I'm fine with this. It means no one can tell me I can't have loot. I earned that loot by helping. It is mine not yours. Go jump off a cliff instead of asking me for it.
I'm fine with this. It means no one can tell me I can't have loot. I earned that loot by helping. It is mine not yours. Go jump off a cliff instead of asking me for it.
I raid on an alt in a personal loot group that's been clearing Heroic Antorus since the second week it was out and is still wearing 900 ilvl gear from Nighthold. I purple and orange parse for ilvl on it, so the 1.5M dps it does is fine for heroic .... but from my perspective gearing through personal is complete crap if your dice rolls are shit.
Also, I have 970+ gear with garbage stats sitting in bags that I couldn't trade to others that would have loved those stats.
Master loot has the potential to be far more intelligent and efficient.
True, but the concept of running more than one group in order to optimize loot is still there is the point I'm getting at.
Sure, you're not running "split runs", but you're running multiple runs to optimize going into Mythic with the best gear you can.
Also, split runs could still very much be a thing, with the potential of players keeping very high iLvl bad trinkets from M+ etc, and then running split runs where all the casters feed the "mains" the good trinket of the tier for example.
I have mixed feelings about this.
On the one hand, it's a good change because favouritism in guilds is a serious problem, it's actually quite hard to find a guild that doesn't corrupt loot councils, I've been playing this game for more than 12 years, and significant majority of guilds I've been a member of had issues w/ favouritism, even when I wasn't affected by it I saw people being fucked over because they weren't guild veterans, RL friends, etc. It actually makes people think that guilds are worthless and no better than PUGs.
On the other hand, when ML works as intended w/o any fuckery, it's a wonderful system, it allows for a lot of flexibility. Technically, PL may work the same way if you're able to trade your items, however, it's much more time consuming.
Well of course if you're not doing mythic none of it matters, you can do personal and do just fine. The whole point is forcing personal is bad for mythic progression.
and kid... lol, I'm probably older than most people on this forum.
Might work for a tank, but most DPS classes would lose DPS over this. Shadow priest, minus tier, is, if it doesn't have haste, don't bother.
If you're thinking of split runs:
1) Mythic world first guilds are still going to do split runs and now they are gonna use much more time to do it.
2) Blizzard shouldn't remove systems based on world first mythic guilds. They are 0.0001 % of the player base.
For the average mythic raiding guild that just want to gear up the group to progress the raid, I can't see ML being to efficient. Mythic Kil'Jaeden will still be hard as f***.
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Yes, kids these days are still using your and you're wrong
The difference being that the things you listed will have little effect (in the case of playing whichever char gets better rng) or no effect because it's a ridiculous premise (splits for specific gear slots that enough of your raiders happen to have a high ilvl item in from m+).
The more likely outcome is that multiple runs are just used to prepare alts in case some class turns out to be desirable mid-tier.
haha now the splitruns will be x10 dks if you want to equip the main raider DK, and it will be more rewarding because personal loot gives u more loot than master loot so I'm sure this change wont be the splitrunkiller tbh.
So this only hurts the casual and semihardcore guilds so I could bet like 50% of the raiders in the world, the guilds like to have the control of the gear that the raiders get, because it helps to all the group. This just help to erradicate dramatic players (not at all because drama still be an issue), but also erradicate the sense of group gear progression maybe the most valuable player in your guild has a shit luck but the worse has the best luck of the group then there will be an issue.
One thing I really don't like about ML is the feeling of "RL lets you have the loot and hands it to you and you're to be grateful to the almighty RL for being so merciful"
While it usually isn't literally the situation, it surely feels this way to me and I don't like that feeling. I killed the boss and if RNG gives it to me then it's mine and I don't owe anyone.
Last edited by mmoce16145715c; 2018-03-18 at 10:28 PM.
Guilds should be allowed the choice of weather or not these choose to use PL or ML
This'll kill loot council stuff that my guild does, usually works out pretty well. If anything, forced personal loot will save time on divvying up loot I suppose.
With my RNG luck though, my personal loot experience has been: 99.9% gold or AP, .1% loot(that I either already had better of, or couldn't use because it'd be a DPS loss). 8 weeks of alt raiding on personal loot with my DH and Warrior, got absolutely nothing on my own for both of them(only got boots on DH cause someone had better), but only one item during *EIGHT* weeks of 2 alt runs.
Whoo, personal loot's a fun system...
Last edited by Ryuji; 2018-03-18 at 10:47 PM.
Armory: https://worldofwarcraft.com/en-us/ch.../dalaran/ryuji
Song that's currently stuck in my head: pretty much anything from Dance With the Dead
It already happened in Legion where people would play until their first legendary and make a new character of the same class to try again if it wasn't BiS.
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Except it needs to be equal or lower ilvl then what you already have. And wat the start of a new tier so you can't trade the items.
It ignores such insignificant forces as time, entropy, and death
For me it feels the lucky people will continue to be lucky (as per usual) and those who are not, won't.
Don't quote me and tell me "there's no such thing as lucky people/accounts it's all RNG", well there's enough examples of entire accounts being "bugged" where a guy can literally run any content and get the drop he wants.
"If you are what you HAVE and you lose what you have, what then are you? But if you are what you ARE and you lose what you have, no man controls your destiny".
I suggest you watch Asmongold's video as to why it's bad. He brings up a lot of valid points. One being that let's say you wipe to a boss 300 times but when you do finally kill it you were forced to bring that one sketchy raider that never shows up or posts out, and was there for maybe 20 pulls, and gets a max ilvl bis item. You think that's fair? That person's reward should be being able to coin the boss, not take good loot from people that put in way more effort.
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Yep was a guy in my old guild that titanforged everything he got. He quit for 2 months, came back, and was still more geared than a lot of people.
Last edited by muto; 2018-03-18 at 10:55 PM.