Originally Posted by
The Darkener
Yeah, like I did on Alpha; so:
1.) The speed, it slows it down, argue whatever you like, but that's a fact and with time, like everything, even games should get faster and faster, not slower.
2.) Like he said, how should Warrior play now? Use the CDs in a row and waste them or waste them with time (by using one CD 2 times instead of 4 during a fight for example)
3.)Pressing 3-5 buttons for extra added damage is no fun at all and it can complicate the encounter by being to focused on your CDs, now i know people will say 'get better argg', but raids aren't what they were back 10 years ago, they are a lot more reactive, like they should be, and adding extra CD management is not needed.
4.) More buttons/ more shortcuts. May not seem like a big deal, but when you use a lot of skills adding those 4 buttons instead of 1 can be a big deal, it is for me, I already have 22 shortcuts on my Demon Hunter, which is a class with not as many 'active skills' per se and yet I still have as many.
5.) This is clearly being made because of PvP, like he said. So why not just reduce the 'output' of those CDs in PvP and leave PvE out of it?
Reasons that he listed have no basis whatsoever. All he said was that this change lets us strategize more ... really now, with how fast the game is your mind is already working on it full time, which brings me back to my first point - slowing the game down because reasons (PvP).
I don't argue against GCD because it's cool to argue, man if they remove all my damage CDs I would be happy because I would have one thing less to worry about, but making me play this CD juggling game while I should be focused on encounter sounds like no fun to me at all, I already play a Fury Warrior where you're constantly watching your enrage, adding 4 more CDs to it seems very unnecessary to me.
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Problem is that change is devolution. This was a thing in games 10-15 years ago when the games were slower.