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  1. #421
    Quote Originally Posted by Dizzeeyooo View Post
    good luck with feedback that goes against their entire stated goal for the system lol
    So you think feedback about a system that says you disagree with the system, is useless? How do you think changes get made?

  2. #422
    From the recent interview (taken from main page)
    The initial testing chest piece is a level 110 chest piece and so the talent options seem a bit lackluster. Blizzard has stated that higher item level gear will have better options and so it can be assumed that once you reach max level and receive higher item level gear, the options will have much more impact, but we will have to wait and see.
    /thread

  3. #423
    > Relax, guys, they still didn’t show the azerite armor!
    > Relax, guys, they are still not implemented every 1% increased versatility trait! It’s alpha
    > Relax, guys they are still polishing, it’s beta!
    > Relax, guys the pre-patch is lots of time to tweak some meaningless numbers!
    > Guys....why we have WoD 2.0? How did this happened? Why the testers didn’t provide enough feedback? Why this test even exits? How did this happen?

  4. #424
    Quote Originally Posted by oblakoff View Post
    > Relax, guys, they still didn’t show the azerite armor!
    > Relax, guys, they are still not implemented every 1% increased versatility trait! It’s alpha
    > Relax, guys they are still polishing, it’s beta!
    > Relax, guys the pre-patch is lots of time to tweak some meaningless numbers!
    > Guys....why we have WoD 2.0? How did this happened? Why the testers didn’t provide enough feedback? Why this test even exits? How did this happen?
    You people keep acting like this is a relevant scenario - it's fine to give feedback based on what we know/currently have, but it's inane to jump to conclusions about the system as a whole when we don't know what it is.

  5. #425
    thats an issue though how are we supposed to say anything about the system when its assumed/ suspected that this isn't the whole system. They don't even need to implement it into the alpha just make a post of what they are supposed to be. If we keep assuming its supposedly gonna be better because its early "alpha" we r gonna be in a situation where changes cant be made cause its too close to release. We got 4 months for a lot of things to come out and the later they are the less feedback we can give, and the less chance it actually does anything. I think a lot of people have a right to be angry about lack of communication and not ideal gameplay changes like class changes, artifact system, and offensive abilities on the gcd.

  6. #426
    Quote Originally Posted by infinitemeridian View Post
    You people keep acting like this is a relevant scenario - it's fine to give feedback based on what we know/currently have, but it's inane to jump to conclusions about the system as a whole when we don't know what it is.
    Which is why every other poster on the alpha forums has been asking for blizzard to clarify what the design goal with these is, they had the curtesy to do so overwhelmingly nicely (they don't want to get banned) while pointing out that the first shot did not indicate a well received direction. So far Blizzard just dumped this and has run to the hills without giving any other information.

    Only today during some press event did we indirectly hear them say that one of the biggest concerns voiced on the forums, namely the first tier and it's strucutre, is apparently intended and they seem to happy about it - at least that is what can be inferred from the statemts on the front page. That is the cfurrent state. People would like nothing more than for blizzard to actually say something where this is going.

  7. #427
    Quote Originally Posted by Taalyn View Post
    So you think feedback about a system that says you disagree with the system, is useless?
    based on how legion alpha/beta feedback was handled, 99% yes

    Quote Originally Posted by Taalyn View Post
    How do you think changes get made?
    at the end of the expansion when they talk about "lessons learnt" after spending the entire expansion denying problems exist

  8. #428
    Quote Originally Posted by Dizzeeyooo View Post
    based on how legion alpha/beta feedback was handled, 99% yes
    Did you think about how TBC, WotLK, Cata, and WoD were handled? Or because they don't fit your narrative they don't count? Wouldn't the way Legion alpha and beta were handled make feedback even more important, so there isn't a repeat? Sounds to me like if the expansion wasn't exactly what you wanted you immediately gave up.

  9. #429
    The bigger issue is we don't know how they are taking feedback, blizz hasn't responded on any topics this whole alpha process. How do we know what the playerbase feels about the changes all we know is our own opinions, whatever blizz throws on the alpha build, and the small number of ppl who r vocal and make vids/ forum posts. This week has been a little better with blizz actually doing interviews but interviews are pretty lackluster and talk a lot of fluff, we know theres a lot of good things like zone designs allied race customization, etc. But game were are less sure how good it is and we don't know all the pieces. not knowing shouldn't justify not giving feedback about whats on the alpha now, and blizz not responding to feedback we have on the alpha build is a little tilting, sure there are problems that might not even exist on their internal patch but we don't know that. Blizz hasn't said anything like oh we didnt like this so its being changed or players didnt like this so we r working on it.

  10. #430
    You know....Blizzard got rid of the old talent tree cause they stated....picking talents that just gave you 1% crit or 1% damage was boring and not fun......yet here we are......

    Good job Blizzard!

  11. #431
    Quote Originally Posted by Taalyn View Post
    Proper feedback would be - "I know these traits are for leveling but they're still fairly boring. I would suggest (suggestion) for (reasons). I currently cannot change my choice. I would suggest adding the ability to swap traits otherwise i will need one chest for (spec) and another for (spec). I would like to see more interesting traits on Azerite Armor from dungeons and raids."
    Proper feedback was tried in Legion. MM hunters tried so hard to salvage their dumpster fire spec and all of it was completely ignored.

  12. #432
    I would think that instead of adding another talent row, they could just give us another talent point (or two) and allow us to put it in any of the talent trees.

    They might need to make spec based alternative version of all the other talents for this so they don't have to think of how to shift over multiple spells and systems just to get a single talent to work, and one that might not synergize at all with the main spec. However an added point might be just enough to give players just that bit of freedom they've not really had in years. Sure the number crunchers will come up with a "best spec" and talent choices, but with an extra point, you can make many more things viable, and some minor hybrid specs a thing again. (Destruction with a modified Nightfall proc for example...or allowing for both Burning Rush and Demon Skin).

  13. #433
    Quote Originally Posted by Meat Rubbing Specialist View Post
    Ahh yes. because how classes play is the defining trait of an expansion not the actual Content. Be more melodramatic please.
    um.. yes.. how classes play is how you experience the content.. so it is very important.. You can have really cool art all you want, but if every class just has 1 button to press that content wouldn't be engaging would it?

  14. #434
    Quote Originally Posted by Nhodjin View Post
    Damn guys, the one i got is a lvl 110 GREEN armor, remember that it's the ITEMS themselves that will give different bonuses. You will level your hearth of Azeroth and depending on that lvl you can unlock 1,2,3,4 talent rows etc. But the items from mythics/raids and stuff like what will clearly have better bonuses than random greens ...
    Blizzard says a lot of stuff that may or may not even be true. We haven't SEEN these "better bonuses" so what do you expect us to discuss?

    Honestly, I'm tired of this "you get everything at max level" in regards to your rotation and spec because otherwise what's the point of having 119 levels of "practice" if you don't get most of your rotation til the last 5 levels or so?
    Still wondering why I play this game.
    I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.

  15. #435
    Quote Originally Posted by goldentforce View Post
    the neck piece doesnt replace the legendary system is replaces the artifact weapon. Also while they say what they showed us is the "leveling" traits that doesn't show us how in depth the system actually goes. Ofc there could be no problems and dungeon/raid/pvp gear r super cool and engaging. But we are not told that, we are not shown that. We r just shown some bland talent choices that they say is the earliest one.
    Right. Because right now they want the functionality tested. They will add more piieces and tweak traits as we go along. Making declarations based on one armor pice that is a 110 piece at that is tinfoil hat wearing nonsense.

  16. #436
    Deleted
    People might be forgetting that they are stat squishing, and trying to make it as plain as it was in the very beginning of wow, small numbers etc. And again, its a team based game. They will fix whatever needs fixed and make it perfect. They always do, there will always be people complaining about classes being to underpowered but really, that class might have been overpowered for the first tier, somebody cant live with that.

    As i see it most of the times blizzard launches lets use SP for example:
    Emerald tier (Badass! overpowered)
    Then they switch it around
    Nighthold (Not so badass anymore)

    Etc, every class cant be badass all the time, and if you know how to play your class even an underpowered class becomes good. Same goes for gear, arcano crystal wasnt that overpowered, even though it was the best trinket, people without it did enough dps to actually be on par with others who had it, or overall do enough dps. Just stop complaining, and wait. if you get a underpowered class, and the gear to it is also underpowered wait a tier, and you'll be the god among pebbles.

