Even if you look at current population numbers, you have as many night elf druids as tauren and troll combined, and I don't expect Highmountain druids did much to shift those numbers.
At any rate, I think it's pretty obvious that the extra love they gave Horde druids (two races, Zandalari being very unique) was an attempt to attract more Horde players to the class and hopefully balance out the disparity a bit.
I think it's perfectly reasonable to give the option to use the bulky model or the standard human model. Not all Kul Tirans are the big guys. It would also probably make them much more popular and thus get Blizzard more money for absolutely zero extra work. I don't know why they wouldn't do it.
"The Orcs got now 2 different Skeletons with 2 different Fitting models. You have no idea what you're talking about."
Fixed it then kek.
BTT: It's quite pathetic how some people are whining here about how this idea would be unfair. The irony is that I remember some of the names here from the 1000 zandalari model threads and there they had a different idea of Fairness lol
Upright orcs and standard orcs have the same model, the skeleton is also the same, but the posture has been adjusted for some animations (not even all).
And draenor orcs are just different skins, hairstyles and beards. More or less on the same level as lightforged draenei.
So while it'd be cool to see other races get something comparable to upright orcs, thin humans and vrykul'tirans are too unique looking for a barbershop option, and on a completely different level than mag'har orcs and upright orcs.
And this line and the next are different, technically.
And this line and the next are different, technically.
But it took me a second to copy and paste the second one. Let's not compare making a brand new model (probably based on the vrykul model, but still) to slightly modyifing a few bones (none from the face) from the existing orc skeleton.
No no no... WoW's Skeletons aren't that "advanced"... they are in fact different models and different skeletons (also unique set of animations).
btw the original post doesn't mention vrykuls. Not sure if anyone has suggested vrykuls as a barber shop Option, only one Person suggesting them as a standalone race.
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No it's "literally" not. That's not how models work ffs
Again, the model may be stored independently, that doesn't mean it was created from scratch, which it obviously wasn't.
So think a bit about what you're trying to argue here, is it about development time? Or is it about how files are stored in the game? Because the latter isn't relevant to the discussion.
WoW skeletons aren't advanced or old, they're like every other animation skeleton out there, a bunch of lines in a 3D environment that the model has to follow.
Copying the existing model and moving the neck and back joints for the prebuilt walking and running animations is what it took to create this brand new upright orc.
Sure, it takes some time to adjust it to look right, but considering most combat animations and emotes weren't touched, and that the most complex part of the new skeletons, the face bones, is the exact same, is not comparable in any way to the work needed to make the kul'tiran models, or the vulpera, to give another example.
I said vrykul'tirans, to refer specifically to the big ones. The males seem modelled and textured based on the vrykul model.
Last edited by Soulwind; 2018-03-15 at 09:28 PM.
Gonna have to agree here. They're fucking beefy as hell, and basically only have a beer gut. I don't think a beer gut makes someone fat, while they're otherwise rippling with muscles.
The females look all soft, though. No muscles at all, then again, I haven't seen any screenshots of them in their undies, but they certainly don't look to have the same level of muscularity that the guys have.