You come from the greatest country in the world. Act like it.
That's uh..gonna be pretty hard to do with everything being personal loot. If a "corrupt RL" is now forcing you to hand over loot the game has given you directly through it's one single loot system, and you're being threatened by the RL if you don't, that's going into the realm of harassment.
I'm neither against or for the removal of Master Loot, but I can see Blizzard's reasoning behind taking it away all the same (if they do). For every guild that actually has a properly working loot council, there's a dozen others out there that are abusing it to funnel gear to their friends and officers at the cost of everyone else in the guild, and the guild's overall progression, leading to that nasty word toxicity, which in turn is leading to people dropping out of the guild, struggling to find another guild to join, and either quitting, or just giving up raiding all together.
These are all things that are not fostering the kind of community, both in and out of raiding, that Blizzard wants for their game. The old saying of one bad apple ruins the bunch applies here. Yes, it may suck that Master Loot is going away, but unfortunately when you have people abusing the system to get what they want, at the expense of the others, that's kind of the only option Blizzard can take. Remember: There's far more people playing this game for fun, then for progression, and it's pretty damn hard to have fun when your guild and group is being mishandled through Master Loot.
In what world do you prioritize healers over DPS?
DPS requirements are the first thing that has to be met. You can mitigate incoming damage by not being bad and standing in the fire. In many cases, when pushing for the kill you remove entire healers and replace them with DPS to kill the damn thing faster.
Your definition is wrong, mythic guild is the guild that works on mythic content, whether it's first week or last, it doesn't matter. Master loot is necessary, because raid leader must have tools to punish and reward to keep discipline in raid, otherwise guild won't differ from PuG and PuGs already use personal loot.
Putting aside the extremely asinine reasons presented so far by Blizzard and people defending or agreeing with their intention to do away with Master Loot, there's an important point here that you're missing when you're asking about how it affects the guild's chance of killing a boss. It happens to be a point I've reiterated several times throughout Legion in regards to various obnoxious RNG mechanics forced down our throats. the true "degenerate extreme" we've gotten to witness.
A character's power should not be tied to pure RNG.
It doesn't matter if the guild in question does indeed benefit from ML to the extent that it allows it to down bosses faster*, taking away the players' control over who gets which piece deflates any meaningful progression that's tied to your character's 'power level'. You killed a boss with your group of friends? You get to decide who should get that shiny new item. Who is it a bigger upgrade for, who has showed up more consistently, who plays more reliably during progression, et cetera.
Your friends are idiots who give away inbredforged trinkets to the GM's officer girlfriend? Find new friends.
*rest fucking assured that it does for any guild engaging Mythic content before inbredforging inflates their item level out of hand.
It doesn't matter if your top 100 or top 1000. Every bit of DPS can and will make a difference and infact in lesser guilds master looter is likely more prominent in ensuring loot goes to your best players (in top 100 guilds every player is good, in top 500 guilds you'll have filler players who only turn up for raids once in a blue moon or simply aren't that good).
The idea that "loot goes to officers/friends first" just means your in a bad guild and should leave because loot should go to those who can gain the most from it. I've played this game for a number of years now and I have never experienced this while I see people claim it happens all the time (I personally think it's the greedy/bad players acting like there not getting loot because of "friends" when it's infact because others deserve it more).
From my perspective, I don't really understand why they would remove Master Looter... It's an option that 99% of guilds use because in any guild that has a sentiment of self-respect it is outright better than personal loot as you can give gear to appropriate people, even removing the idea of better players getting funneled gear and class bias what if someone gets an item on personal loot that is a 5ilvl upgrade when there are others who it would of been a 20ilvl upgrade? Maybe it's me, but I don't see any advantage to personal loot over master in a guild and I see a tonne of disadvantages.
All master loot does is puts people into a perma-highschool mode with the primitive power structure: master - his friends - others, with a big portion of others trying to appear "friendly" and willing to suck up a bit in order to try and get closer to the center of power to get more perks. Whoever is doing master loot gets all the cakes at the expense of various others who are deemed "less worthy".
You want DKP, as in, who puts more effort gets more loot? That's already built into attendance. If you show up 3 times and I show up 30 times, I have 10 more chances than you do at the loot. Now, we can absolutely start reasoning about how it makes sense to give me not 10 times more loot, but 15 times, because I am more loyal or whatever, but, first, if we dig deep down, most of the supposed benefit is just wishful thinking, and, second, none of it worth the mess of the perma-highschool mode.
Blizzard are doing the right thing here. Master loot is an abomination.
I can imagine councils not working out in general. Either by perception of the ones outside the council or some sort of mismanagement. EPGP, though. If actually _used_ (meaning little to no council interference) it is pretty objectively fair. I dig it. Wish we used it..
I'm slightly annoyed at this change. Because you know exclusively using personal loot will mean that you can never make sure certain players get specific and important items.
While I see where you are coming from, I have to disagree on the less wasted gear part. I run a - admittedly only hc since we are only doing it casually - personal loot raid. The scenario of a best in slot for someone being unable to be traded because of something like that has not come up at all in recent memory. But the wasted loot part imho is mitigated anyway due to personal loot giving more drops. If you compare master loot and personal loot only in terms of 'wasted' drops, then yes, personal might have more. But that does not mean that you have less not-wasted drops. That 985 ring might not have even dropped, had loot been set to master, so it being wasted is less of an objective issue, but more of a subjective one.
It's so strange how I've been making fun of every single GM I've had as much as I did and do of fellow raiders, yet I wasn't denied my delicious cake slices throughout the years. Raid with kinder/fairer people. Alternatively, raid in a personal loot guild.
Why do you need Blizzard to take away my guild's ability to Master Loot for you to do that?
Do you really have that little agency over your gaming experience?
Let’s not fool ourselves: When you give that much power (master looter, loot council etc) to one or a select few people, chances are that some will abuse it.
And that will still happen, because who’s to say that the following /w from the Raidleader will NOT happen in a raid:”So Averagejoe, that uber trinket you just got from Megaboss - yep, that one - hand it over to our good player Uberlock, will ya? That’s a good boy!”
Social pressure will always be there. I’ve seen it so many times, where the ambition to do better in rankings on the server trumped basic fairness. I only have one advice: Stick to your guns and tell people to fuck off, if they pester you with handing over loot to them.