  17. #437
    Quote Originally Posted by Role Unknown View Post
    You know....Blizzard got rid of the old talent tree cause they stated....picking talents that just gave you 1% crit or 1% damage was boring and not fun......yet here we are......

    Good job Blizzard!
    No the reason they stated was because the vast majority of players chose the exact same talents in each tree for every spec. There was very littl variation amongst players. Players were the ones complaining about % increases sand that was more recent.

    - - - Updated - - -

    Quote Originally Posted by rrayy View Post
    Right. Because right now they want the functionality tested. They will add more piieces and tweak traits as we go along. Making declarations based on one armor pice that is a 110 piece at that is tinfoil hat wearing nonsense.
    Have they commented on the necklace being anything other than a stat stick? At a certain level it could give us a talent or some trinket-like effect.

    - - - Updated - - -

    Quote Originally Posted by Haidaes View Post
    Which is why every other poster on the alpha forums has been asking for blizzard to clarify what the design goal with these is, they had the curtesy to do so overwhelmingly nicely (they don't want to get banned) while pointing out that the first shot did not indicate a well received direction. So far Blizzard just dumped this and has run to the hills without giving any other information.

    Only today during some press event did we indirectly hear them say that one of the biggest concerns voiced on the forums, namely the first tier and it's strucutre, is apparently intended and they seem to happy about it - at least that is what can be inferred from the statemts on the front page. That is the cfurrent state. People would like nothing more than for blizzard to actually say something where this is going.
    And then when they decide to go in a different direction from what they commented on those same people demanding info, will scream from the mountain tops about how they were lied to.

  18. #438
    Quote Originally Posted by Role Unknown View Post
    You know....Blizzard got rid of the old talent tree cause they stated....picking talents that just gave you 1% crit or 1% damage was boring and not fun......yet here we are......

    Good job Blizzard!
    Exactly right.

  19. #439
    Quote Originally Posted by Haidaes View Post
    To be fair, there is another option: They actually are that far ahead on their internal build, not that I think that it's very likely, but it certainly could be. It would explain the excessive amounts of alpha invites that really serve no purpose and were probably done for PR reasons. That also means though that feedback on the alpha is just a waste of time at the moment. But then I'd have to wonder what kind of buggy mess they have on their servers or if they broke the public alpha on purpose.. lol.
    They are at least 3 builds ahead for sure at this point but at some point Blizz has to be more transparent with their intention of the Azurite system. I think the Azurite system is simply a bonus which is fine if that is the design intent. However, that would be satisfactory to me if they did more work on the classes at a base level though. Without more work on the classes at a base level they must make the Azurite system more robust in some fashion and include a diversity of options or choice. Blizz has always been weary of giving player excessive choice for it makes it harder to balance the game but increases the possibility for players to make mistakes.

    With that all said the way the Blizz has designed the Azurite system right now it will be very punitive to new or inexperienced players given that you can't make a mistake with what you select regarding the Azurite system.

    - - - Updated - - -

    Quote Originally Posted by goldentforce View Post
    The bigger issue is we don't know how they are taking feedback, blizz hasn't responded on any topics this whole alpha process. How do we know what the playerbase feels about the changes all we know is our own opinions, whatever blizz throws on the alpha build, and the small number of ppl who r vocal and make vids/ forum posts. This week has been a little better with blizz actually doing interviews but interviews are pretty lackluster and talk a lot of fluff, we know theres a lot of good things like zone designs allied race customization, etc. But game were are less sure how good it is and we don't know all the pieces. not knowing shouldn't justify not giving feedback about whats on the alpha now, and blizz not responding to feedback we have on the alpha build is a little tilting, sure there are problems that might not even exist on their internal patch but we don't know that. Blizz hasn't said anything like oh we didnt like this so its being changed or players didnt like this so we r working on it.
    Yeah without feedback or pathnotes I am not sure what feedback Blizz expects. Sure, they are mining the alpha servers for data metrics but that isn't enough to help the devs steer the expansion in the right direction.

  20. #440
    Q: Will you be able to respec Azerite Armor?
    A: Yeah! The frequency of how often Azerite Armor can be respecced hasn't been determined yet.

    There, that should solve a lot of issues.

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