"It's not what we don't know that gets us into trouble; it's what we know for sure that just ain't so." ~ Mark Twain
"The time you enjoy wasting is not wasted time" ~ Jesus of Nazareth
"把它放在我的屁股,爸爸" ~ Dalai Lama
Only way? No, of course not, don't be obtuse.
Most efficient way? Yes, for like 3 or 4 days, and then PvP will be happening in both faction's leveling zones again with reasonable frequency.
A gun is like a parachute. If you need one, and don’t have one, you’ll probably never need one again.
"It's not what we don't know that gets us into trouble; it's what we know for sure that just ain't so." ~ Mark Twain
"The time you enjoy wasting is not wasted time" ~ Jesus of Nazareth
"把它放在我的屁股,爸爸" ~ Dalai Lama
It all depends on how much better the rewards are. We don't exactly know that yet (I don't think?).
And then what, even if there happen to be AvH in same zones, some level 119 will fight some 110, with 5-10x the health/damage, oh boy...
If they really keep the factions seperate till 120, just make war-mode bonus only at 120, preferably mainly pvp-oriented rewards.
Legion honor system didn't activate till 110, it should be the same for BfA. A 110-119 getting pvp bonus makes no sense, even if they were escorted by 4 level 120s in their party.
Last edited by Teri; 2018-04-05 at 09:29 PM.
Dude, what are you talking about? The zones can be tackled in any order, and there will be World Quests spread around them again... just like Legion. So not only will you be running into endgame Alliance who are just doing Horde zones for the first time, but you'll also be running into Alliance who are coming to the zones for World Quest content. Having the leveling zones split is only going to "cut down" on the amount of times you encounter non-endgame members of the opposing faction, which will matter for all of two weeks before everyone is at endgame... and then they'll all start again with their alts...
Soooo not sure what you're talking about at all. Having yourself flagged for PVP while leveling will still certainly be opening you up to getting ganked, which is what the bonuses exist to reward and/or offset.
Except the bonuses aren't the actual "reward" that people who will flag themselves are going for...
The "reward" is actually being able to experience world PVP instead of being forced into some PVE carebear nightmare we didn't sign up for.
On top of that, the reward is just a nice bonus...
SO sure, perhaps you can "impede people more than the bonuses are worth," but that's still not going to outweigh the reality that WE JUST ENJOY WORLD PVP. They could provide literaly zero bonus for "War Mode" at all, and a lot of us would still plan on flagging ourselves for world PVP, just like we decided to roll toons on PVP servers without there being any bonus or benefit to it.....
I think it's likely you're vastly underestimating the level to which some people like the supposedly war-torn world actually feeling dangerous when we're out questing or farming..... no measurable in-game bonus will ever contribute as much to our flagging ourselves as our fundamental enjoyment of PVP gameplay will - so in essence you're comparing apples and oranges.
Zones like STV are going to be a shitstorm.
The funniest part about this new approach to PVP is that it completely fails to address high-level players camping and ganking low level players. Even with scaling, higher level players have access to more abilities, better enchants, and more optimized gear.
You can take your War Mode and shove it where the sun don't shine. Do not want.
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You mean getting ganked over and over by a capped toon until you get sick of it and go get your own capped toon. Guess what? That's what arena and BGs are for.
Honestly I wish Blizzard would implement what the Warhammer MMO used: Too high level for the zone and flagged as PVP? You become a level 1 chicken with massively reduced stats that can still be killed by appropriate level characters in the zone.
Last edited by Teri; 2018-04-05 at 09:33 PM.
Probably extra azurite for the grind. Maybe a slightly higher chance at a TF piece of gear as a quest reward?
Although I guess it could be additional gold and experience, too.
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Not any more, if I'm reading the information right. People who are flagged for War Mode will be in a separate phase. No more turd wanna-be weaksauce "world PVPers" killing off all the PVE NPCs.
Its everywhere. Once the system is out (8.0 I would guess) there wont be PVP or PVE servers anymore. You can choose what you want in a city beforemgoing out in the wild, and you'll be phased in the according phase.
So PVP activated will only see other PVP players. Same for PVE side.
If they make it so like that npcs are like "you cannot attack this target unless in war-mode", then it's great (similar to how a healer cannot heal a pvp-flagged player when unflagged)
Now, of course they "tested" a system like this with the Legion pvp towers, you couldn't attack those worgen/forsaken guards until you flagged.
Last edited by Teri; 2018-04-05 at 09:39 PM.
Sorry, you're right. So many negative threads to go through here that I default to reading the first couple lines and the thread title these days.
Yes, for the beginning of the expansion, that seems logical. But after about a week, probably not.
To be fair, your title is also really misleading. You say it's "the only way to level up," leaving out the major contention point you don't mention until the very end of your post.
Last edited by Magistrate; 2018-04-05 at 09:54 PM.
Yeah, my point exactly; it cuts down on wPVP until people start hitting max level, which not everyone is going to hit at the same time, and then giving bonuses that entice people to flag themselves only to get ganked by those capped players.
Blizz publicly questioned why no one is doing wPVP anymore... and this is their answer to the problem? Compensation for flagging yourself to get beat up on?
It shocked me to hear they even cared about wPVP with their whole "give each faction their own continent" game design applying to both the new continents and the old.
I'm going by the information that was already confirmed by devs as stated in my original post. Anything else would just be assumptions and speculations on your part.
Is it possible that they remove the bonus for the first week to offset this? Of course. But that hasn't been confirmed yet, so all we can go by is from what's out.
"It's not what we don't know that gets us into trouble; it's what we know for sure that just ain't so." ~ Mark Twain
"The time you enjoy wasting is not wasted time" ~ Jesus of Nazareth
"把它放在我的屁股,爸爸" ~ Dalai Lama
No, I mean when you flag for War Mode, you are no longer able to even see non-flagged players. I'm hoping this means you are either unable to kill NPCs, or if you can kill them it happens in a separate phase that leaves the un-flagged phase NPCs alive.
If not then there's no point. PVPers will just kill all the NPCs to troll and grief the unflagged people.