Its the same version of the glyph that required a KB to work its 99% chance it will be on a KB. And great we got a whole new talent just for those 3 mobs in the game that is so fucking aewsome. Also i would like to introduce you to this cool thing they invented called STUN LOCK its pretty great and works wonderful on shit that cant be interrupted.
You can't stun trash like inquisitors bro and why would you stun a pelter when you can just as easily grip it back in, THEN stun it? Also it doesn't say killing blow, what you're saying is just an assumption at this point, nothing more. Maybe try and get out of random dungeons and jump into 20+ keys sometime to figure out how grip and certain trash packs work, yeah?
You keep trying to make a shitty talent looks good, also what you said makes no sense at all you should try to learn what stun locking means. Its a talent that would be decent for like 2 trash mobs, if thats good for you you should learn your class a little better, also if it can be gripped it can be stunned, again learn your class better. And one more thing you sound like +20 are a big deal try doing +25 then you can brag about it.
Last edited by Kendros; 2018-05-01 at 04:41 PM.
I've looked at two different calculators and neither of them have it listed
But even with DA...lost the Abomination's hook and need to spec into Wraith...so we lost some and we gained some. So not really much more mobile than before...still nothing is gonna beat the 15% passive Unholy (And other specs when presences were a thing) had once upon a time.
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Still aren't really any better off than before...read my post before you start bitching.
We got DA sure (Not my fault the calculators aren't 100% updated) but we lost hook and we need to spec in WW...so my post still stands, we're really no much better off than before.
Hmmmm, unless you're one of the top 20 world DK players on raider.io with 25s under their belt I say sit down. The class changes are not even live on beta yet and you're already assuming something is terrible when M+ has not been tested with zero clue of what group comps will be like given they're not quite at that stage in beta so I would refrain from looking silly and save your opinion until everything's been tested first.
Until then, I have nothing more to say to you bud, this argument got old ages ago.
Unholy frenzy vs gargoyle..?
Changes seem good. Id happily lose wraith walk for 20-30% move speed passively lol. Epidemic is a nice change. Clawing shadows seems to be an obvious pick unless u lack wounds.. all in all, im happy!
For leveling I think I would do 3-2-1-3-3-3-1
Unholy frenzy doesnt look worth it for leveling, but I think it might be top pick at max level. I think they should replace death's reach with Wraith Walk, and put some other talent in the 75 tier. Also, am I the only one hoping "All Will Serve" will actually be a decent talent? Even for leveling/WQ/non-mythic raiding.
Different experiences I guess, I would find a second speed boost more useful in raids with incredibly few exceptions, in dungeons would vary more, but for any instance I can think of where I could make use of a second hook I can just as easily think of a decent reason to use an extra speed boost.
I honestly find a second hook more useful solo.