Page 1 of 2
1
2
LastLast
  1. #1

    6 faction-specific zones: waste of resources?

    EDIT: sorry just realised this was in GD, not BFA GD.

    Anyone else feel like the creation of 3 faction specific leveling zones for each faction is a waste of development resources?

    If all 6 zones were neutral leveling zones like the leveling zones of previous expansions, that would have provided twice the amount of leveling content and variety in leveling, which would increase the longevity of the expansion.

    Now it'll virtually be the same leveling experience each time with the same 3 zones, which will get old fast and lead to burnout of the expansion as there is too much repetition, especially when these same quests are recycled in max level world quests.

    I don't anticipate this being very palatable in the long term.
    Last edited by styil; 2018-04-19 at 03:03 PM.

  2. #2
    Herald of the Titans Valnoressa's Avatar
    10+ Year Old Account
    Join Date
    Dec 2011
    Location
    Azeroth
    Posts
    2,585
    Faction specific until max level when you continue the war effort onto the enemy continent.
    Butts.

  3. #3
    Quote Originally Posted by Valnoressa View Post
    Faction specific until max level when you continue the war effort onto the enemy continent.
    Well It's too late by then, you're not leveling anymore.

  4. #4
    The Insane Aeula's Avatar
    10+ Year Old Account
    Join Date
    Nov 2011
    Location
    Nearby, preventing you from fast traveling.
    Posts
    17,415
    Leveling multiple alts is going to be a pain for sure. I’m trying to keep it so I have 6 classes going Horde and the other 6 Alliance. But I’m also really wanting to make some of those Alliance characters switch Horde, so... yeah.

  5. #5
    Deleted
    Quote Originally Posted by styil View Post
    Well It's too late by then, you're not leveling anymore.
    And what? I mean, what's the difference in doing quest before or after max level? If they unfold story, unlock stuff and so on, i don't see any harm.

    Point in case, even in expansions with 6 leveling zones, it was hard to complete them all before hitting max level.

  6. #6
    The Lightbringer Dalheim's Avatar
    10+ Year Old Account
    Join Date
    Jul 2013
    Location
    The Nordics
    Posts
    3,226
    Quote Originally Posted by styil View Post
    Now it'll virtually be the same leveling experience each time with the same 3 zones, which will get old fast and lead to burnout of the expansion as there is too much repetition, especially when these same quests are recycled in max level world quests.

    I don't anticipate this being very palatable in the long term.
    Unlike all other expansions you mean? The leveling is fun the first few times, after that its a bore. Doesn't matter how many zones there are.

  7. #7
    Immortal Ealyssa's Avatar
    10+ Year Old Account
    Join Date
    Jun 2009
    Location
    Switzerland, Geneva
    Posts
    7,002
    Quote Originally Posted by styil View Post
    Well It's too late by then, you're not leveling anymore.
    Le what ? Pretty much every single world quest are rebranded leveling quest. Just like in legion.

    Except at least half of them are in content you didn't allready do during leveling. It's a far superior choice, period.
    Quote Originally Posted by primalmatter View Post
    nazi is not the abbreviation of national socialism....
    When googling 4 letters is asking too much fact-checking.

  8. #8
    Herald of the Titans Valnoressa's Avatar
    10+ Year Old Account
    Join Date
    Dec 2011
    Location
    Azeroth
    Posts
    2,585
    Quote Originally Posted by styil View Post
    Well It's too late by then, you're not leveling anymore.
    It's not a waste of development resources if they're intended to tell the story of two different people who don't share an island. I'd rather they made 3 good zones for each of them with interesting story, characters and enough experience to get me up 10 levels.

    Rather than tacking on 3 extra zones just to meet some pre-concieved notion of how many leveling zones there should be. Ironically I only liked about 3 of the leveling zones they made for Legion, Highmountain sticks out as particularly awful in both story and visual design.

