buy boosts yet you only get a reward if you level old fashioned way. Nice logic OP.

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