Originally Posted by
Stanelis
Actually, the reason why raiding is dying is :
1/ The design of the classes and battle system is more solo oriented than group oriented in their gameplay, as it used to be back in the pre wotlk era,
2/ The relevant raids are designed with hard limitations related to the number of players required to complete them,
3/ For mythic raiding, you actually need 20 people that have the same skill level.
The combination of all these factors make raiding in wow an antisocial experience. Because due to the fact the gameplay is more and more solo oriented even in raid, 1) the swift completion of said raid is more based on the individual skill of the players rather than teamwork, and 2) as such, as the number of players in M raiding is hardcaped, you basically need to replace your underperfoming players to progress instead of allowing their skill level to grow while practicing (as it was the case in old MMORPG where raiding worked well, namely everquest, FFXI or wow vanilla, you could carry learning players in those games).
It really isn't a problem with the players; The issue is with how the content is designed (and I m not even talking about the fact that due to the oversimplification of the battle system in modern MMORPG, the difficulty must lie elsewhere in the encounters)...
In old mmorpg bringing more players to a raid wasn't a liability as it can be in the modern one, because back in the day you could give the key roles to a few key players who knew what they were doing and tell the new guys to make themselves useful by doing lesser tasks in the raid. It's something you cannot do in moderns MMO and the first raid in wow where things changed was during sunwell in TBC.