The grind in Legion was not about split runs or ML, it was because you had to get the right legendaries, you had to grind up artifact power, you had to do large number of m+ in hopes for a titanforge (or a legendary). Maybe you need the right tier pieces in the right slot to fit your best legendaries. RNG personal loot and no trading (which I guess you're mad at too) doesn't make that process easier. The funny part is that I think you are right in many of your complaints about the grind in Legion, and right that the complaints were not directed at split raiding. But somehow split raiding and master looting became the focal point of your complaints. I also find it interesting that you think WF guilds would be unhappy about easier tuning, but don't realize that they're equally unhappy about the loss of master loot.
I feel like your entire argument amounts to WoW doesn't fit how I want to play WoW, so the devs should change everything so the game fits me. You want the game to be easier for you, but still hard for others (namely WF guilds).
You are everything, I never knew, I always wanted.
Some shitty guilds you've been on. All the way through from WotLK till now? Amazingly unlucky or biased as fuck cause of weird personality.
Maybe he was also much better? Maybe you were holding the raid back? Maybe he was comparable to you but had much better gear (what the fuck does ML have to do with it btw?)? + It's one example of one person. Doesn's mean a thing.
Still, it's likely he was much better, he was reliable (wouldn't abandon the guild mid progress), perhaps that was the class that was needed to progress certain bosses. You're raging as if a world was supposed to end, yet you probably never thought that you were just bad or at least worse than other people at the game. Switching to PL won't help you in that case, it's only going to hinder your guilds progress. Git gud.
I was always in guilds that never abused ML, there was always trial period for new people. You join - you agree to terms, you don't like the terms? - fuck off, don't even bother applying, find something that suits you.
You should also change the last sentence of your subscript to "Now I advocate for the game to become even more fucked up lottery driven crap and shadow of MMOs genre so I can finaly appear better than I truly am due to inflated lucky gains of item levels, and when it happends I'll have to find something else to rage about and blame for my failures #SadFace #TruthHurts".
No raiding guild is going to hinder their progress by handing out loot to bad players. Every other guild outside of top ~1500 perhaps ~2000 might do so, cause they don't even finish progress and they don't care. Deal with it.
They won't. This is the way I wish things were as well, but they want raiding to be more inclusive these days. Back in the day, the different difficulty settings all shared a lock out with each other as well. If you did a boss on 10 man normal ICC, then you couldn't do that same boss on heroic. You would start the week by clearing your heroic bosses first, and then change the difficulty to normal to finish off. If you were saved to a boss, then you couldn't even walk into an instance unless it was further or equally as progressed as you.
I hate split clears, but I hate forced personal loot more.
My Collection
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What I do know is that whenever someone in my guild is having bad weather I'm going to suggest they get removed from the raid in the event they get loot and lose power. It happens, 100% legit, because my RL will check local weather reports to see if you're BSing lol.
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I still remember when Blizz said "More options isn't always better"
My Collection
- Bring back my damn zoom distance/MoP Portals - I read OP minimum, 1st page maximum-make wow alt friendly again -Please post constructively(topkek) -Kill myself
It's mostly because players want choice. Rational decision is logically a better distribution system than pure randomness. I think they exagerrate with their hate though; loot will drop and someone will get it. The gearing up difference is not as significant in a well-ordered guild as they claim, because everyone is worth receiving loot in such circumstances. The only cases where personal loot is kinda shit in my opinion is when a noob who spends all the fights dead gets loot, which he doesn't really deserve. In flex raids the bosses get more health when you have more people, so a dead player has a negative contribution towards the kill; on mythic he would be taking the spot of potentially someone better. But in an organized mythic guild that happens a lot less, because that person would simply get kicked.
It's worth noting that the current form of personal loot does not kill split runs. So the high-end players get no advantage from the change. It's more helpful for weaker "regular" guids that screw up with loot by having favoritism or such nonsense, so I do believe that the benefits of personal loot outweigh the disadvantages for the majority of people.
Bingo, it's already happening. Especially in the US. You can find yourself a decent 3 night raiding guild full of ex-world top 15 raiders who simply dont wanna do it anymore and are getting solid results. Blizzard thinks they know what players want, when in reality what we want is to be left the hell alone to make our own decisions.
