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  1. #41
    Over 9000! Saverem's Avatar
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    Quote Originally Posted by Silvator View Post
    The wording on this topic and all is terrible, but I have to agree on the message it contains.
    It's hyperbole my bro, or better known in this day and age as CLICKBAIT BOIIIIIIIIII.
    "It's not what we don't know that gets us into trouble; it's what we know for sure that just ain't so." ~ Mark Twain
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  2. #42
    The Unstoppable Force Lorgar Aurelian's Avatar
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    Quote Originally Posted by Aggrophobic View Post
    Pretty much yes. Though the leveling zones in BfA are seperate so it won't be much of an issue there. It's odd how Blizzard is trying to force people into PvP when it's not really a popular part of the game though. Not sure what they hope to gain.
    Your not being forced into any thing if you don’t want to pvp don’t and you won’t get the bonus it’s comptly up to you if you find it worth while or not.

  3. #43
    Immortal Schattenlied's Avatar
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    Only way? No, of course not, don't be obtuse.

    Most efficient way? Yes, for like 3 or 4 days, and then PvP will be happening in both faction's leveling zones again with reasonable frequency.
    A gun is like a parachute. If you need one, and don’t have one, you’ll probably never need one again.

  4. #44
    Quote Originally Posted by Saverem View Post
    So we know two things now:

    1: War mode (PvP mode) will grant us more XP and rewards

    2: That factions will be leveling up in their own continent. Upon hitting 120 the other continent will open up.


    This means that at the beginning THERE WILL BE ZERO PVP GOING ON since both factions will be leveling up to 120 in their own continent. Therefore, there will be no one from the opposite faction there to engage in PvP with....


    This means there is just no reason NOT to use the PvP feature for leveling up when the expansion comes out...
    If you want to deal with getting ganked repeatedly, then yes. As someone who played for years on PvP servers, I can promise you that it will not be any faster.

  5. #45
    Over 9000! Saverem's Avatar
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    Quote Originally Posted by Sharkins View Post
    If you want to deal with getting ganked repeatedly, then yes. As someone who played for years on PvP servers, I can promise you that it will not be any faster.
    It's weird how you quoted my post yet went on to reply as if you didn't read a single word of it. Are you some sort of auto-reply bot?
    "It's not what we don't know that gets us into trouble; it's what we know for sure that just ain't so." ~ Mark Twain
    "The time you enjoy wasting is not wasted time" ~ Jesus of Nazareth
    "把它放在我的屁股,爸爸" ~ Dalai Lama

  6. #46
    It all depends on how much better the rewards are. We don't exactly know that yet (I don't think?).

  7. #47
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    And then what, even if there happen to be AvH in same zones, some level 119 will fight some 110, with 5-10x the health/damage, oh boy...

    If they really keep the factions seperate till 120, just make war-mode bonus only at 120, preferably mainly pvp-oriented rewards.

    Legion honor system didn't activate till 110, it should be the same for BfA. A 110-119 getting pvp bonus makes no sense, even if they were escorted by 4 level 120s in their party.
    Last edited by Teri; 2018-04-05 at 09:29 PM.

  8. #48
    Quote Originally Posted by Saverem View Post
    It's weird how you quoted my post yet went on to reply as if you didn't read a single word of it. Are you some sort of reply bot?
    I think it's vastly more likely you're underestimating the limitations this imposes, and how little effort it takes to impede people more than the bonuses are worth.

  9. #49
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    Quote Originally Posted by Raziella View Post
    He's got a point about the separate continents, though. Isn't the point that the only players of the opposite faction that you'll encounter are max level? They are rewarding players for setting themselves up to get ganked by max level players? I feel like I'm missing something, because the set up of BfA seemed designed to separate the factions during the early stages of the game.

