I would love this, I hate leveling. so this is an Ideal situation for me.
I would love this, I hate leveling. so this is an Ideal situation for me.
No matter how much you love what you do, you are always looking for a reward. Not the pleasure, but an actual reward.
No matter how much you love your job, you want the money in the end.
No matter how much you love questing, you want something to push you, that you made some progress.
It's not the pleasure you get from the content only, there is pleasure in the feeling that you progress, that you are stronger. You know, you are at higher level.
I don't understand why people play if they don't, and there are SO many that have no idea what the story/content is even about. Yeah, great, you're ilvl 975, have all the cool mounts and every class at 110 but who do you think is noticing that besides you? Who exactly are you doing this for?
One of my guildies is exactly like this, unfortunately he's unbearably attractive so I biologically can't get annoyed with him, but we ran Blackrock Foundry for some mog stuff the other day and he had NO idea that Draenor was past Outland. Like he didn't even notice the names of key places were the same.
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But what about single player games with no character level? I played Dragon Age series for literally no other reason than the pleasure of the experience. There was zip reward.
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You have to admit, a lot of the questing since ~MoP onwards has been particularly enjoyable. I found myself in WoD and Legion pretty able to forget I was even leveling.
Spires of Arak, for instance. That big laser at the beginning was amazing. The only thing I was focused on was the plight of my poor birb friends.
Yes, leveling sucks and make old xpac content obsolete.
There should be a prestige infinite leveling like Diablo has, much like Artifact Power (but passive gained from xp, because clicking and dropping shit that gives 0,00001% is retarded beyond reason).
That way they could rewrite quests and zones as a single player content, giving good rewards at the end of the entire chain and making quests meaningfull.
Yes/No. I think with where we currently are raising the level cap is totally unnecessary as we don't get many new abilities any more. That said, a leveling progression is still necessary from 1 to X for unlocking abilities and growing in power but at this point having obtained the Ashbringer and being treated like a god amongst men it doesn't feel like I'd be growing much in power beyond that, in fact most of Legion was spent on my Artifacts power, not my personal power.
I personally would support a level squish in which the cap was reduced back to 60 or 70 and the leveling progression consisted of Vanilla + Current Xpack. I don't think we'd need to raise level cap again after that as Blizzard just scales everything anyway so level 70 and level 80 wouldn't make a difference in a new continent, any zones they want level locked can be locked through other means such as quest progression.
Leveling helps reset characters without robbing them of progress--some other way of handling expansion-to-expansion stat rollover would need to be ironed out.
But overall, not leveling in new content wouldn't bother me terribly. I pay more attention to ilevel, and all post-expansion zones/content is done without leveling more, so we kind of already do/accept that idea.
Yes. But leveling serves a function. It resets everyone's gear to the same level. There would need to be some other mechanism that does that function as well. Content patches are fine, but periodically there needs to be a reset so the game can be freshened up.
Seconday stat squish just like they squished everything 2 expansions ago and in the next one. For reasons.
Not to say I wouldn't want leveling. Seems to separate expansions. But I would play it because the content would be content. Reps and stuff would increase the desire.
The problem is how often Blizzard's writing and presentation of a zone is so bad, and how it so heavily takes a back seat to "progression". It's too easy to ignore the story because the basic format of progression hasn't changed at all in over a decade. "Kill X" monsters until the loot pinata drops better gear. There's no progression through puzzle solving, or lore collection, or anything else.
People don't care about the story because they don't have to.
Yea I would cause levels don't matter. When an expansion goes live I'm max level with 24 hours anyways.
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Like most people say I say it too, I do it for the content, the story and for the quest rewards such as transmogs etc.
I agree Levels do feel kind of pointless when it comes down to endgame content BUT as an altoholic (no I don't need an intervention! I can quit making alts when I want to, get off my case! D I do like the feeling of hitting that next level knowing I'm one step closer to reaching that final level, it gives you something to strive for.
As to a way to replace the leveling system I don't really have any major suggestions except maybe stop giving us levels and have us level up our items by doing content, think kind of like upping your weekly keystone but for items and it's not just for a week it's a permanent level up with a cap that rises for each major patch of the expansion like lvl 10 for X.0 and 20 for X.1, 30 for X.2 etc.
Example: You finish a quest, you get a lvl 1 1h sword which at that moment is worse than the weapon you got (say a lvl 12 1h axe) BUT if you lvl that sword up by using it in pve and pvp content (this would include just questing and world quests / daily quests etc) and you get it to lvl 12 it is better than your axe.
This gives you a reason to keep doing the older content, of course it makes it more of a grind but let's be honest, so is lvling in the firstplace so I'd say overall if you spend a couple days lvling your weapon or lvling your char lvl I find it more interesting and rewarding to invest in your new piece of gear and lvling that up, as it gives you a constant feeling of you're increasing in power as your gear would constantly be lvling up (unless you cap it all out before the new patch comes out ofc :P)