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  1. #161
    Quote Originally Posted by FelPlague View Post
    1. you forget use healthstone, enslave demon is STILL AN ABILITY, again you can use doomguard and infernal idk what your fucking talking about...
    again you refuse to count haunt, burning rush or dark pact, you refuse to count the trinket row, also casting circle or nether ward, also soul shatter, and also curse of shadow.
    so no again 31 (30 cause soulstone cant be used)
    also i dont think cata had 2 demon abilities per pet...
    so no its 30-35
    stop removing all these abilities just because you want to
    21-35
    22- haunt
    23- burning rush
    24-glad med
    25- casting/nether
    26- soulshatyter
    27-curse of shadow
    28- doomguard
    29-infernal
    30- use healthstone, but then so would cata
    so again 30-36

    you cant go "oh in pvp" then go "oh yeah but you cant include honor talents"
    and again you completly ignore the 15 row, and the 75 row.
    i am putting you on ignore cause at this point it is childish how much you simply just go "well we dont count this because i dont want to and now look im factually right cause i cherrypicked my evidance"

    here is the real thing


    1) agony
    2) banish
    3) command demon
    4) whatever the 2nd demon ability is
    5) corruption
    6) drain soul
    7) healthstone
    8) fear
    9) health funnel
    10) life tap
    11) one out of coil, howl, port
    12) phantom singularity
    13) reap souls
    14) siphon life
    15) summon demon
    16) unending resolve
    17) unstable affliction
    18) enslave demon
    19) a curse
    20) seed of corruption
    21) was demonic gateway, but lets say it stays as an ability
    22)haunt
    23) burning rush/dark pact
    24) glad med (It is baseline, not an item so)
    25) casting circle/nether ward
    26) soulshatter
    27) curse of shadows
    28) doomguard
    29) infernal
    30) Use healthstone

    1)shadow bolt
    2)haunt
    3)armors
    4-7)4 curses
    8-9)two demon abilities (If they had 2 in cata, dont think they did but i cant remember)
    10)corruption
    11)UA
    12)drain life
    13)drain mana
    14)healthstone
    15)drain soul
    16)soulburn
    17)soul swap
    18)health funnel
    19)agony(not even gonna add doom)
    20)fear
    21)port
    22)howl
    23)coil
    24)searing pain
    25)rain of fire
    26)hellfire
    27)enslave demon
    28)banish
    29)shadow ward
    30)shadowflame
    31)fel flame
    32)dark intent
    33)demon soul
    34)seed
    35)soul harwest
    36)life tap
    37) use healthstone


    i didnt forget anything btw(use healthstone if u wanna add it u can add for both).. i didnt use talents no one is using aka burning rush and dark pact, curse of shadows, haunt, soulshatter etc... u added infernals(u cant use them in pvp btw but well) add them to cata aswell then, same with trinket.. and i did include honor talents, USEFUL ONES

    and well i am talking about pvp cuz well quite frankly thats what i care about the most and thats where u need to use all the abilities
    Last edited by Craaazyyy; 2018-03-22 at 05:55 PM.

  2. #162
    Quote Originally Posted by Stromgarde View Post
    Hahaha, more deflection with 0 proof. You want to talk about irony, then let's point out the fact that in your opening reply to me where you attempted to make me look stupid, you at the same time posted something so ridiculous that you have no hope of backing it up. At this point, you're just rambling.


    ... Was I attempting to make you look stupid? Because I'm fairly sure I was merely denouncing your unsubstantiated claims and logical fallacy with which you were attempting to argue.

    Guess I struck a nerve then, which would explain why you're being so defensive. ¯\_(ツ)_/¯

    - Veteran players are not some hive mind (duh).
    - Many Veteran Classic players, hail Classic as the pinnacle in class design along with the rest.
    - "Good" players, are not a hive mind that all agree on X thing just because you said so.

    Feel free to disprove any of these, you to whom "proof" matters oh so much!
    Last edited by Queen of Hamsters; 2018-03-22 at 06:01 PM.

  3. #163
    Merely a Setback FelPlague's Avatar
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    Quote Originally Posted by Craaazyyy View Post
    i didnt forget anything btw(use healthstone if u wanna add it u can add for both).. i didnt use talents no one is using aka burning rush and dark pact, curse of shadows, haunt, soulshatter etc... u added infernals(u cant use them in pvp btw but well) add them to cata aswell then, same with trinket..
    uhh what?
    i am done, yeah i am done, adding to ignore.
    Yes, yes you can use infernal and doomguard in pvp.
    and ok then 38 to 30
    and again you keep using this argument "i dont include talents" that is stupid, because if we remove talents most of the cataclysm abilities would be useless and not on peoples bars, some wouldent exist, and also no the trinket is not built into the class in cataclysm so...



    i love how yoru argument is "we need more ability choice, even spells no one uses!"
    then when you compare you go "But no one uses these ones so they dont count for legion, but for cataclysm they do!"
    Quote Originally Posted by WowIsDead64 View Post
    Remove combat, Mobs, PvP, and Difficult Content