    It feels as if this is an idea to encourage more world PVP, which Blizz knows is dying out, by making it more beneficial to flag yourself during leveling... while forgetting their expac design itself cut down on world PVP potential.
    Dude, what are you talking about? The zones can be tackled in any order, and there will be World Quests spread around them again... just like Legion. So not only will you be running into endgame Alliance who are just doing Horde zones for the first time, but you'll also be running into Alliance who are coming to the zones for World Quest content. Having the leveling zones split is only going to "cut down" on the amount of times you encounter non-endgame members of the opposing faction, which will matter for all of two weeks before everyone is at endgame... and then they'll all start again with their alts...

    Soooo not sure what you're talking about at all. Having yourself flagged for PVP while leveling will still certainly be opening you up to getting ganked, which is what the bonuses exist to reward and/or offset.

  10. #50
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    Quote Originally Posted by huth View Post
    I think it's vastly more likely you're underestimating the limitations this imposes, and how little effort it takes to impede people more than the bonuses are worth.
    Except the bonuses aren't the actual "reward" that people who will flag themselves are going for...
    The "reward" is actually being able to experience world PVP instead of being forced into some PVE carebear nightmare we didn't sign up for.
    On top of that, the reward is just a nice bonus...

    SO sure, perhaps you can "impede people more than the bonuses are worth," but that's still not going to outweigh the reality that WE JUST ENJOY WORLD PVP. They could provide literaly zero bonus for "War Mode" at all, and a lot of us would still plan on flagging ourselves for world PVP, just like we decided to roll toons on PVP servers without there being any bonus or benefit to it.....

    I think it's likely you're vastly underestimating the level to which some people like the supposedly war-torn world actually feeling dangerous when we're out questing or farming..... no measurable in-game bonus will ever contribute as much to our flagging ourselves as our fundamental enjoyment of PVP gameplay will - so in essence you're comparing apples and oranges.

  11. #51
    Zones like STV are going to be a shitstorm.

    The funniest part about this new approach to PVP is that it completely fails to address high-level players camping and ganking low level players. Even with scaling, higher level players have access to more abilities, better enchants, and more optimized gear.

    You can take your War Mode and shove it where the sun don't shine. Do not want.

    - - - Updated - - -

    Quote Originally Posted by FecundDecay View Post
    being able to experience world PVP
    You mean getting ganked over and over by a capped toon until you get sick of it and go get your own capped toon. Guess what? That's what arena and BGs are for.

    Honestly I wish Blizzard would implement what the Warhammer MMO used: Too high level for the zone and flagged as PVP? You become a level 1 chicken with massively reduced stats that can still be killed by appropriate level characters in the zone.

  12. #52
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    Quote Originally Posted by SirCowdog View Post
    You mean getting ganked over and over by a capped toon until you get sick of it and go get your own capped toon. Guess what? That's what arena and BGs are for.
    That's basicly what hellfire peninsula is, very often. GG level 68 guards and 1 shottable npc questgivers with slow respawns... oh and don't even bother the pvp tower quests, especially before 70 (150% slow flying), some enemy with a 310% flying mount will 1 shot you.
    Last edited by Teri; 2018-04-05 at 09:33 PM.

  13. #53
    Quote Originally Posted by Ogolahst View Post
    It all depends on how much better the rewards are. We don't exactly know that yet (I don't think?).
    Probably extra azurite for the grind. Maybe a slightly higher chance at a TF piece of gear as a quest reward?

    Although I guess it could be additional gold and experience, too.

    - - - Updated - - -

    Quote Originally Posted by Teri View Post
    That's basicly what hellfire peninsula is, very often. GG level 68 guards and 1 shottable npc questgivers with slow respawns...
    Not any more, if I'm reading the information right. People who are flagged for War Mode will be in a separate phase. No more turd wanna-be weaksauce "world PVPers" killing off all the PVE NPCs.

  14. #54
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    Quote Originally Posted by Frolk View Post
    Is "war mode" only in new BFA zones or will it be added to ALL zones?
    If so, lvling alts on alliance/horde dominated servers will be a breeze
    Its everywhere. Once the system is out (8.0 I would guess) there wont be PVP or PVE servers anymore. You can choose what you want in a city beforemgoing out in the wild, and you'll be phased in the according phase.

