Let's remove LFR too. It gives headaches and bad behaviour is defeated before it can start. Actually, let's remove normal and heroic too, so raiding can't be PUG'ed (no easy first mythic bosses too). No more PUG headaches or bad behaviour. Everything will be done via guilds so it's stable.
As much as I disagree with the loot changes, your comment about the developers not doing raiding is just insipid hyperbole.
I'm 100% certain that Ion as well as a number of developers, do in fact raid. All kinds are likely represented in the team, seeing as how the game moved away from raid-or-die with Legion.
I would agree, except this doesn't even solve the issue and is eliminating even more player-choice. There are parts to it that just don't make sense, such as trading restrictions on item level.
This is the wrong solution, plain and simple. It doesn't actually address anything. It's like taking pepto-bismol when you have a headache.
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"I would let Anduin ravish me." - aiko
Everyone who participates in the kill (attends the raid) has a chance for loot in my guild, our mentality has never been that just because you made a mistake, you must immediately be excluded from loot or raids.
Mind you, not every death is because you made a mistake either, shit simply happens. We have a trial system too, but it's based around prioritization for raid slots rather than loot, since we run PL exclusively, it's never been a problem for us.
That said, I think that enforcing something like this is dumb, removing choice from the players.
Which you can't do in certain circumstances, because "reasons". Loot on farm content does not interest me, it's loot in progression that is going to be awful. The item level restriction is asinine and there is no defense for it.
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No one is ever excluded from the possibility of getting loot, because bonus rolls exist.
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No. It helps the guild in so many unseen ways.
Rather than players feeling like they can't compete because they've been marginalized by consistent shitty /arbitrary ML decisions out of their control, they can instead objectively know that just by showing up will offer the best chance at personal progression. How they compete therefore is determined by the same RNG blanket affecting everyone and that is in the end more fair and even handed.
Or another ML scenario - you're not the principle dps of your spec so you don't see as many upgrades, yet you're skilled enough to do better damage most of the time. You're able to stick around enough to just doggedly get by. Over time once the principle dps is geared you get gear and only then you're able to overtake them on every encounter. How is this fair - when in fact you were the better? With PL you will literally see the stronger and better players come out much sooner.
You only have 3 bonus rolls a week. I get where you're coming from but I am just sharing how it's never been a difficulty for me or my guild since mop, I think personal loot should've been in the game from the start if anything, but removing a feature is the problem I have with this, not the effect on guilds.
And as such, I don't think complaints outside of what I mentioned are valid, it just looks like unwillingness to face changes rather than anything.
Last edited by mmocbf3af6dcb2; 2018-04-27 at 10:37 PM.
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"I would let Anduin ravish me." - aiko
If not for said trial, you might not even have enough people to kill the boss in the first place, so no one would get loot. Run with your group if you have it, but if someone drops, and you need to hire more trials to replace them...then they 100% SHOULD be able to get loot.
What is the 'principle' DPS? The better player? Then it's fine he is getting the loot. A Player who gets the loot no matter what in a guild? Then leave that trash guild and find a better one. Can't find one? Put effort into the game and open your own or look into server transfer for a better guild.
Your sense of entitlement and insufferable toxicity is one of the many reasons why myself and countless others no longer play this shitshow of a game. I'm glad I don't have to be exposed to people such as yourself anymore.
On topic: Trials pay the same $15 a month (or currency equivalent) to play the game that you and your beloved "raiders" do. Deal with it, it's an excellent change that should have happened ages ago.
You didn't even bother using my entire post.
Having better dps and heals showing up in your guild roster sooner because they have an evenhanded and fair access to gear is literally a direct benefit to the guild in which those players choose to participate.
Powerful corporations are powerful because they're made up of powerful capable people. Not because someone started giving handouts to the board members.
Last edited by Elestia; 2018-04-27 at 10:42 PM.
You also have trials in a HC group for example (especially at the beginning of a new raid) whom you don't actually need to kill a boss for but still want to get them with you to see if they are fitting for your guild.
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Serious question did you ever progress in mythic? Decent players don't give a shit if they get loot at the beginning/trial status. Only the snakes cry for loot the first raid ids so they can take loot and piss of to their main guild or guild hop to another guild.
Every guild i've trialed in and eventually became a core raider in, has had a group of people that are terrible with a lot of DKP/EPGP. It seems to just be a standard thing. At least with personal loot, those leeches won't be fed as much gear when we could be gearing up trials that are promising.
Of course not every guild uses the 2 loot systems above, in my world 200+ days we used loot council which imo is the best way to decide loot.
Honestly its a lose / lose answer whatever you pick.
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