  4. #164
    Quote Originally Posted by FelPlague View Post
    uhh what?
    i am done, yeah i am done, adding to ignore.
    Yes, yes you can use infernal and doomguard in pvp.
    and ok then 38 to 30
    and again you keep using this argument "i dont include talents" that is stupid, because if we remove talents most of the cataclysm abilities would be useless and not on peoples bars, some wouldent exist, and also no the trinket is not built into the class in cataclysm so...



    i love how yoru argument is "we need more ability choice, even spells no one uses!"
    then when you compare you go "But no one uses these ones so they dont count for legion, but for cataclysm they do!"


    im talking about instanced pvp.. and if you are talking about permanent doomguard and infernal then their abilities were already added as "two pet abilities"

    and again I REMOVED useless talents, everyone used haunt in cata, nobody is using curse of shadows for example

    what? im talking about TALENTS being useless.. not ABILITIES.. if they were added baseline i'd fucking LOVE it, but unfortunately those are talents.. and unfortunately other talents in the same row are just better 99% of the time
    Last edited by Craaazyyy; 2018-03-22 at 06:00 PM.

  5. #165
    Quote Originally Posted by Rorcanna View Post
    Guess I struck a nerve then
    Yeah that seems to be your primary goal, rather than coming up with any coherent arguments. I saw you calling the other poster dumb too, because he dared to challenge you. Have fun with the consequences.

  6. #166
    Quote Originally Posted by Stromgarde View Post
    Yeah that seems to be your primary goal, rather than coming up with any coherent arguments. I saw you calling the other poster dumb, too because he dared to challenge you. Have fun with the consequences.
    My arguments are fully coherent, you just don't want to accept them and have been attempting to deflect all along.
    Takes one to know one, I suppose?

  7. #167
    Quote Originally Posted by Rorcanna View Post
    My arguments are fully coherent, you just don't want to accept them and have been attempting to deflect all along.
    Takes one to know one, I suppose?
    Your delusion really is a sight to behold. Please keep believing your arguments hold any water when you make ridiculous statements that have no hope of being backed up. All you really can do is attempt to make it personal and drag opponents down to your level. You seem to have nothing else to offer.

  8. #168
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    Quote Originally Posted by Stromgarde View Post
    Hahaha, more deflection with 0 proof. You want to talk about irony, then let's point out the fact that in your opening reply to me where you attempted to make me look stupid, you at the same time posted something so ridiculous that you have no hope of backing it up. At this point, you're just rambling
    Veteran player here. Pruning, even 'extreme' pruning isn't a bad thing. Especially considering that Blizzard is folding a lot of the passive's into the baseline spell. And what in reality are they pruning (conceptually, not actually)? In most, a bunch of passives generated by passive bloat from this expansion. Legendarys and artifacts come to mind.

    As I said earlier in this thread, during 95% of playing the game, I shouldn't have to press (macros excluded) more than 15ish abilities. That includes normal rotation, long cooldowns, medium cooldowns, and the other abilities (counterspell, dispell, banish, etc). Then I would say another 5-15 abilities of more fluff abilities or abilities that give fun or interesting or minor effects (underwater breathing, slow fall, teleport/portal). While I don't want pruning to the point of excess (think moba level of prune), gutting a bunch of abilities that are fairly pointless to have is needed.

    Less abilities (in pvp) makes for a more competitive and balance-able game. Less abilities (in pve), allows for faster gameplay and more challenging game (while making it easier to balance).

    While I know they are totally different games (apples to oranges comparison incoming), which is a more challenging game; Super Meat Boy, or World of Warcraft? Follow-up; Which is a more complex game?

  9. #169
    I am Murloc! dacoolist's Avatar
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    We're all friends here, on a fansite forum talking about the game we love..

    OT: I think Blizz Pruning can be a good thing, but if they take it too far, it can hurt a class such as Warrior feel. Remember how a warrior felt back in Cata vs. Mop?

    Don't get me wrong: I fucken loved warriors being OP in Mop haha, and they were SHITE in most of Cata after the gap closing nerfs to mobility, but I mean... Remember Balance DROODS in Cata, bahahahahaha they had like 125 abilities you had to setup

    Too much prune = teh suck, Too little prune = Cata Boomkin Hell (We want the feel of Cata warriors with the fun of it being new like classic, but we don't need 8 bars of abilities)

  10. #170
    Quote Originally Posted by omeomorfismo View Post
    so if a class has a number of spell like "debuff the X type mob" for each X type in the game and then the number of types is arbitrarily high, then the game is arbitrarily deep?
    So if a class has only autoattack, one CC and one self-heal, does it allow Blizzard to balance them all perfectly and design fantastic raid encounters with 10 different circles on the floor, five of which you have to soak and another five to run out of?
    Quote Originally Posted by anaxie View Post
    Looking for Raid.
    They never found one though

  11. #171
    Scarab Lord Skorpionss's Avatar
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    I dunno, I like prunes a lot, especially dried in the sun.

