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  1. #41
    Titan Wildberry's Avatar
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    Quote Originally Posted by anaxie View Post
    The Void lords would hold no significance in their creation if their entire backstory wasnt linked to the Old Gods and everyone who ever fought in their name.
    Or they could have just continued to exist independent of Old Gods. Old Gods would remain properly threatening, and we wouldn't be condemned to suffer through more space travel.

    Thats the only reason it was made to actually work.
    It's still a retcon pulled out of thin air, and a good chunk of people just don't care about them.

  2. #42
    Quote Originally Posted by anaxie View Post
    Errors, Not retcons

    Name a retcon
    Quote Originally Posted by Wowpedia View Post
    Retcons
    The shape and position of the island of Kul Tiras was changed. In previous maps, Kul Tiras was located in or near Baradin Bay, was shaped more like a pear, was near Crestfall and Zul'Dare, and its absence in recent times was due to it having been shifted further into the sea by the Cataclysm.[22] Chronicle Volume 3 retroactively placed Kul Tiras near the Broken Isles even before the Cataclysm, and changed its shape drastically.[23] Its absence was due to internal conflicts and problems.
    The chapter detailing with the orcs' lethargy and Antonidas's research about it was originally placed under Year 10.[24] Chronicle described it as Year 8.
    The War of the Spider, previously established to be in Year 18,[24] was moved to Year 15.
    In War of the Spider the nerubians are immune to both plague and telepathic domination. In Chronicle, it appears that they are saved from the plague through the efforts of their leader, Anub'arak.
    Kel'Thuzad (the events of Road to Damnation) was previously called to the Lich King in Year 18.[24] Now, it is Year 15.
    The events of Lord of the Clans, originally placed in Year 18,[24] are detailed under Year 15.
    The events of Of Blood and Honor, originally placed in Year 19,[24] are detailed under Year 15.
    The splintering of the Alliance of Lordaeron, originally placed in Year 19,[24] is detailed under Year 15. The splintering results in the revolt of Stormwind and the death of Tiffin (which was previously hinted to happen in Year 15 in Stormrage and The Comic) indicating that these three events described in Year 15 are not in a time skip.
    The plagued grain was said to be distinguishable from normal grain.[25] Chronicle says it showed no sign of corruption and nobody saw any signs before days passed after consumption.[26][27]
    The book establishes the order of Medivh's warnings as first to Terenas Menethil II, Antonidas and Thrall. In Warcraft III chronology, Medivh contacted Thrall first, then Terenas and Antonidas.
    In Warcraft III, the place from which Thrall took ships and left for Kalimdor was the Alliance Naval Base near Southshore. Chronicle established the place was actually Southshore.
    The Ultimate Visual Guides say that the new home of the Darkspear tribe was one isle and several isles. Chronicle states it was a string of isles.
    In Arthas: Rise of the Lich King, when Uther was about to finish off Arthas, Frostmourne magically flew into the death knight's hand on its own, impaling the paladin and killing him. Volume 3 changed the circumstances of Arthas' victory slightly, saying that he instead recovered before Uther's last blow and struck at the paladin again and again until he killed him.[28]
    The book says that Arthas and Ner'zhul fought because Arthas would not share the Lich King's powers. Ner'zhul had the initial advantage, but Arthas tore his mind apart by playing on his guilt in his role in orchestrating the Blood Curse. Ner'zhul remains, but is drowned in his own sorrow. In Arthas: Rise of the Lich King, Arthas simply killed Ner'zhul after also killing Matthias Lehner because he refused to be controlled again.
    Previous lore stated that Sargeras burned arcane tattoos onto Illidan's skin.[29][30] Chronicle Volume 3 retconned them into fel tattoos.[31]
    Arthas: Rise of the Lich King describes Arthas being teleported by Kel'Thuzad to Felwood, directly to the location of Illidan during the Legion invasion of Kalimdor. He was told about him by Kel'Thuzad as well. Chronicle says that Arthas went on Lich King's orders with the demons to invade Kalimdor. Before meeting Illidan, during the duration of time in Kalimdor, Arthas would secretly undermine the Legion efforts there. It also describes Arthas finding and manipulating Illidan on his own volition.
    Before Chronicle, it was said that the druids empowered the World Tree with the night elves' immortality and the energies of countless night elf spirits.[32] Chronicle clarified that the druids ignited and drew out the World Tree enchantments. The wisps then emerged and channeled their energies into the World Tree and ignited the enchantments, causing the explosion.
    The Warcraft Encyclopedia and the Ultimate Visual Guides stated that Lady Vashj and her naga joined Illidan because they remembered him from the War of the Ancients and respected his demonic power. Chronicle explicitly states that they did not respect his demon power and that they didn't join him because of their shared history but because the Old Gods willed it.
    Warcraft III showed Illidan escaping from Lordaeron to Outland through a portal he opened somewhere in Silverpine Forest.[33] Chronicle established that he used the rift that Kel'Thuzad previously opened near Dalaran.
    The book says that Theramore attracted Aegwynn whom Jaina Proudmoore asked to stay in the city. In Cycle of Hatred Jaina found Aegwynn living in a hut. Aegwynn acted like she didn't know about Theramore as she referred to it as "this Theramore place". When she later came to Theramore, she was actually moved there to recover after the battle with Zmodlor.
    The Illidan novel states that Hellfire Citadel was raided by both the Alliance and the Horde. Chronicle only mentions the Horde raiding the wings of the Citadel.
    There are a few of them^^

