Good. Tanks don't belong in WoW PvP.
Good. Tanks don't belong in WoW PvP.
seems fair to me, on release and for like a year a tank could destroy any caster with pure ease, no skill required just have 5 times the CC and 20 times the survival and often more mobility as well.
so for a year tanks should die in 2-3 instants from any caster, then after a year tanks take 40% less magic damage in pvp.
this is balanced.
Nerf the tanks, now give healers diminishing heals on the same target. First cast 100%, second down to 90% and so on.
"It's not what we don't know that gets us into trouble; it's what we know for sure that just ain't so." ~ Mark Twain
"The time you enjoy wasting is not wasted time" ~ Jesus of Nazareth
"把它放在我的屁股,爸爸" ~ Dalai Lama
Tanks have always been dogshit vs casters in wpvp. No tank in the game can stand against an arcane mage or an aff lock with decent gear.
"It's not what we don't know that gets us into trouble; it's what we know for sure that just ain't so." ~ Mark Twain
"The time you enjoy wasting is not wasted time" ~ Jesus of Nazareth
"把它放在我的屁股,爸爸" ~ Dalai Lama
^ Casters kiting melee has been dead for a couple years now. Anyway this thread is a bit ott as beta just started and pvp hasn't been touched at all yet. Even the OP said PvP talents aren't in the game right now.
Aff locks are tough, but I can definitely beat them on my VDH with the right legendaries (boots and gloves or gloves and shield trinket). Will also need Quickened Sigil talent to make use of my silence/fear sigils and I'm a BELF, so I have interrupt and racial on top of that.
With all that said, they still pretty much the hardest class for me to beat as a VDH. The good news is that their mobility is pretty garbage, so I can still leap and demonic trample 10 miles away from them and they can't do anything to catch up if I see that I'm going to lose (and hope I can survive their dot ticks as I escape...).
In Beta right now, it's not even close. I'm on my knees seconds later and they're standing there at full HP. Tanks are fodder.
"It's not what we don't know that gets us into trouble; it's what we know for sure that just ain't so." ~ Mark Twain
"The time you enjoy wasting is not wasted time" ~ Jesus of Nazareth
"把它放在我的屁股,爸爸" ~ Dalai Lama
Except Tanks are usually treated with caution in PvP.
Their intended purpose in PvP solely applies to RBG: Mainly FC and defend a base(altough other classes are better at it).
In Arena, whenever a Tank spec became viable / OP, it was nerfed (sooner or later).
Tanks in PvP are pretty much a binary thing, totally OP or garbage, and for the health of the game Blizzard usually chooses the latter.
Rock,paper, Scissor in PvP should look like that:
Mage beats Warrior
Rogue beats Mage
Warrior beats Rogue
But the above example doesn't exactly work (anymore).
I mean, I'd be down for that. Something like a paladin's Aegis of Light, but the wall it makes has collision as well as the "people behind you take less damage" effect could be fun.
It's basically a different way of thinking about CC, where you're shaping the battlefield to your advantage.
Because fights in WoW last too long for a Tank role to work.
In other games, such as Moba's, a Tanks role is to soak damage and hassle the opponent, it works fine because fights don't last long, there's not much fun in WoW beating on a Guy that basically takes 3 Dps to kill within a reasonable time, ignoring the possibility of said Tank having a Healer.
Within a coordinated Teamfight, Tanks in WoW are basically immovable objects, you can't kill them, in other games if a tanks gets caught out of position you can kill them before the enemy joins in.
Which i said...?
Same area where Aimed Shot could one shot people.
Especially in the Cata / MoP Era a lot of low level Battlegrounds were broken but that due multiple classes, not just tanks.
The Rock,paper,Scissor thing doesn't work anymore because Classes are tuned for grouped PvP.
A Dps Shaman is nowhere near as strong in solo PvP as a Rogue, DH or Dk.
Good riddance, they are a joke in Legion.
Vs an active player of near equal skill:
Healers shouldn't be able to damage anyone to death.
Tanks shouldn't be able to damage someone to death.
A single dps shouldn't be able to kill either a tank (mitigate damage) or healer (heal damage)
Your mother was a hamster, and your father smelled of elderberries.
I have some concerns here. In BG's a tank is basically a useless waste of space because they do garbage damage, take about as much damage as a non tank, and overall bring less to the party than anyone else. Sure you could argue that theyre good flag carriers, but A) There are only actually like two bgs where you physically hold the flag and B) that ability to carry flags doesn't carry over well to point defense. More importantly, unless your in a premade, randos usually wont let you pick the flag up anyway.
In arenas, same deal. No real ability to mitigate when you can't taunt players so your just a dead slot on the team.
WPVP was the one place tanks got to do ANYTHING really, and while I think they were op and bullshit for most of legion, I also think that if your going to take WPVP away from them, you have to give them back something along the way. Either more damage so theyre viable as sustained damage in bgs/arenas (leaving BURST damage for pure dps specs) or more abilities like the old Intervene that a tank can work around in pvp so that they can actually be guarding allies instead of just providing a piddling damage reduction buff by existing near them and being a stunbot otherwise.
Good, next healers. I hope.