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  1. #101
    Pit Lord shade3891's Avatar
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    Mage: Chrono, a mage specialisation controlling the flow of time reversing damage taken by the party and preventing it in the future.
    Priest: Divination, a holy and void melee specialisation that allows the priest to wear shields and tank for the party.
    Warlock: Hemomancy, a specialisation that empowers the warlock with new spells and attacks but at the cost of health.

    Rogue: Gunslinger, a specialisation that focuses on ranged attacks with dual wield pistols (new weapon type).
    Druid: -
    Monk: Archer, a specialisation that focuses on long-range chi-enhanced attacks with a bow, crossbow or a gun.
    Demon Hunter: Souleater, a specialisation that sacrifices a bit of their mobility to be able to twists and shatter enemy souls from afar, into healing for the party.

    Hunter: Dark Ranger, a specialisation that is adept at manipulating opponents and unleashing lethal attacks from range.
    Shaman: Earth Warden, a specialisation that uses the protection of the earth elements to protect himself and his party.

    Warrior: Gladiator, a specialisation that focuses on its offensive capabilities with a sword and a shield.
    Paladin: Inquisition, a specialisation that uses devastating ranged holy attacks to judge anyone, not on the right path.
    Death Knight: Flame, a specialisation that allows you to funnel Bolvar's eternal-flame to disintegrate your enemies with a massive blazing rune weapon.

  2. #102
    Quote Originally Posted by Saverem View Post
    OK, so it is something YOU'D like to see, you weren't actually replying to the question asked by OP "4th Specs, if they ever come live, what makes sense for each class?"
    Yes, I'd like to see it, but I also think it makes sense for the class. You can't just lump all Rogues in the stealthy assassin group anymore. Sure, we are that (Assassination/Subtlety), but Outlaw Rogues are bold and in your face. That makes a tank spec no longer anathema to our class lore.

    Besides, as I clearly said in my original reply, Blizzard will never add specs to existing classes again. They've even said it was a mistake to have so many to start with.

  3. #103
    Elemental Lord Spl4sh3r's Avatar
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    They don't need to add a 4th specialization to all classes directly. What they should do is add Hybrid specialization to the Pure DPS classes. They are being left out. No new classes that are added or will be added in the future will ever be made into a Pure DPS class and Blizzard knows why. Why aren't they then turning the current Pure DPS classes into Hybrids already?

    Rogue and Hunter will obviously get a Tank specialization then.

    Mages would get a Healing specialization based on time magic.

    That leaves Warlocks with either depending on what they want to come up with.

  4. #104
    Quote Originally Posted by Spl4sh3r View Post
    They don't need to add a 4th specialization to all classes directly. What they should do is add Hybrid specialization to the Pure DPS classes. They are being left out. No new classes that are added or will be added in the future will ever be made into a Pure DPS class and Blizzard knows why. Why aren't they then turning the current Pure DPS classes into Hybrids already?

    Rogue and Hunter will obviously get a Tank specialization then.

    Mages would get a Healing specialization based on time magic.

    That leaves Warlocks with either depending on what they want to come up with.
    Can I just say it doesn't really make sense to a class based on assassins and thieves being a tank, same with Hunters, whose fantasy is more based on finding game and killing it, as for Warlock, part of their class fantasy is that they don't really care about their allies, they just want more power

    - - - Updated - - -

    For me

    Mage; Chronomancer, focusing on healing wounds and slowing enemies
    Priest; Inquisitor, focusing on holy ranged damage and fire DoTs
    Warlock; Transmutation, a spec based on tanking with a permanent demon form, using dungeoun boss-like abilities, like Choke, with the male demon form being a combination of Wrathguard, Annihilan, Nathrezim, Abyssal, and Mo'arg, while female form is a combination of Succubus, Shivarra, Doommaiden, Aranasi, and Imp Mother

    Rogue; Crime Boss, a spec focusing on paying goons to help you take down enemies, while you use blademaster-style techniques
    Monk; Serpent, a ranged spec using blasts similar to that of Cloud Serpents to damage multiple enemies at the same time
    Demon Hunter; Melee spec, focusing on applying DoTs to enemies from up close

    Hunter; Pursuit, Spec based around riding around on your pet, and very useful at finishing off fleeing foes
    Shaman; Warder, spec based around using stones and earth to keep the attention of your enemies, and to protect your allies

    Warrior; Gladiator, spec using a spear and shield with plenty of ranged attacks
    Paladin; Crusader, mobile spec focused on Damaging foes from atop your steed
    Death Knight; Mist, Spec focusing on tanking while confusing your enemies from atop your steed

  5. #105
    Elemental Lord Spl4sh3r's Avatar
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    Quote Originally Posted by Psykho View Post
    Can I just say it doesn't really make sense to a class based on assassins and thieves being a tank, same with Hunters, whose fantasy is more based on finding game and killing it, as for Warlock, part of their class fantasy is that they don't really care about their allies, they just want more power
    You say that but the Pirate specialization for Rogue isn't about assassinations either. Also it would be a dodgy Rogue that would be the tank. You'd be all about distracting the enemy and dodging so that they can't get a hit in, but you'd be so annoying that they become taunted by you.

