High end players see loot as a tool to defeat bosses. Being able to manually give BiS items to the corresponding classes was cool because it reduced one layer of RNG. Happened to me on a few occasions that I got some trinket that was ok for my spec but exceptionally good for another. I can trade it if my Ilvl is lower, yes, but that's not how Tiersets or Trinkets work right now.
With the ilvl>secondarystat changes this will probably change, especially since Tier sets are going away, but I'd still prefer having Master Loot just so I don't see people getting slightly annoyed by yet another guy getting that really good piece of gear that would be the biggest upgrade for him/her but is marginal for the person who recieved it.
This mentality is prolly why Blizz wants to change loot: To make it a reward instead of a tool.
But tell me one thing... now we have PL and ML so we can CHOOSE, why we have to delete ML?
ML is the only system that helps raid leader maintain raid... otherwise people dosn't care, they are late, they slack and many more... I have feeling that most of the people who wanna delete ML is that people who just attend once a week on raid and they dont do a lot at fight but they just wanna ITEMS!!!!
By ML we can have EPGP or DKP so both loot systems which are good for guilds and for rules in raids. If u dont wanna play with guild with ML just create your own guild and you will see how its hard to make ppl care about raid, about mechanics and about preparation to it.
For a start the guy isn't a high end raider, as he clearly states. I'm pretty sure he even mentioned a few times that he thinks splitruns are stupid (or something to the effect of)
He then he gives a 15 minute discussion/rant on why he doesn't like the idea.
His argument is broader than just this ML stuff, he is arguing against design choices being based on 1% of the player base because it's a bad precedent.
He also makes the point about how stupid it is to remove choice in an MMO.
It won't change anything in the 'race'. They will just do whatever they need to for world first. It will probably force them to make more characters and invest more time into the game than the current system. Norrowing the playing field even more.
removing ML is a terrible idea, im ok with them promoting PL, but ML is essential to serious raiding guilds.
if you dont like ML , dont play in ML groups, simple as that.
maybe because people keep making posts that don't make sense? like you saying because they remove some RNG aspects that justifies removing master loot. when my point is how actual raiding guilds use it? which you completely ignored.
i have been in many guilds not facing these issues. are you talking about your own experiences? because i haven't been in such a situation for 3 years now. so not up to me to say. and like i said its a guild thing.
like i said, thats the players issue for not knowing anything before going in. because i haven't had this issue because i know what i will get myself into before going in. 80% off the playerbase that get "scammed" are from people not reading their rules. simple.
how am i ignoring facts? i bring my opinion and you come with facts. and my logic is flawed he said. you honestly are hypocritical. when i say that it should be a STEPPING STONE for normal/heroic and not dictate progress is something you keep IGNORING. so i'll rest my case and not keep playing your game.
i don't think you learned blizzard's mistake on secondary stats when it always wasn't that important in the beginning of an expansion and it always turns out that it is needed. people will go through hell to get dps increases and here you are trying to justify rng to master loot. like i said you are hypocritical. when i bring my perspective and you try to bring up facts? do you even read before you are posting?
the removal of RNG aspects should not dictate how master loot should be removed or not. period. it's something completely diffrent and the aspects of RNG that you mentioned should never have been introduced anyway. masterloot has been a feature since vanilla. so stop comparing it.
taking a piece of my post and saying that i don't read is stupid. im not gonna say more into that.
no but you wanna bring up how much better personal loot is in comparison to master loot. and my opinion is that YES it is in a individual player's standpoint but not a guild's standpoint. saying that i cant read is again hypocritical if you cant read my context into a post.
you are honestly a hypocrite. i stand on my opinion. respect my opinion. don't just go around force your opinion into other people's throats.
and again. i am not trying to be a dick here. but the way you wanna go on a debate seriously is annoying. when you keep bringing shit up that has nothing to do with masterloot.
in case you were still ignoring shit and bring up points that blizzard don't give a shit about.
the reason they want to remove master loot is because of split runs. that is the primary goal. the rest are sub.
and the problem with this is. this particular thing is not solved by removing it. hence why it's stupid.
Last edited by agittunc; 2018-03-21 at 09:11 AM.
Removing Master Loot is a shift towards RNG. And personally, I do not like the idea. It is not "the sky is falling" type of thing, since top end guilds will find a way around it (passing gear from secondary characters to main ones manually is still possible I assume, gear is not automatically soulbound). This change removes some minor loot abuse problems and introduces more RNG. Bad trade off IMO.
Please, do share your progress and gear in antorus with us. If i have to make an ‘educated guess’ i’d say you are the guy that tries to pug normal every week and then complains he gets declined by grps because he still doesnt have curve. So, smth along the lines of 2/11 hc and 940 ilvl?
No, you can not and that is the whole problem. There are many restriction on the trading and titanforging (which is a great concept by itself) makes it even worse, because it forces you to keep bad gear (for you) in your inventory just because it has a higher itemlevel so you can trade away other pieces in the future.
If there was not itemlevel restriction for trading, this would not be a problem. But then again if there was no item level restriction there would be no reason to remove PM.
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Go play a single player game please.
Exactly. Josh from method(i think it was him) already said they have 2 ‘workarounds’ on the ml removal so they wiill keep doing split runs. Hence the change will have the opposite effect, as it will slow down the progression of non world first guilds by making rng dictate their gearing process
Mate, you might wish to reformat your text so most of it isn't 'bold' and 'underlined', makes it easier to read.
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
The only shit that this creates is that it makes 20 people distributing loot instead of 1 (or council), which is such a shitty change considering that it will cause more drama than you think.
As for split runs, just let ML be only in mythic??
It would make no sense to ban players or remove accomplishments for playing hardcore. It would be like banning a player for farming the insane reputation for 24 hours straight.
Now don't get me wrong, I don't like the fact that split runs exist are nowadays mandatory to compete in world firsts.
An artificial solution will be needed and the only solution is probably having the gear untradeable.
It eliminates nothing but choice. There is simply nothing positive about this for the players.
For Blizzard there might be as you'll have to spend more time doing the content if your guild happens to be unlucky and that might mean you'll be subbed for longer but the end result is a game that is less fun to play.