  12. #172
    Merely a Setback FelPlague's Avatar
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    Quote Originally Posted by Skorpionss View Post
    I dunno, I like prunes a lot, especially dried in the sun.
    i prefer cranberry, dude, diet cranberry juice, really tastey, and zero sugar, and 10 calories a cup, super fucking good. nice ice cold with icecubes to sip... god yes
    Quote Originally Posted by WowIsDead64 View Post
    Remove combat, Mobs, PvP, and Difficult Content

  13. #173
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    Quote Originally Posted by FelPlague View Post
    i prefer cranberry, dude, diet cranberry juice, really tastey, and zero sugar, and 10 calories a cup, super fucking good. nice ice cold with icecubes to sip... god yes
    Orange juice all the way. A good cranberry or grape juice is a nice change once in a while.

    but in all seriousness, orange juice ftw.

  14. #174
    Quote Originally Posted by Rogalicus View Post
    So if a class has only autoattack, one CC and one self-heal, does it allow Blizzard to balance them all perfectly and design fantastic raid encounters with 10 different circles on the floor, five of which you have to soak and another five to run out of?
    balance sure, lack of differences is a requisite for perfect balance. the rest where it come from?
    i only used your, bad, definition of depth in gameplay to build an example to expose how wrong it is.

  15. #175
    Merely a Setback FelPlague's Avatar
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    Quote Originally Posted by Quoi View Post
    Orange juice all the way. A good cranberry or grape juice is a nice change once in a while.

    but in all seriousness, orange juice ftw.
    orange juice has WAAAAAAY too much sugar dude.
    has more sugar then some pops

    coke-a-cola

    minute maid orange juice
    (had to do 1 milieter servings, 330 cause well not same sizes)
    Last edited by FelPlague; 2018-03-22 at 07:10 PM.
    Quote Originally Posted by WowIsDead64 View Post
    Remove combat, Mobs, PvP, and Difficult Content

  16. #176
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    Quote Originally Posted by omeomorfismo View Post
    lack of differences is a requisite for perfect balance.
    Which is why I think Blizzard should have planned imbalance.

    ie: Make mages the absolute highest single target dps in the game. Make warriors the best single target tanks in the game. With guidelines like that, where every specialization or a pair of specializations are the best at something. It makes balancing a lot easier.

  17. #177
    Quote Originally Posted by Quoi View Post
    Which is why I think Blizzard should have planned imbalance.

    ie: Make mages the absolute highest single target dps in the game. Make warriors the best single target tanks in the game. With guidelines like that, where every specialization or a pair of specializations are the best at something. It makes balancing a lot easier.
    not in a game where the competitives play like 5 chars. it only enforce to build bosses around perfect comps or totally faceroll for these perfect comps.

  18. #178
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    Quote Originally Posted by FelPlague View Post
    orange juice has WAAAAAAY too much sugar dude.
    The good orange juice or the shitty 'orange juice'? I'll give you that even the best orange juice (direct from the orange nipple itself) has more sugar than most juices, but it is a healthier sugar than say soda. The problem with cranberry juice is it is dry af. If I wanted something that dry, I'll go for a white wine or something. But alas, the tartness of a good cranberry is amazing.

    I know you mentioned diet cranberry, but looking at regular cran and orange juice, orange juice has less sugar than regular cran juice (22g/8ox vs 28g/8oz). I simply can't find a diet orange juice. Because diet things need to go away. Like ability bloat in wow.

  19. #179
    Quote Originally Posted by omeomorfismo View Post
    balance sure, lack of differences is a requisite for perfect balance. the rest where it come from?
    i only used your, bad, definition of depth in gameplay to build an example to expose how wrong it is.
    And I only used your stupid ad absurdum to create equally stupid ad absurdum.
    Quote Originally Posted by anaxie View Post
    Looking for Raid.
    They never found one though

  20. #180
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    Quote Originally Posted by omeomorfismo View Post
    it only enforce to build bosses around perfect comps or totally faceroll for these perfect comps.
    And I don't see the problem with that. Of course I don't agree with Blizzard's mentality of looking to make each expansion it's own game, and force everyone to play that expansion, and the older expansions become dead. IMO, it should take the entire expansion for the best guilds to learn and run through once all of the raids in that expansion. The less talented, will get more powerful, through level and other gear, to tackle older expansion's content. There are other things, like having BiS come from different expansions.

    This is all a great departure from the current wow model where each tier needs to be stand alone better than the previous, and the current expansion stand alone better than the previous.

    Looking at Everquest, there is end-game content that is multi-expansions old, and some of the BiS comes from really really old expansions.

    Planned imbalance is a good thing for games that can't have perfect balance. Now I'm not saying that it should be a clear cut ahead-of-the-pack lead, but a clear one given same player skill.

    The razor's edge of the best of the best only exemplifies the imbalances of each class and spec. The general masses takes that information to claim that their spec needs buffs, others need nerfs.

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