    I think it's nice that Horde and Alliance will get a bit of different story as they level up. It's pretty boring having every alt go to the same zones, do the same thing and experience the same story 12 times. At least there will be a bit of faction variance on future plays.
    Butts.

  9. #9
    Quote Originally Posted by Ealyssa View Post
    Le what ? Pretty much every single world quest are rebranded leveling quest. Just like in legion.

    Except at least half of them are in content you didn't allready do during leveling. It's a far superior choice, period.
    Why would Horde players do half the Alliance leveling quests as max level WQ's? It makes no sense. At least you could get away with It in Legion because all the zones were neutral. They'd need to come up with unique max level WQ's for each faction which is even more of a waste of resources.

  10. #10
    Quote Originally Posted by styil View Post
    Anyone else feel like the creation of 3 faction specific leveling zones for each faction is a waste of development resources?

    If all 6 zones were neutral leveling zones like the leveling zones of previous expansions, that would have provided twice the amount of leveling content and variety in leveling, which would increase the longevity of the expansion.
    Yes, I agree.

    I think they are doing separate zones as something new plus as a nudge to have more alts. I don't really like it.

  11. #11
    Quote Originally Posted by styil View Post
    Well It's too late by then, you're not leveling anymore.
    Do you stop playing when you reach max level? Why would being max level stop you from playing through a zone?

    "Man, this story is really interesting and I'd love to see how it continues/ends, but I just dinged 110, so I won't ever figure out what happens between Sylvanas and Genn in Stormheim. I'd also like to know what happens in Suramar and on Argus, but without getting XP, it's not worth it."

  12. #12
    Quote Originally Posted by Valnoressa View Post
    It's not a waste of development resources if they're intended to tell the story of two different people who don't share an island. I'd rather they made 3 good zones for each of them with interesting story, characters and enough experience to get me up 10 levels.

    Rather than tacking on 3 extra zones just to meet some pre-concieved notion of how many leveling zones there should be. Ironically I only liked about 3 of the leveling zones they made for Legion, Highmountain sticks out as particularly awful in both story and visual design.

    I think it's nice that Horde and Alliance will get a bit of different story as they level up. It's pretty boring having every alt go to the same zones, do the same thing and experience the same story 12 times. At least there will be a bit of faction variance on future plays.
    And what if we don't like 1 zone in BFA like in Legion? You're in even more hot water because there's only 2 leveling zones left, which means that doing your hated zone is inevitable.

    Having options is always a good thing.

  13. #13
    Herald of the Titans Valnoressa's Avatar
    10+ Year Old Account
    Join Date
    Dec 2011
    Location
    Azeroth
    Posts
    2,585
    Quote Originally Posted by styil View Post
    And what if we don't like 1 zone in BFA like in Legion? You're in even more hot water because there's only 2 leveling zones left, which means that doing your hated zone is inevitable.

    Having options is always a good thing.
    Bite the bullet and accept the fact that I'm not always going to like every zone. Done that all these years and it's worked out fine.

    In fact I can name all the ones I hate from each expansion:

    Burning Crusade: Blades Edge
    Wrath: Borean Tundra
    Cata: Vashj'ir
    MoP: Dread Wastes
    WoD: Spires of Arak
    Legion: Highmountain

    Just try to enjoy what you can and not focus so much on arbitrarly increasing the leveling zone amount for no reason. They've deemed 3 zones for each faction is enough to tell the story they want to tell so I trust that. Adding two more zones and half assing their story in the process isn't my idea of adding more options, seems more like giving the illusion of more options with poorly done content.

    tl;dr:
    Don't worry so much, you'll probably hate one of the zones and find the rest fine at the very least.
    I see people saying that Zandalar is better story wise than Kul'Tiras but from my personal experiences on the alpha I believe the opposite to be true.
    Butts.

  14. #14
    Quote Originally Posted by styil View Post
    Well It's too late by then, you're not leveling anymore.
    There is also leveling quests on the other continent - although of course not using the full continent.

