But it doesn't cost anything to keep an option that is already implemented and which doesn't have any impact of every other player.
Exactly the same amount of drama and the same time wasted. Because after each boss you will have people whispering each other to know if they need or not, if they can trade or not.
With the current system, only the MasterLoot wastes time. The other people can continue to play / clear trash
This removal is a huge problem for progressing guilds. And I don't mean "progressing guilds" only looking at Top 100 world, even a guild progressing on High Command Heroic in 2 months is a progressing guild.
Loot attribution shall remain (if they want to). They still have the option to switch to Personal Loot if they prefer.
"PL is the preferred loot method" of course its the most used when majority of raiders do normal/HC, ML is only used for mythic progress guilds which are the minority.
"DPS specs are the preferred classes, cause they are the majority, so were removing tanks and healers"
PROUD TRUMP SUPPORTER, #2024Trump #MAGA
PROUD TRUMP CAMPAIGN SUPPORTER #SaveEuropeWithTrump
PROUD SUPPORTER OF THE WALL
BLUE LIVES MATTER
NO TO ALL GUNCONTROL OR BACKGROUND CHECKS IN EUROPE
/s
PL sucks when you are the only one of your class in the group and have shit luck. Everyone gets tier but you.
Not entirely. Historically you could use a tier set/trinket from some odd quest or old expansion to enjoy a huge benefit and this was the result of researching/understanding your class. This is true now of secondaries - stacking your best stats and knowing how your class works to be above the general flock of people.
Unless there are a lot of gear pieces with added effects like the CoS auto attack ring or the CoS/Arcway dungeon 2set in the next expansion then gear feels like it'll be very boring and linear. Especially if they keep designing trinkets as poorly as this expansion.
I definitely wouldn't mind if they removed master loot completely, loot council is probably the worst loot method to ever have been created and seeing it gone forever would be pretty great.
- - - Updated - - -
There won't be any tier sets in the next expansion, Ion even used it as one of the arguments for why they are considering removing master loot. I'm not sure how so many people have missed something that should be so well known, but even the chat seemed surprised for some reason...
It does cost , as many GM abuses ML to gives loots to his/her friends.Now don't say create ur own guild as many people does want to go through guild creation and maintaining process.Benefit GM and officers gets is that in any mythic kills they are not removed from grp in the name of class stacking for a boss.
Sure giving loot priority to a certain class/player ,is a plus point , but it matters only in hardcore raiding guild whose size is less than 500.Rest guild attempts on mythic kills when they are over geared and they fail to kill boss due to mechanics understanding or cannot do mechanics properly.If a guild takes 2 months to kill Mythic HC , then it mechancis or player doesn't have good idea about their class .So giving top loot to top players has no point.
Currently guild i am part of uses PL , it is not like i get 10 whispers after every good loot drop , hardly one or two.
I have no problem with personal loot in casual settings, the benefit of allowing loot drop for a character rather than the party is more than worth it (no competition, no chance of malicious rollers/master looters, more loot overall). That is not the case for organized content, as it makes the bosses feel a lot less impactful, even when you do a boss and they have zero pieces that you need/could use, which happens you still got to look at the items and be part of the spectacle. Even if you weren't a physical DPS watching Deathbringer's Will drop was a special experience. It also felt like the boss actually had loot, even if you didn't get any when often times it feels like there is less loot going around with personal loot (despite it being mathematically more).
PL is good, apart from the terrible "drop" chances. Two lockouts in ToS (20 bosses!) without a drop, been there.
You are forgetting majority of your gear for progression will come from M+ farm and not just the raid kills. My guess is they keep Master Loot available only in Mythic raids and PL everything else.
Consider this another layer of RNG. Trinket that is awesome for mages drops? It might drop to mage, it might drop to priest who doesn't need it because its stats suck, but can't trade it because its 5 ilevels higher than what he has.
Blizzard is doing everything to take control from players and put it into RNG. They love RNG.
I think a very important part of raiding is seeing the piece you want drop and now you have a chance to win it. Just having random stuff appear in your bag isn't super exciting. Trading loot between members of the raid can also be a bit of a pain in the ass with personal loot since it tends to become very disorganized.
That being said, if they truly wanted to end split running they'd make sure that current tier heroic raid never ever offered upgrades over the last tier mythic raid. If you've cleared one raid on difficulty X the next logical step in your progression should be the next raid, also on difficulty X.
Why are people so salty about this? Tier is gone. WF and TF will be reduced. Where is the problem I can't understand?
Or the salty people are "friends of the ML person" in their guild and they start to understand they will never get their desired piece of loot unless RNJesus decide so?
Every guild that disbanded recently stated they are burned out of the game. Why? Because split runs. It was even worse this expansion, because of artifact system.
Forced PL will kill split run mindset once and for all. You don't believe me? Read post #30 and what WeaszelB wrote - every drop in a new raid instance is, in 99% of the cases, an upgrade and will not be able to be traded. That will happen only if that same person get that same item 2nd time. So this in its essence IS killing split runs for progress, because by the time you can "distribute" loot via trade, you will be too deep into mythic to even care about heroic loot. Same for mythic split runs.
Yes peopel can still run 5 splits with different alts and the when progression start they pick up best geared alt, but that will average out maybe 2-3 ilvl boost than the Average Joe Guilds.
Of course Blizzard should do some tuning , but not so much about how the PL system work, but rather how new tier gear is designed. There should be less trinkets that are godroll for spec X and vendor trash for every body else. Weapons wouldn't be a problem - if one person get same weapon 2nd time, he will be able to trade it, unless it forge up. There will be less salty people, because "fking" ML have Weapon X or THE Trinket not to him but to Nooby Mc'Nabface. Or do you remember how many time "The Ogre King" boss droped SAME loot last 3 weeks... IN A ROW? I do and it almost makes me cry when I look how is being disenchanted instead the raid group gets 9 upg
Forced PL is for the better believe it or not.
P.S.
It still can't believe there are people out there that don't know that World Bosses drops is the only exception of the PL system and it can't be traded...
Doesn't actually make sense. You'd just move the split to clearing the old tier on mythic in the high end guilds to gear everyone's alts to be subbed into mythic of the next tier. They already do this but the point shifts from being about gearing mains to gearing a specific comp depending on how high up the ladder you go
With tier sets and relics going away , i don't even care what they do to loot system anymore.
THE HORDE WILL ENDURE
THE HORDE IS STRONG!
There are much better ways to deal with split runs that don't ruining the entire concept of loot in WoW. With the removal of tier sets all the need to do to kill split runs is for the mythic of the previous raid tier to be close to heroic in power level, and for bullshit random item upgrades to be toned down (or outright removed). I get that you want the gear to matter when people first run your new raid but Mythic Tomb of Sargeras gear should not be 15 ilvls lower than HEROIC Antorus gear, that's the same difference between Heroic ToS and Mythic, and there is a HUGE mismatch on difficulty there.
Way I see it, mythic ToS should be the same ilvl as heroic Antorus, and the value comes from itemization differences, especially in trinkets or tier gear.
- - - Updated - - -
That's called putting content on farm, there isn't anything you can do to stop that (you could slow it down but honestly what's the point in that, this is for people who have already mastered the content). The issue is that literally everytime they introduce a new raid they come up with much easier content (to the point where it's instantly on farm) that rewards much better gear than the previous content. Instead of this farm happening after you've beaten the most challenging content in the game it all happens BEFORE the most challenging content in the game. This means if you want to seriously compete in the race you likely want to do as many split runs as possible, which unsurprisingly gets you burnt out.