    Quote Originally Posted by Wowpedia View Post
    Inconsistencies
    Anduin Wrynn's birth is mentioned under the chapter with Year 10 when it should be Year 15. Similarly, Arthas Menethil's induction into the Order of the Silver Hand, that also happened in Year 15, is mentioned here. As such, the subchapter's events are apparently in a time skip and not meant to be exactly in Year 10, but in Year 15.
    World of Warcraft: Chronicle Volume 2 has the chapter that details Aedelas Blackmoore finding Thrall under the Year 1. The third book says Aedelas found the orcling "just before the First War ended." The First War ended in Year 3.
    Chronicle says that Arthas Menethil burned his own ships in Northrend. In Warcraft III, he hired mercenaries to do it.
    Chronicle describes Arthas slaying Uther and then recovering Kel'Thuzad remains in the city. In Warcraft III, Kel'Thuzad died outside the city and Arthas killed Uther in order to get the urn of Terenas while recovering Kel'Thuzad's remains before attacking Andorhal.
    Chronicle states that the high elves of Quel'Thalas were preparing for the coming of the Scourge whereas previous sources like Rise of the Lich King and the Death Knight manga portray the elves as unprepared. It also says that the elven forests were deserted and their armies clashed when the Scourge entered deeper into Quel'Thalassian woods, but in Warcraft III, they fought long before the Scourge reached the first elfgate.
    Chronicle states that Sylvanas died near Silvermoon City. War Crimes says that she died near Windrunner Spire. Previously, Rise of the Lich King stated that she died near a spire between Silvermoon and Elrendar (and Fairbreeze Village).
    Chronicle says that Mannoroth did not participate in the pacification of Lordaeron after the destruction of Dalaran, despite Warcraft III showing him leveling a village in The Wreckage of Lordaeron (WC3 Orc).
    World of Warcraft: Chronicle Volume 1 hints that the Kalimdor landmass wasn't the only continent on Azeroth. The third book however states that the night elven empire was located on Azeroth's single landmass.
    In Blood of the Highborne, the high elves were renamed to blood elves after the destruction of the tainted Sunwell by Kael'thas Sunstrider himself. Chronicle says that the high elves decided to call themselves the blood elves right after the Third War, even before Kael'thas arrived to the ruined home. The name blood elf is even used to refer to the elves before the destruction of the tainted Sunwell.
    Chronicle offers a second picture of Arthas Menethil during the Culling of Stratholme. Compared with the first one, Arthas has a lion (Stormwind) sigil on his armor instead of the Lordaeron symbol. His warhammer, the [Light's Vengeance], is also portrayed differently in the Chronicle than it is in World of Warcraft and TCG arts, but is closer to its Warcraft III version.
    As with some previous TCG arts, Grommash Hellscream no longer has his jaw tattooed in Chronicle's art, probably confirming a retcon of his Warcraft III appearance. Despite this, Grommash's tattooed jaw inspired his son Garrosh to get tattoos as well in The Shattering: Prelude to Cataclysm.
    Chronicle states that Daelin Proudmoore attacked Durotar years after the peace between Theramore and the Horde. Previous official timelines put it in the same year or one year after the Third War ended.
    The Warcraft Encyclopedia states that Lor'themar Theron was appointed regent. The Ultimate Visual Guides say that Theron was appointed Regent and became Regent Lord later. Chronicle states that Kael appointed Lor'themar as Regent Lord.
    Volume 3 says that there were three magical barriers in Quel'Thalas, two elfgates in addition to a third barrier called Ban'dinoriel,[34] while there were supposed to be two barriers, the inner and the outer elfgate, with Ban'dinoriel being a component of the inner elfgate.
    While the South Seas islands were removed in Cataclysm, they are present on the post-Cataclysm map.
    Last edited by frogger237; 2018-04-14 at 05:13 PM.

