Originally Posted by
Psykho
Okay, I already know what your all gonna say: "We already have pirates, just play a rogue" "We just got a new class in legion" "Blizz are too busy with Allied Races", well I say to you, "I want a dedicated pirate CLASS, not a spec" "Doesn't mean we can't have another one" "maybe, but I don't care"
okay so I'll go over my ideas for a special class capital, special features and specs for them
So I think they could conjugate in either Freehold or Plunder Isle, where they will be able to choose which crew they will be affiliated with from the Bloodsail Blackwater, Southsea Freebooters, Red Blade, and the 3 crews you encounter in the Freehold dungeoun Council O' Captains fight, and each crew would give you a bonus
Bloodsail; you can purchase blood red pirate themed clothing and are automatically friendly with the Bloodsail Buccaneers faction
Blackwater; you get bonus reputation with any goblin cartel
Southsea; you loot more junk off of enemies
Red Blade; you can choose to become a vampyr
Blacktooth; you are able to fight while disarmed
Bilge Rats; you can give your enemies rabies
Cutwater; you get 2% more gold from quests
Pirates will use leather armor, and be able to have pets in the form of crew members, which can be recruited from humanoid, undead, demons and aberrations, and possibly giants
Each spec focuses on a different form of pirate combat
Buccaneer(tank); you are a brutal brawler experienced with 2 handed combat and are able to stun enemies with swift kicks and punches
Gunner(damage); you are able to call upon your ship to unleash sweeping cannon fire
Privateer(damage); you use 1 handed weapons to strategically hinder your opponents and give you and your allies an advantage