Mage: Chrono, a mage specialisation controlling the flow of time reversing damage taken by the party and preventing it in the future.
Priest: Divination, a holy and void melee specialisation that allows the priest to wear shields and tank for the party.
Warlock: Hemomancy, a specialisation that empowers the warlock with new spells and attacks but at the cost of health.
Rogue: Gunslinger, a specialisation that focuses on ranged attacks with dual wield pistols (new weapon type).
Druid: -
Monk: Archer, a specialisation that focuses on long-range chi-enhanced attacks with a bow, crossbow or a gun.
Demon Hunter: Souleater, a specialisation that sacrifices a bit of their mobility to be able to twists and shatter enemy souls from afar, into healing for the party.
Hunter: Dark Ranger, a specialisation that is adept at manipulating opponents and unleashing lethal attacks from range.
Shaman: Earth Warden, a specialisation that uses the protection of the earth elements to protect himself and his party.
Warrior: Gladiator, a specialisation that focuses on its offensive capabilities with a sword and a shield.
Paladin: Inquisition, a specialisation that uses devastating ranged holy attacks to judge anyone, not on the right path.
Death Knight: Flame, a specialisation that allows you to funnel Bolvar's eternal-flame to disintegrate your enemies with a massive blazing rune weapon.