I don't use Master loot and I am not a high end player but I am utterly sick of Ion and his terrible team removing every ounce of choice and non RNG mechanics from this game. This is the worst state the WoW team has ever been in, There is a complete disconnect between player and developer. I said it before and i'll say it again, this has everything to do with upping your time played metric to feed to the investors because they don't report subs anymore. You're going to have to play more if all your loot is forced personal.
Last edited by Varitok; 2018-03-21 at 07:31 PM.
Mythic raiding is the part of WOW I need to be good to enjoy the game because it's by far my favorite part. I think it's an unfair competitive environment in Legion. You think I want Mythic to be easier... that's an unfair conclusion. I want it to be more fair and less time consuming to prepare your character for each raid tier. Much of WOW's history, especially the most popular eras, the game was FAR less time consuming when it came to maintaining a raid ready character. This gave people more freedom to explore secondary specializations, alts, alt runs, PVP, pets, transmog, whatever the hell you like. I want the fights themselves to be challenging as hell, just like Yogg 0 lights when I wiped 500+ times before we killed it in Wrath. Or the 400+ it took to down Rag in Cata. Considering my history I think it's a bit unfair to characterize me as someone who wants Mythic to be "easier". Time consuming doesn't mean difficult. And Mythic doesn't need to be tuned where time spent outside of raid is such a large and required part of the environment.
I have said consistently that the ablility to do split runs is PART of the problem with tuning and the grindiness of Legion, it's not the ONLY problem. It's hard to completely split and disconnect each piece though, know what I mean? For example, random secondary stats and WF/TF range being WAY too high made split runs far more lucrative than in past expansions, correct? Split runs (or more specifically, the gear acquired from them) had to be accounted for when tuning mythic raids, as did AP, M+ loot, and anything else that increases your character's power.
I know you can't read every one of the my posts, but here's a summary of my viewpoint on what Blizzard's path for the future of ML will be in order of the best case scenario for the game as a whole:
1) A complete re-examination of how loot and gear is distributed in order to come up with a system that is simple in nature, random enough to prevent gearing being TOO formulaic, but not so random as to hold players totally hostage to RNG rolls for their BIS legiondary, for example. My suggestion is a system of only PL with zero BOP trading backed by bad luck protection which is tied to high ilvl items on an individual item basis. We take something that they have done since WOTLK with quest drops (bad luck protection actually goes back that far), and apply it to high level gear. Killed a boss 10 times but not seen the drop you need? Guess what? Your chances are now significantly higher to see it than your first kill.
2) Do nothing
3) ONLY remove ML with no other associated changes
I think only removing ML is the worst possible solution, so I'm with people who are scared of that notion, especially with how short sighted this dev team can be.
Last edited by IceMan1763; 2018-03-21 at 07:37 PM.
False, theres numerous top 100 world raiders on 12 hour week schedules. We dont need blizzard to tell us wtf to do, I hated doing it, and stopped. Period. It's a game, its supposed to be fun, I wasnt "taking advantage" of shit, I was doing what I found fun at the time. As my life changed and my ingame goals changed, I made the decision to stop doing it.
Taking out filtered gear will be good for the high end of the game overall. When you have a few players that have the time to play many toons to filter gear at raiders, those few players tend to play together and nothing ever changes.
Taking out set items in BfA would have changed this to be worse than it is now. It is better to have all personal loot over going back to lockouts for all.
They need to drop additional loot in personal with this system IMO, with warforged and TF never going away.
I fear for how weapons will work, if they are individual as they were before Legion. I don't know if they could go to an artifact like system with new weapons or not, where all weapon slots would be filled but separate transmog?
Last edited by thatmikeguy; 2018-03-21 at 07:42 PM.
Gearing is relative. If no one can use ML no one needs ML. the only thing thay ever felt like a loot lottery in Legion was Arcano, a couple trinkets and leggos. I never felt like I wasnt getting slow and steady upgrades on my mains with PL. The issues with it are absurdly exagerated.
Great logic moron... you basically just said because it was fun you weren't taking advantage of shit.
LOL... I think stealing your money is fun.... so give me all of it and because it's fun I'm not taking advantage of you. DM me for my paypal address I'm expecting the money soon don't spoil my fun bra.
Also, FYI, the fact that you think split runs aren't taking advantage of the loot system doesn't matter at all, because Ion does:
“Using multiple raid groups to funnel loot to a set of mains [is] a competitive advantage of the high end, it's not fun for people who do it,”
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I like you... you can tell the no lifers who so vigorously defend this asinine system are very scared they might not be able to compete if the playing field is leveled a bit.