    So PVP activated will only see other PVP players. Same for PVE side.
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  15. #55
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    Quote Originally Posted by SirCowdog View Post

    Not any more, if I'm reading the information right. People who are flagged for War Mode will be in a separate phase. No more turd wanna-be weaksauce "world PVPers" killing off all the PVE NPCs.
    If they make it so like that npcs are like "you cannot attack this target unless in war-mode", then it's great (similar to how a healer cannot heal a pvp-flagged player when unflagged)

    Now, of course they "tested" a system like this with the Legion pvp towers, you couldn't attack those worgen/forsaken guards until you flagged.
    Last edited by Teri; 2018-04-05 at 09:39 PM.

  16. #56
    Quote Originally Posted by Saverem View Post
    It's weird how you quoted my post yet went on to reply as if you didn't read a single word of it. Are you some sort of auto-reply bot?
    Sorry, you're right. So many negative threads to go through here that I default to reading the first couple lines and the thread title these days.

    Yes, for the beginning of the expansion, that seems logical. But after about a week, probably not.

    To be fair, your title is also really misleading. You say it's "the only way to level up," leaving out the major contention point you don't mention until the very end of your post.
    Last edited by Magistrate; 2018-04-05 at 09:54 PM.

  17. #57
    Quote Originally Posted by FecundDecay View Post
    Dude, what are you talking about? The zones can be tackled in any order, and there will be World Quests spread around them again... just like Legion. So not only will you be running into endgame Alliance who are just doing Horde zones for the first time, but you'll also be running into Alliance who are coming to the zones for World Quest content. Having the leveling zones split is only going to "cut down" on the amount of times you encounter non-endgame members of the opposing faction, which will matter for all of two weeks before everyone is at endgame... and then they'll all start again with their alts...

    Soooo not sure what you're talking about at all. Having yourself flagged for PVP while leveling will still certainly be opening you up to getting ganked, which is what the bonuses exist to reward and/or offset.

    Yeah, my point exactly; it cuts down on wPVP until people start hitting max level, which not everyone is going to hit at the same time, and then giving bonuses that entice people to flag themselves only to get ganked by those capped players.

    Blizz publicly questioned why no one is doing wPVP anymore... and this is their answer to the problem? Compensation for flagging yourself to get beat up on?
    It shocked me to hear they even cared about wPVP with their whole "give each faction their own continent" game design applying to both the new continents and the old.

  18. #58
    Over 9000! Saverem's Avatar
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    Quote Originally Posted by huth View Post
    I think it's vastly more likely you're underestimating the limitations this imposes, and how little effort it takes to impede people more than the bonuses are worth.
    I'm going by the information that was already confirmed by devs as stated in my original post. Anything else would just be assumptions and speculations on your part.

    Is it possible that they remove the bonus for the first week to offset this? Of course. But that hasn't been confirmed yet, so all we can go by is from what's out.
    "It's not what we don't know that gets us into trouble; it's what we know for sure that just ain't so." ~ Mark Twain
    "The time you enjoy wasting is not wasted time" ~ Jesus of Nazareth
    "把它放在我的屁股,爸爸" ~ Dalai Lama

  19. #59
    Quote Originally Posted by Teri View Post
    If they make it so like that npcs are like "you cannot attack this target unless in war-mode", then it's great (similar to how a healer cannot heal a pvp-flagged player when unflagged)

    Now, of course they "tested" a system like this with the Legion pvp towers, you couldn't attack those worgen/forsaken guards until you flagged.
    No, I mean when you flag for War Mode, you are no longer able to even see non-flagged players. I'm hoping this means you are either unable to kill NPCs, or if you can kill them it happens in a separate phase that leaves the un-flagged phase NPCs alive.

    If not then there's no point. PVPers will just kill all the NPCs to troll and grief the unflagged people.

  20. #60
    Quote Originally Posted by Saverem View Post
    Leveling up with PvP enabled will be the only way to level up
    If I could only reply "lol" I would, but I can't so...

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