Since I'm not a high end raider I can't say I'll miss ML.
edit: If its being removed that is. Seems like people are blowing the Q&A statements out of proportion
Since I'm not a high end raider I can't say I'll miss ML.
edit: If its being removed that is. Seems like people are blowing the Q&A statements out of proportion
Last edited by Dug; 2018-03-21 at 11:47 AM.
depends how you look at it.
you see it this ways others see it as come back to the very core of social interactions where those interactions arent focused around means to an end (gear) only around actual goal (killing bosses clearing raid)
removing loot drama and loot from equation will make this happen.
Last edited by kamuimac; 2018-03-21 at 12:02 PM.
Kinda not happy about it because we use rc loot council and we have only had one problem over the entire expac with it (was resolved fairly quickly). Our guild has been ubsurdly fair and it's benefitted all of us.
However with the loss of tier pieces and with them putting even more emphasis on ilvl over stats, it honestly probably won't matter at all. BiS* Will basically mean the piece is .1% better for one spec over another... (Same ilvl)
A wall of text and too lazy to type out 'imma'.
Topics of general forum 1 month after first BfA raid launches:
"We will never invite trials without the same xp in our guild ever again"
"I am a social in my guild and they never take me to farm runs. I'm done with guilds"
"I am forced to hand out my loot to loot master after encounters. I'm done with guilds"
"My favorite class is hunter and I'm so unlucky with PL that I will never have that BiS bow. Unsubbing"
See how many social issues PL fixes?
That's right, none.
Thats where you are wrong kiddo, I traded many personal loots where item level wise upgrade and stats wise a downgrade to other raid members. And game only cares about item level. Dungeons its different but in raids you can trade.
Know your shit, there blue text on your item that you can trade with in 2 hour or something on your loot able to trade to other loot eligible players.
Last edited by Az0na; 2018-03-21 at 12:21 PM.
This is ironic. Why don't you back up your fake facts? You're the one making statements.
But since what I say is easy to test and I love proving people wrong in this argument, I went ahead and did it:
Top : I invited a guildie, turned the party into a raid, I could pick Guild Master Loot. 2/2 guildies raid = 100%. Can use guild master loot.
Bottom: I invited someone from outside the guild. 2/3 guildies raid = 66.67% < 80% = Can't use master loot.
Got enough?
EDIT : If it was already on master loot, it drops back to personal.
For a few reasons, actually.
1.) Getting rid of Master Loot doesn’t stop split runs. Runs will instead be done by armor type so that any gear able to be traded will be.
2.) Getting rid of Master Loot takes away a choice, and one that some guilds find valuable even far below the World First race. Taking a loot decision out of the hands of the selfish majority and giving that decision instead to a trusted individual (or small group) removes the problem of one person getting geared based on luck, or a tight-knit clique of friends gearing each other rather than spreading the loot around amongst themselves.
3.) Master Loot occasionally acts as a reward system for dedicated raiders. Rather than a new guild recruit getting that trinket that just never drops, or a PUG getting everything based on luck to no benefit of your guild, you can decide how it’s distributed.
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This is correct, it works both ways. I've added that to my argument in other threads (or forums). A trial should also see if he feels comfortable raiding with this group.
The rest of what you're saying is some delusion on which I don't even want to comment. "Guilds having bad name in game". Are you so desperate to have an argument that you have to hilariously lie and make up alternative realities?
To be honest, and I am not trying to take anything away from the dedication of the top raiding guilds, but really, they have months practicing the mechanics as well. Every one of them has early access to the Alphas and Betas, giving them lots of time to learn all the ins and outs. Sure some final boss mechanics are never seen until live, but still, they certainly have done most of them long before ever going live.
The main difference is they have the motivation and time to do it. This is like comparing pro baseball players to your average work softball league.
I usually prefer the personal loot style, as I have made better experiences in overall loot gain with it.Having PM for guild groups was fine though.
I can't stand LC, did use DKP for over 3/4 of a decade and today I prefer simply sensible rolling for loot among people who can talk like adults with one another.
High end raiders will be hit the hardest by this because those are the types of guilds that do things such as run several heroic raids to gear up 4-5 characters on the first week so that they can have a fully geared team ready to go when mythic opens up. They won't be able to do this anymore, and it makes them angry.
I understand it perfectly. I also disagree with it, but not entirely. Forcing personal loot in this way will make the raid teams that geared up more random, which may mean they will be running even more alts through heroic raids just in hopes some of them will get lucky.
Bcos they're gettin the blame for something that's not their fault. And dev's having them shoulder the blame is just sad.
Not sure what you are on about, especially with other comments you made on the first page. First of all Personal Loot won't really change anything because they can still be traded so you can funnel gear towards players as long as they themselves haven't killed the boss already (assuming they are lucky enough for the gear that is an upgrade for the other player is not an upgrade for the one who got the item, so yes it takes a bit longer but is still possible). So everything you mentioned on this post won't even matter that much, the only difference is with Master Looter one player can award the loot directly to a player, with Personal Loot those that receive loot have to open a trade window with the player. So overall nothing much changes.
You also talk a lot about "banning" people for playing the game one way which doesn't affect anyone other than themselves, which doesn't really make sense. Who cares if they do split runs, why should players be banned for that? The playing field is already balanced, it is up to each individual player how much they want to play this game and how serious they want to take it. Just because you don't agree with that doesn't mean they should be banned for something like that.
This
Also this.
And this.
Amongst other things, It helps -
- Gear up core members and roles first.
- Prioritise peoples gear based on how much it would benefit the whole raid group
- Reward regular raiders
- Quickly gear up new players later in the raid cycle
Just as a random example, If there's a trinket or a set item that's a MUCH bigger DPS boost to a Team member that's another class (and thus an even marginally larger DPS boost for the raid overall), and you're upset because you think it's unfair that you didn't get it because it would just be a small ilvl boost for you... you're missing half the point of being a in a Mythic guild raid TEAM, and should get to Pugging instead.
Last edited by rogueMatthias; 2018-03-21 at 01:59 PM.
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