From the recent interview (taken from main page)/threadThe initial testing chest piece is a level 110 chest piece and so the talent options seem a bit lackluster. Blizzard has stated that higher item level gear will have better options and so it can be assumed that once you reach max level and receive higher item level gear, the options will have much more impact, but we will have to wait and see.
> Relax, guys, they still didn’t show the azerite armor!
> Relax, guys, they are still not implemented every 1% increased versatility trait! It’s alpha
> Relax, guys they are still polishing, it’s beta!
> Relax, guys the pre-patch is lots of time to tweak some meaningless numbers!
> Guys....why we have WoD 2.0? How did this happened? Why the testers didn’t provide enough feedback? Why this test even exits? How did this happen?
thats an issue though how are we supposed to say anything about the system when its assumed/ suspected that this isn't the whole system. They don't even need to implement it into the alpha just make a post of what they are supposed to be. If we keep assuming its supposedly gonna be better because its early "alpha" we r gonna be in a situation where changes cant be made cause its too close to release. We got 4 months for a lot of things to come out and the later they are the less feedback we can give, and the less chance it actually does anything. I think a lot of people have a right to be angry about lack of communication and not ideal gameplay changes like class changes, artifact system, and offensive abilities on the gcd.
Which is why every other poster on the alpha forums has been asking for blizzard to clarify what the design goal with these is, they had the curtesy to do so overwhelmingly nicely (they don't want to get banned) while pointing out that the first shot did not indicate a well received direction. So far Blizzard just dumped this and has run to the hills without giving any other information.
Only today during some press event did we indirectly hear them say that one of the biggest concerns voiced on the forums, namely the first tier and it's strucutre, is apparently intended and they seem to happy about it - at least that is what can be inferred from the statemts on the front page. That is the cfurrent state. People would like nothing more than for blizzard to actually say something where this is going.
Did you think about how TBC, WotLK, Cata, and WoD were handled? Or because they don't fit your narrative they don't count? Wouldn't the way Legion alpha and beta were handled make feedback even more important, so there isn't a repeat? Sounds to me like if the expansion wasn't exactly what you wanted you immediately gave up.
The bigger issue is we don't know how they are taking feedback, blizz hasn't responded on any topics this whole alpha process. How do we know what the playerbase feels about the changes all we know is our own opinions, whatever blizz throws on the alpha build, and the small number of ppl who r vocal and make vids/ forum posts. This week has been a little better with blizz actually doing interviews but interviews are pretty lackluster and talk a lot of fluff, we know theres a lot of good things like zone designs allied race customization, etc. But game were are less sure how good it is and we don't know all the pieces. not knowing shouldn't justify not giving feedback about whats on the alpha now, and blizz not responding to feedback we have on the alpha build is a little tilting, sure there are problems that might not even exist on their internal patch but we don't know that. Blizz hasn't said anything like oh we didnt like this so its being changed or players didnt like this so we r working on it.
You know....Blizzard got rid of the old talent tree cause they stated....picking talents that just gave you 1% crit or 1% damage was boring and not fun......yet here we are......
Good job Blizzard!
I would think that instead of adding another talent row, they could just give us another talent point (or two) and allow us to put it in any of the talent trees.
They might need to make spec based alternative version of all the other talents for this so they don't have to think of how to shift over multiple spells and systems just to get a single talent to work, and one that might not synergize at all with the main spec. However an added point might be just enough to give players just that bit of freedom they've not really had in years. Sure the number crunchers will come up with a "best spec" and talent choices, but with an extra point, you can make many more things viable, and some minor hybrid specs a thing again. (Destruction with a modified Nightfall proc for example...or allowing for both Burning Rush and Demon Skin).
Blizzard says a lot of stuff that may or may not even be true. We haven't SEEN these "better bonuses" so what do you expect us to discuss?
Honestly, I'm tired of this "you get everything at max level" in regards to your rotation and spec because otherwise what's the point of having 119 levels of "practice" if you don't get most of your rotation til the last 5 levels or so?
Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.
People might be forgetting that they are stat squishing, and trying to make it as plain as it was in the very beginning of wow, small numbers etc. And again, its a team based game. They will fix whatever needs fixed and make it perfect. They always do, there will always be people complaining about classes being to underpowered but really, that class might have been overpowered for the first tier, somebody cant live with that.
As i see it most of the times blizzard launches lets use SP for example:
Emerald tier (Badass! overpowered)
Then they switch it around
Nighthold (Not so badass anymore)
Etc, every class cant be badass all the time, and if you know how to play your class even an underpowered class becomes good. Same goes for gear, arcano crystal wasnt that overpowered, even though it was the best trinket, people without it did enough dps to actually be on par with others who had it, or overall do enough dps. Just stop complaining, and wait. if you get a underpowered class, and the gear to it is also underpowered wait a tier, and you'll be the god among pebbles.
No the reason they stated was because the vast majority of players chose the exact same talents in each tree for every spec. There was very littl variation amongst players. Players were the ones complaining about % increases sand that was more recent.
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Have they commented on the necklace being anything other than a stat stick? At a certain level it could give us a talent or some trinket-like effect.
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And then when they decide to go in a different direction from what they commented on those same people demanding info, will scream from the mountain tops about how they were lied to.
They are at least 3 builds ahead for sure at this point but at some point Blizz has to be more transparent with their intention of the Azurite system. I think the Azurite system is simply a bonus which is fine if that is the design intent. However, that would be satisfactory to me if they did more work on the classes at a base level though. Without more work on the classes at a base level they must make the Azurite system more robust in some fashion and include a diversity of options or choice. Blizz has always been weary of giving player excessive choice for it makes it harder to balance the game but increases the possibility for players to make mistakes.
With that all said the way the Blizz has designed the Azurite system right now it will be very punitive to new or inexperienced players given that you can't make a mistake with what you select regarding the Azurite system.
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Yeah without feedback or pathnotes I am not sure what feedback Blizz expects. Sure, they are mining the alpha servers for data metrics but that isn't enough to help the devs steer the expansion in the right direction.
Q: Will you be able to respec Azerite Armor?
A: Yeah! The frequency of how often Azerite Armor can be respecced hasn't been determined yet.
There, that should solve a lot of issues.