  3. #43
    Void Lord Aeluron Lightsong's Avatar
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    Quote Originally Posted by Blamblam41 View Post
    Something being too popular to end? That theory worked well for Rome.
    That's like the most absurd comparison you've made.
    #TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde

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  4. #44
    Immortal Schattenlied's Avatar
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    Quote Originally Posted by Blamblam41 View Post
    Something being too popular to end? That theory worked well for Rome.
    Yeah but the Romans didn't just say "Ok we're done, shut it down", they got raided, repeatedly... Last time I checked Blizzard wasn't getting raided by barbarians.
    A gun is like a parachute. If you need one, and don’t have one, you’ll probably never need one again.

  5. #45
    Titan Wildberry's Avatar
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    Quote Originally Posted by Schattenlied View Post
    Yeah but the Romans didn't just say "Ok we're done, shut it down", they got sacked, repeatedly... Last time I checked Blizzard wasn't getting raided by barbarians.
    Their sub numbers probably are tbqh.

  6. #46
    Quote Originally Posted by Blamblam41 View Post
    Something being too popular to end? That theory worked well for Rome.
    Or the Witcher or Castlevania or innumerable amount of things.

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    Quote Originally Posted by Schattenlied View Post
    Yeah but the Romans didn't just say "Ok we're done, shut it down", they got raided, repeatedly... Last time I checked Blizzard wasn't getting raided by barbarians.
    Plottwist The barbarians are Hearthstone, HotS, and Overwatch

    They dont NEED WoW anymore

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    Quote Originally Posted by Deldramar View Post
    This game isn't a series of novels or something. They won't reach a satisfactory ending and stop making more.

    They'll keep pumping out stories until there's no one left buying the product.

    If they wanted to have another expansion set on a new landmass on Azeroth, they'll make it work.
    rofl yes they will have you been following this games narrative?

  7. #47
    Quote Originally Posted by anaxie View Post


    Your opinon would hold weight if Chronciles VOl 3 didnt have SEVERAL maps of the entire planet.

    Everything that is there is laid out before you.
    The entire planet that's relevant.

    From what I can see of these maps they don't include the Dragon Isles or Tel'Abim. Or any of the island expedition isles we're going to.

    We've had "maps of the entire world" before and they've always added to it. Hell, Kul Tiras wasn't on the map in Chronicle 1 and we already knew that place existed. There's absolutely nothing preventing them from adding more continents anywhere and updating the map accordingly, it's how they work. As long as it doesn't contradict the actual lore, the maps of Azeroth only matter in the sense of showing what we currently know.

  8. #48
    Quote Originally Posted by Wildberry View Post
    Or they could have just continued to exist independent of Old Gods. Old Gods would remain properly threatening, and we wouldn't be condemned to suffer through more space travel.


    It's still a retcon pulled out of thin air, and a good chunk of people just don't care about them.
    Probably gonna be a K'aresh patch to deal with the Nether- Prince Etherals and Dimensius towards the finale.

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    Quote Originally Posted by Soeroah View Post
    The entire planet that's relevant.

    From what I can see of these maps they don't include the Dragon Isles or Tel'Abim. Or any of the island expedition isles we're going to.

    We've had "maps of the entire world" before and they've always added to it. Hell, Kul Tiras wasn't on the map in Chronicle 1 and we already knew that place existed. There's absolutely nothing preventing them from adding more continents anywhere and updating the map accordingly, it's how they work. As long as it doesn't contradict the actual lore, the maps of Azeroth only matter in the sense of showing what we currently know.
    Tel Abim is on there but in the large scale is not relevant for an expansion on the Scale of Broken Isles or Kul'Tiras/ Zandalar. especially considering BFA is also going to feature Nazjatar in some way and KEZAN is a dungeon.

    Dragon isles were created for Vanilla and then removed. It was an idea that was scrapped. its not being done.

    Kul Tiras is on Chroncile Vol 1 Map. They just expanded it for the sake of it being a expansion staging ground. unfortunately there are no existing locations to "expand" after BFA

    The only additions the aren't centered on 1 hour of disposable content has been Pandaria. Unfortunately the Mists excuse has already been used up. Everything else is known.

    Thats just it the Island expeditions are the tiny amounts of land that MIGHt be unexplored. but the locations are not reelvant nor any story because its throwaway content. Its content for you to grind like a fucking sheep for your new artifact power. Enjoy
    Last edited by anaxie; 2018-04-14 at 05:30 PM.

  9. #49
    Deleted
    Even america not existed... But hey some man named Marco pollo discovered so it Can be possible that on the other Side is wow america and we need discovered this mysterious landmass because we were beaten and throw to the sea... Imagine this scenario

  10. #50
    Quote Originally Posted by frogger237 View Post
    There are a few of them^^
    rofl do you even know what half those "retcons" refer to.

    I do and the changes are minimal to none. its just clarifying the Timeline half the events even happened.

    What a foolish post.

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    Quote Originally Posted by Joolo View Post
    Even america not existed... But hey some man named Marco pollo discovered so it Can be possible that on the other Side is wow america and we need discovered this mysterious landmass because we were beaten and throw to the sea... Imagine this scenario
    \
    Chronicles arent a book written by a native of the planet. idiotic example

  11. #51
    Quote Originally Posted by anaxie View Post
    Tel Abim is on there but in the large scale is not relevant for an expansion on the Scale of Broken Isles or Kul'Tiras/ Zandalar. especially considering BFA is also going to feature Nazjatar in some way and KEZAN is a dungeon.

    Dragon isles were created for Vanilla and then removed. It was an idea that was scrapped. its not being done.

    Kul Tiras is on Chroncile Vol 1 Map. They just expanded it for the sake of it being a expansion staging ground. unfortunately there are no existing locations to "expand" after BFA

    The only additions the aren't centered on 1 hour of disposable content has been Pandaria. Unfortunately the Mists excuse has already been used up. Everything else is known.

    Thats just it the Island expeditions are the tiny amounts of land that MIGHt be unexplored. but the locations are not reelvant nor any story because its throwaway content. Its content for you to grind like a fucking sheep for your new artifact power. Enjoy
    That's just it. EXISTING locations. Even if we assume we won't get an expansion based in a revamped version of older content, or another Cataclysm style expansion with zones haphazardly scattered around the world instead of joined together in a new continent, Blizzard has a long history of making up new lands whenever it suits them for us to go to, whether or not it contradicts maps of the world. There are globes in Ulduar that only show Azeroth with three continents, and that's supposedly the Titan's technology scanning the world. Even Pandaria would be unlikely to be able to hide from Titan tech, and even if it could, the globes didn't show the Broken Isles. Hell, I'm not entirely certain the vision of Azeroth in the Black Temple did.

    As long as Blizzard wants to keep the game going, they'll make new lands to go to, or revamp old ones. Maybe we'll go explore more of WoD Draenor, or go to other planets even, or even different timelines. They'll find a way to continue, as they always have.

    As for scale, let's be real: scaling in WoW isn't realistic. The Barrens is supposed to take a week to cross in lore, not ten minutes. Stormwind is meant to be an enormous city, not one with barely any living space. Blizzard could take a landmass that looks relatively small on the world map and make it large enough when we actually play there to justify a patch or an expansion without it being that weird, if they wanted. Zandalar and Kul Tiras look way tinier than Northrend but they're looking to be much larger than they appear on the world map in terms of play space.

  12. #52
    Deleted
    Quote Originally Posted by anaxie View Post
    rofl do you even know what half those "retcons" refer to.

    I do and the changes are minimal to none. its just clarifying the Timeline half the events even happened.

    What a foolish post.

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    \
    Chronicles arent a book written by a native of the planet. idiotic example
    My man chronicle is not bible dont trust everithing what you read they Can create whatever they you know why? Cause this franchise is own by blizzard some people on this forum need use brain sometime

  13. #53
    Yes there was only one continent. But what about islands?

  14. #54
    Quote Originally Posted by anaxie View Post
    rofl do you even know what half those "retcons" refer to.