    But they key is of course that leveling takes what, 24 hours of play time when you take it slow? All the countless hours after that is what *really* matters, and you spend those on both continents. The War Campaign takes you there almost straight away, and of course WQs exist on both continents.

    In fact, having an entire continent to still explore after you already dinged max level is quite a nice thing, in my opinion.
    Last edited by Nevcairiel; 2018-04-19 at 03:36 PM.

  15. #15
    Deleted
    I like faction or race specific zones much more compared to neutral zones. If i can run around with my orc in a zones, which tells a story which is important for the Horde or orcs, that will be always much better compared to following some alliance heroes around, like in Legion. The same goes probably for Alliance player's, who don't want to follow around Thrall all the time, like in Cataclysm. Khadgar was annoying in WoD as well. Why the fuck can't the Horde have a proper mage or warlock of their own. Rommath for example.

    This means, i like it that Blizzard is putting in these ressources and ich will always prefer such zones over those in Legion. That doesn't mean, that neutral zones are always bad. There are a lot of good neutral zones with interesting story and enemies. A good mix would probably be a good solution, depending on what story there is to tell in a specific expansion.

  16. #16
    So for you, Suramar was a waste of resources because it's not a leveling zone?

  17. #17
    For Azeroth!
    15+ Year Old Account
    Join Date
    Aug 2007
    Location
    Azeroth
    Posts
    5,220
    Attack/Defend specific WQ would be nice.

    Also gives War-Mode more spice bringing people together fighting eachother and opposite objectives.

    But of course they could just work for PvE as well.

    At least during leveling, I did alliance quests where I had to kill Horde troop npcs, disarm bombs, and use water buckets on fire.

    Could easily have Horde players have some offensive tasks there too, like throw X bombs, light Y building on fire.

    In War-Mode, add bigger % progress for killing other faction players.

    Even if both factions had like "kill 20 Giants" (basicly 5% per Giant), and then add the optional player kills that add 20%-30% or whatever gives a reason to attack eachother.
    Last edited by Teri; 2018-04-19 at 04:35 PM.

  18. #18
    Quote Originally Posted by Nevcairiel View Post
    There is also leveling quests on the other continent - although of course not using the full continent.

    But they key is of course that leveling takes what, 24 hours of play time when you take it slow? All the countless hours after that is what *really* matters, and you spend those on both continents. The War Campaign takes you there almost straight away, and of course WQs exist on both continents.

    In fact, having an entire continent to still explore after you already dinged max level is quite a nice thing, in my opinion.
    It is a nice thing, when it doesn't come at the expense of other content.

  19. #19
    If we assume that only 50% of players will see each half (which is incorrect) - then EVEN THEN, it is a lower was of resources than raids or battlegrounds.

    But given BfA has 6 zones all available to both factions eventually ... then it is awesome, not bad.

    Also - the zones are better than anything I've seen in WoW for A LONG time.

    Just the main alliance city is overwhelming in scale, and it is a tiny part of one of the six zones.

    Challenge Mode : Play WoW like my disability has me play:
    You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
    Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
    Now see how far Brian and John get in WoW.


  20. #20
    Quote Originally Posted by styil View Post
    EDIT: sorry just realised this was in GD, not BFA GD.

    Anyone else feel like the creation of 3 faction specific leveling zones for each faction is a waste of development resources?

    If all 6 zones were neutral leveling zones like the leveling zones of previous expansions, that would have provided twice the amount of leveling content and variety in leveling, which would increase the longevity of the expansion.

    Now it'll virtually be the same leveling experience each time with the same 3 zones, which will get old fast and lead to burnout of the expansion as there is too much repetition, especially when these same quests are recycled in max level world quests.

    I don't anticipate this being very palatable in the long term.
    who cares - it will be usless waste of time before real gameplay begins.

    i wish they stop making this stupid arbitrary leveling shit and just implement lore into end of expansion dailies. so people can jump right into actual content.

    leveling is just waste of time at this point.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •