Originally Posted by
Jokubas
I really seem to suck at naming things sometimes, sorry.
I want to preface this by insisting that I know exactly what you mean and I don't exactly disagree, but I want to elaborate on why I was saying that. These abilities bugged me back in the day because of lore that is irrelevant now, but it still bothers me because while Elune is important to all night elves, Elune isn't really a druid thing. She's their goddess, but they're not priests. Starfall was the Priestess of the Moon ultimate ability long before it was a druid ability, and it was even kind of a Priest ability in World of Warcraft as Starshards before racial Priest abilities were removed.
My complaint is that Balance Druids are essentially Priestesses of the Moon with a second set of solar abilities, which is really weird. You'd expect that to be a priest thing, or maybe a thing for night elf hunters, but not a druid thing. It's the same culture, but completely different parts of it. I guess, in some ways, having Balance Druids represent the Priestess of the Moon unit because Priestess of the Moon isn't its own class is kinda what I'm talking about in this thread, but it just feels weird to me.
Also, I like the nature aspect of druid, but I'm not that big of a fan of shapeshifting. I wish the caster spec was about nature-themed spells like summoning vines, carnivorous plants, insect/animal swarms, and hurricanes (some of those still exist, but not as main abilities). I admit this is more of a personal thing, but I think it makes sense.
I'll also admit this ship has probably long since sailed though.
I didn't expect worgen druids to get completely overhauled because of that, but since they did have their own preexisting druid culture with the whole harvest thing, I just thought that could be used to give a unique character to an ability here and there.
Yeah, but they predated that. The new lore probably is supposed to override the old lore, but I just want that retconned again. I wanted the Pandaren, and the race-specific theme of the monk class still just gets to me, and I think it's a huge waste. Instead of getting a bunch of new lore about how all these races approached the concept, the existing implications were retconned away and we were left with just one culture. I don't need every race to get their own perspective, but even one or two to start with would be greatly appreciated.
I know it wouldn't be a huge priority, but with Allied Races and Blizzard getting around to things like upright orcs, it inspired me and it feels like the sort of thing they're actually ready to do now. That said, they definitely wouldn't make every race and class combination unique, and I didn't intend that, but maybe we could focus even more on ones that would really make a difference.
Also, I want to reiterate that I don't expect significant changes to any of these. I mostly expected renaming things and recoloring things, with the occasional replacement of an effect, like paladin hammer spells looking like a different weapon.
The main inspiration for this is Tauren Paladins. They represent a unique cultural concept, but since there isn't racial flavoring to classes, they really stand out in a way that they shouldn't. However, even they don't need significant changes. Have NPCs refer to them as Sunwalkers and change a couple of the most standout spell effects and you're in a good place. The gold already works for a solar theme, but some of the more specific things are just plain weird since Sunwalkers are supposed to be their own thing. Allied Races are actually distinct choices in character creation, but I think you can apply the same ideas of visual cultural distinction and recognition from NPCs onto specific class combinations and really get that extra mile out of certain character choices. That sort of flavor can go a long way for some people.
If you don't have a current race/class combination you want to reflavor, though, think about ones that aren't playable. People say Undead can't be paladins because of the Light, but Tyrant Velhari already had a reflavored paladin into Shadow magic. Using that could be a way of giving them the class. I'm a personal fan of adding night elf paladins (especially since such a thing now canonically exists), but tinting all of their abilities silver to represent the Light of Elune.