You still missed the point. No one did 300k dps in mythic EN. Your 10x increase is just bullshit and pointless mongering about insane power levels. You can pick any spec and any single target fight from EN and Antorus and you wont find a single combination with over 10x dmg increase.
Last edited by Corroc; 2018-04-21 at 03:21 AM.
Mythic Ursoc had a 300k dps check. While ofc later in the raid people had more gear, the right trinkets, right stats, first lego, all dps traits etc, they started to do much more.
But Initially, 300k on ST was definitely something you could see.
I don't agree that it has been a 10x increase, you're right about that. No spec is doing 3mil dps ST without some sort of questionable thing happening (Adds for locks on vari, extra things to dot, insanely fast kills etc)
Last edited by Emerald Archer; 2018-04-21 at 03:57 AM.
There is only so much you can squish something before making gear 100% irrelevant pre-max level. Its already basically worthless pre-level 90.
1.5 per level, then 180 at max level feels about correct (give or take).
Normal Ursoc averaged about 300k
Mythic Ursoc 400k
Normal Garothi is ~1.4m
Mythic Garothi is ~1.8m
That's about a 4.5 fold increase. And remember that some of that is the artifact weapon. Most people didn't have full artifact weapons in EN. Artifact weapons are pretty much the main reason the stat inflation has been significantly higher this expansion (mine literally doubles my DPS).
If they keep curing the symptom instead of the disease this is what'll keep happening. Giving out insane rewards where your character increase in power 1000% over the course of an expansion isn't sustainable, and it sure as hell isn't fun.
Well that's because there's 4 raid difficulty now instead of 2 or 1.
EACH tier increase the max ilvl by about 70 .. back in TBC, you started raiding with some shit blue ilvl 115 and the max item level was 164, so that's a 50 ilvl increase for the WHOLE expansion. But they can't do that now because the people who run easy content still want to feel like their character is improving so they need to bump up the max level gear by even more!
Last edited by DarkBlade6; 2018-04-21 at 05:33 AM.
Big numbers aren't that scary. Get over it.
Just to clarify, in the alpha currently early crafted gear is super low ilvl for seemingly no reason. Quests at 110 give much higher ilvl than that mace. My ilvl at 120 after only doing quests is 279~ bearing in mind that I hit 120, and had most of Nazmir to do still as I'd held off on starting it till 120 was possible. Normal dungeons at 120 seem to be giving ilvl 305 items. So take that crafted mace with a huge grain of salt.
To be honest, I wish they'd just do it properly.
Go back and fix every item, which can be even better due to the expansions now being streamlined to one another. Legacy raid gear should become cosmetic only, unless you're at the appropriate level, and squash everything else. I also think that they should dramatically reduce the inflation throughout the levelling AND raiding process so that we don't need to do this every two expansions, but it seems they prefer to keep using stupid formulas rather than just putting in the work to do it right.
I was just comparing two raids end bosses. I didn't want to compare anything before that because it would be unfair to compare the top dps doing almost 3M (this the number you picked) in antorus with tier gear to EN bosses done with dungeon gear. I admit Xavius was bad pick but still its stupid comparing dungeon gear to tier bonus raid gear with NLC bonuses.
You are still free to find me that 10x increase if you want to argue about the semantics.
Except he is wrong. Your CPU does not care how big a number is that its calculating with. Calculating 1+1 takes the same amount of time and memory as doing 12141214+7238232. As long as you stay below the maximum number limit, its all fine - and they increased that limit to quite a high value.
The main reason of the squish isn't IL, it's stats and numbers. 101 primary stat and 36-46 of a secondary stat is much better than 3000 of a primary stat and 600-3500 of a secondary stat also damage numbers are going down too so there isn't going to be crazy 15 million hits.