    I do and the changes are minimal to none. its just clarifying the Timeline half the events even happened.

    What a foolish post.

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    Chronicles arent a book written by a native of the planet. idiotic example
    Can see your just trolling at this point. And chronicles 3 has the most errors of the three of them. For fucks sake they couldn't even bother to fact check the location of Ahn'Qiraj, or
    Quote Originally Posted by Wowpedia View Post
    On the pre-Third War world map, Zandalar is portrayed broken while that should be a consequence of the Cataclysm, as confirmed in the Cataclysm chapter.
    And the fact is you asked for retcons and Chronicles 3 has shit that contradicts 2 and one. If they want to do a chronicles 15 and have it retcon shit they will do it.

  15. #55
    Quote Originally Posted by Soeroah View Post
    That's just it. EXISTING locations. Even if we assume we won't get an expansion based in a revamped version of older content, or another Cataclysm style expansion with zones haphazardly scattered around the world instead of joined together in a new continent, Blizzard has a long history of making up new lands whenever it suits them for us to go to, whether or not it contradicts maps of the world. There are globes in Ulduar that only show Azeroth with three continents, and that's supposedly the Titan's technology scanning the world. Even Pandaria would be unlikely to be able to hide from Titan tech, and even if it could, the globes didn't show the Broken Isles. Hell, I'm not entirely certain the vision of Azeroth in the Black Temple did.

    As long as Blizzard wants to keep the game going, they'll make new lands to go to, or revamp old ones. Maybe we'll go explore more of WoD Draenor, or go to other planets even, or even different timelines. They'll find a way to continue, as they always have.

    As for scale, let's be real: scaling in WoW isn't realistic. The Barrens is supposed to take a week to cross in lore, not ten minutes. Stormwind is meant to be an enormous city, not one with barely any living space. Blizzard could take a landmass that looks relatively small on the world map and make it large enough when we actually play there to justify a patch or an expansion without it being that weird, if they wanted. Zandalar and Kul Tiras look way tinier than Northrend but they're looking to be much larger than they appear on the world map in terms of play space.
    returning to old Lands are dull.

    Imagine Cataclysm but without the 5 NEW zones. No just no

    Nevermind the war campaign in BFA is going to USE the old world anyhow.

    Whats after BFA Tho? Probably nothing if the story goes at the pace Legion did. It will be over at t he end of 8.3

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    Quote Originally Posted by frogger237 View Post
    Can see your just trolling at this point. And chronicles 3 has the most errors of the three of them. For fucks sake they couldn't even bother to fact check the location of Ahn'Qiraj, or

    And the fact is you asked for retcons and Chronicles 3 has shit that contradicts 2 and one. If they want to do a chronicles 15 and have it retcon shit they will do it.
    it was a brain fart typo. its not suddenly going to CREATE NEW LORE!!!

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    Quote Originally Posted by Arpin View Post
    Yes there was only one continent. But what about islands?
    there were no Islands. Simple

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    Quote Originally Posted by Joolo View Post
    My man chronicle is not bible dont trust everithing what you read they Can create whatever they you know why? Cause this franchise is own by blizzard some people on this forum need use brain sometime
    Uhhhh Chronicle is explicitily written to be t he definitive bible to the games lore.

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    Quote Originally Posted by Soeroah View Post
    That's just it. EXISTING locations. Even if we assume we won't get an expansion based in a revamped version of older content, or another Cataclysm style expansion with zones haphazardly scattered around the world instead of joined together in a new continent, Blizzard has a long history of making up new lands whenever it suits them for us to go to, whether or not it contradicts maps of the world. There are globes in Ulduar that only show Azeroth with three continents, and that's supposedly the Titan's technology scanning the world. Even Pandaria would be unlikely to be able to hide from Titan tech, and even if it could, the globes didn't show the Broken Isles. Hell, I'm not entirely certain the vision of Azeroth in the Black Temple did.

    As long as Blizzard wants to keep the game going, they'll make new lands to go to, or revamp old ones. Maybe we'll go explore more of WoD Draenor, or go to other planets even, or even different timelines. They'll find a way to continue, as they always have.