    As for Hunters, they'd get a new pet family that is exclusive to 4th specialization that is for tanking. Similar to Exotic Pets but some type of Big Game Hunter, instead of killing them though you'd want to tame them and use as tanks. Basically instead of taming junior turtle, they tame senior turtle which is bigger. Not that they need a whole different family.

  6. #106
    Over 9000! Saverem's Avatar
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    Quote Originally Posted by wysimdnwyg View Post
    Yes, I'd like to see it, but I also think it makes sense for the class. You can't just lump all Rogues in the stealthy assassin group anymore. Sure, we are that (Assassination/Subtlety), but Outlaw Rogues are bold and in your face. That makes a tank spec no longer anathema to our class lore.

    Besides, as I clearly said in my original reply, Blizzard will never add specs to existing classes again. They've even said it was a mistake to have so many to start with.
    Absolutely never. Name one Rogue/Scoundrel/Thief style of class that has ever had a tanking spec. Doesn't exist. It goes against their very nature. Just because they can be Pirates and Swashbucklers doesn't mean they're the ones that are going to take the brunt of the boss blows.

    Literally any other class in the game has a larger chance of getting a tank spec than the Rogue.

    Mage: Frost/Ice armor tank, Priest: Absorb Shield/Inner Fire/Heal tank, Lock: Meta tank, Shaman: Earth/Rockbiter tank, Hunter: Beastmaster/Pet tank.
    "It's not what we don't know that gets us into trouble; it's what we know for sure that just ain't so." ~ Mark Twain
    "The time you enjoy wasting is not wasted time" ~ Jesus of Nazareth
    "把它放在我的屁股,爸爸" ~ Dalai Lama

  7. #107
    I feel as though monk would be more of a archer-esque spec, basically a mm hunter without pets or something like Bard from FF but with a more brew/inner power feel.

  8. #108
    Warrior 4th spec idea: Hoplite
    Off hand: Shield
    Main hand: Spear, 2h axe

    Range Dmg attacks base on throwing currently equipped weapon, animations change base on which weapon type he’s using

    Defensive skills base on shield abilities followed by low damage counter attacks with escape mechanics. Example (tactical retreat: after you block/parry an attack you drive your weapon with enough force to push you opponent back while also jump back away from the target) or maybe a 10y range charge that roots the target and increase your run speed by 100% for 2 sec afterwards to allow you to put space to get back to chucking spears.
    Quote Originally Posted by Ruargh
    I'm baffled that something this simple can be so hard for some people... I guess we can't blame blizzard for dumbing down the game any longer, because apparently it very much needed :

  9. #109
    Immortal Nnyco's Avatar
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    4th spec is just like class halls, not everyone really needed one and so some get a shitty storylines(lookin at you monks) just for the sake of having one, same would be happening with a 4th spec
    Originally Posted by Blizzard Entertainment
    Crabs have been removed from the game... because if I see another one I’m just going to totally lose it. *sobbing* I’m sorry, I just can’t right now... I just... OK just give me a minute, I’ll be OK..

  10. #110
    Quote Originally Posted by God King Rastakhan View Post
    Mages should get a spellsword spec, a melee dps using close range spells and also melee attacks, using a 1h sword. Fire have been flirting with the idea ever since vanilla, but blizzard never dared to take the leap.
    Look what they did to survival. No thanks buddy.
    Quote Originally Posted by Nizah View Post
    why so mad bro

  11. #111
    DK - Necromancer (plate armor range caster)
    Pal - Inqusitor (range holy dps with 1-2 melee skills)

    This two all i am asking for

  12. #112
    I think a ranged Demon Hunter spec would be interesting. Focused around throwing the glaives, eye beams, perhaps summoning Felfire Elementals like Illidan does in the BT encounter. The game would benefit from another class that can be melee and ranged if needed. For too long Druid has dominated this arena of versatility.

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