Tentpoles or indies, as the film industry calls this phenonmena.
Tentpoles or indies, as the film industry calls this phenonmena.
Saying why are there are only tripple-A games and indie projects is like asking "Why are there are only tripple-A and indie TV shows/movies anymore".
The answer is simple, it's bullshit question that is supposing something that basically isn't true.
The REAL question is "Why do we not hear about mid-level gaming?"
The answer: Because they don't make major news headlines or hype. They don't make headlines or hype because, by definition, they're not Tripple-A or a unique indie startups. This is what happens when anything goes "mainstream". TV shows, movies, novels, games, anime - anything.
Grand Theft Auto wasn't an overnight success. it took THREE games (GTA, GTA: London and GTA2) to get the production company to the skillpoint of where they could produce GTA3 and make THAT game the knockout it was.
Same goes with Metal Gear Solid. It took the original Metal Gear on NES (Ignoring the American Snake's Revenge), Metal Gear: Solid Snake on that obscure Japanese PC format, Snatcher, Policenauts, ect for Kojima and his team to eventually get to Metal Gear: Solid levels.
Dare I even talk of journeys both Square and Bethesda had to take?
Oh, and that little company called Blizzard and their journey? :P
Also consider that lots of "mid-level" gaming companies have also become studio houses to aid other developers. Raven Software comes to mind as they seem to have gone from making original titles (Hexen, Jedi Knight, ect) to becoming Calla Doody refurbishers.
Last edited by mvaliz; 2018-04-22 at 02:13 PM.
I do think this has got a lot to do with noise. According to most places that track the cost of producing games the cost to market a AAA game often exceeds the total development cost. Think about that.
Now that every publisher has their own steam clone you can probably expect that to drop off somewhat. Free to fleece your crap on your own platform and they are literally your customer base.
The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts.
I didn't say they don't exist man I just said they are more rare now than in the old days. In the old days we see them almost everywhere more than the AAA games.
I remember back in the days we had like say 50 video games in a month and like only 2 to 5 games that were from famous AAA companies while the rest are from smaller ones and not as famous.
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Lets talk about an indie studio named CDProjekt that survived off its Witcher 1 Game that was a PC only title.
Lets talk about Deus Ex
Lets talk about Bioware who only started to hit mainstream with Kotor and people wouldnt play their older Masterpieces because ewwwww graphics! Or too hard!
Unfortunately Bioware and Bethesda both abandoned their former fans and dove dick first into greed.
Bethesda is lucky mods make their games great these days so we can fix every single ine of their awful streamlined decisions
Lets talk about Fromsoftwares Demon Souls. That would become dark souls and Bloodborn.
Lets talk about Telltale. No one knew who the hell they were until The Walking Dead happened.
What about Larian Studios? Been making divinity games for decades and brokeout with the original sin series.
Lets talk about the moba genre being inspired by a warcraft 3 custom Map
Last edited by anaxie; 2018-04-23 at 06:42 PM.
This is the only actual answer in this entire thread. Graphics happened. Now you absolutely can't do something on the scale of AAA games anymore because you need loads of artists and developers, since things have become unbelievably complex. Look at SNES or even N64 games. Those games could be made easily with a small team. Now having a large team and years of funding is a requirement to even start a bigger project.
Not even close, look at dinvity and dinvity Two neither are small games.
Last edited by Velshin; 2018-04-24 at 04:52 AM.