    As for scale, let's be real: scaling in WoW isn't realistic. The Barrens is supposed to take a week to cross in lore, not ten minutes. Stormwind is meant to be an enormous city, not one with barely any living space. Blizzard could take a landmass that looks relatively small on the world map and make it large enough when we actually play there to justify a patch or an expansion without it being that weird, if they wanted. Zandalar and Kul Tiras look way tinier than Northrend but they're looking to be much larger than they appear on the world map in terms of play space.
    YOu have said NOTHING of value to refute anything I've said. Just shit talking about fucking globes and revamping zones or zone scale what the hell is this nonsense.

  16. #56
    Quote Originally Posted by George Lucas View Post
    G'huun, the blood trolls, Zandalari culture, Kul Tiran culture, Drust, Vulpera and Sethrak appeared from thin air. Zandalar and Kul Tiras look nothing like they looked in the previous Chronicles. But of course there are no new lands, everyone knew the well established Stormsong Valley, Nazmir, Drustvar and Vol'dun!

    Blizzard can make up what they want and they will keep doing that for at least a few years.
    Yeah, this. I've never understood why people try to claim that Blizzard is "just making up" new content, as if that isn't what they've done since day one.
    The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.

  17. #57
    Deleted
    Quote Originally Posted by anaxie View Post
    returning to old Lands are dull.

    Imagine Cataclysm but without the 5 NEW zones. No just no

    Nevermind the war campaign in BFA is going to USE the old world anyhow.

    Whats after BFA Tho? Probably nothing if the story goes at the pace Legion did. It will be over at t he end of 8.3

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    it was a brain fart typo. its not suddenly going to CREATE NEW LORE!!!

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    there were no Islands. Simple

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    Uhhhh Chronicle is explicitily written to be t he definitive bible to the games lore.
    Yes of course but did you think that no new lore after bfa and chroncles will be made?? Because when you think that this is over you must be blind and dont know much about blizzard

  18. #58
    Quote Originally Posted by cparle87 View Post
    Yeah, this. I've never understood why people try to claim that Blizzard is "just making up" new content, as if that isn't what they've done since day one.
    And the New content is usually supported by something that has LONG ago been established

    LIKE you know Blood trolls and G'huun being proped up By Prophet Zul and his Alliance with Azshara
    on the Noteable Isle of Zandalar as he undermines King Rastakhan

    ifs its not tied to a noteable character the story USUALLY ends up being concluded in the same questing Zone. You know shit like fuckling Drogbar and other nonsense.

    Lets talk about the Nightborne! It's NEW oh yes oh yes they were. But who was the content proped up by? The Burning Legion and Gul'dan


    BFA has its major locations whats in those major locations is irrelevant.

    Then the major antagonists the filler content in between them is fucking whatever. Small time. its new but it doesnt have much weight.

    BFA 8.0 and 8.1 are already known its Prophet Zul and Queen Azshara. All the faceless and sea priests makes N'zoth OBVIOUS if it wasn't already so theres your 8.2. What could possibly be in 8.3 if every single minion of the Void lords has been desposed of on the entire planet. OH HUM GEE WILLIKERS GUYS
    Last edited by anaxie; 2018-04-14 at 05:54 PM.

  19. #59
    Quote Originally Posted by anaxie View Post
    YOu have said NOTHING of value to refute anything I've said. Just shit talking about fucking globes and revamping zones or zone scale what the hell is this nonsense.
    I could say the same of you, honestly.

    The point is you are using a map in Chronicle to declare that the game is almost finished, as we are out of landmasses to visit. My point is that has been the case before, multiple times, and every time they've simply added a new continent, or collection of zones, or planet for us to go to, old maps be damned.

    As long as they want to game to continue on - and they show no signs of wanting to end any time soon - they WILL keep either making new lands for us to go to, or revamping old zones so we can go back there in new contexts, though that's less likely than just making a new continent we didn't know about before.

  20. #60
    Immortal Schattenlied's Avatar
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    Quote Originally Posted by anaxie View Post
    Plottwist The barbarians are Hearthstone, HotS, and Overwatch

    They dont NEED WoW anymore
    None of those games make them $15-$20 a month per player... Especially HS and HotS, the vast majority of people who play F2P games pay little to nothing, F2P games are supported mostly by whales that buy absolutely everything... Even if WoW only had ~500k subs (and current estimates are well above that), that's still raking in ~$7.5-$8.75 million per month (before taxes and additional revenue from character transfers, race changes etc).
    Last edited by Schattenlied; 2018-04-14 at 05:59 PM.
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