Originally Posted by
MasterHamster
Yep, WoW's current design breeds boredom. It makes sure you'll always be able to get past everything to get to your goal as smoothly as possible, all non-raid content is just... there. It doesn't challenge you. It doesn't expect you to try, fail, gear up, try again. Blizzard apparently doesn't dare to do that anymore. Because apparently if you die ingame, you unsub. It's just there to pad the road, since it's designed so that you're guaranteed to succeed, it doesn't matter how well-designed it was in other ways, you just blow past it regardless.
After many years the design paradigm has fallen into a trap of thinking that players has to succeed or attain something every 15 minutes or else they get bored.
Years ago I could stay motivated for hours and hours, even days, for a single big upgrade item from a faction... because that item actually mattered and made a difference. It made a difference to not only how well I performed in the world, or how well I performed in dungeons or raids, but also unlocked more content in the process, content I previously was unable to tackle. It wasn't the difference between killing a mob in 1.2 seconds versus 1.3 seconds.
I could actually notice my character getting stronger because there was content that actually made me need better gear in order to succeed. That's what kept me motivated. That's what made gearing up fun. It wasn't just the difference of killing some "elite" group (cough) mob in 9 seconds instead of 10, it was the difference whether I could stand a chance or not at all.
Items nowadays don't really do shit unless you're on a boss (those that actually are alive for more than 30 seconds, ie raids). They are the difference between 3-shotting a mob and... well 3-shotting a mob. You don't really notice any significant difference. Everything is designed to be a pushover from the go.
How people are this godawful at seeing why they're bored in-game is fascinating. How can the game be fun when you're not actually progressing? Yes, your numbers go up, but it doesn't DO anything. Other than raids, you're not actually seeing content go from challenging, to moderately hard, to easy and a breeze. Where you actually appreciate and notice the difference. Now you go from Very Easy to Extremely Easy in 2 afternoons. Whoopdidoo.
WoW's transition into an 3rd person, instant-gratification hub ARPG is what ultimately is killing it's long term enjoyment. It has put all the brain-engaging content in optional, high end M+ or raiding, and made everything else a guaranteed success, gold-star-for-logging in mess. No wonder it'll never recuperate the losses from WoD. No matter how well-designed Legion is, this overarching design is what's putting people off, and very few can apparently see it, though everyone feels it's effects. It's subconscious, but whenever you try to discuss it, people just react defensively with "I don't want to be slowed down!"
Legion is still many, many times better than WoD, but it sure is a shitty MMORPG compared to LK or MoP.