Originally Posted by
Saberstrike
PvP = Player Versus Player.
"Hey let's put a bunch o people called tanks and healers that do the exact opposite of letting players kill other players."
Good game design, right?
Every successful PvP game on the market -- from mobas like Smite & Dota to shooters like TF2 and Overwatch -- either have very limited / very vulnerable healers, or no healing at all (f. example CS:GO).
WoW PvP has all the ingridients to be a fun, tactical, medium-paced game; But all that is thrown out the window when half the characters in this game just have ways of making it so unless 2-3 people do everything perfectly their enemies hp will just never go down. This is absurd, and shouldn't have EVER been a thing. And WoW PvP will continue to remain a bad joke until that changes.
Balanced or not -- it matters not. With the way current classes work, turning every pvp fight into a 5+ minute slog is just not fun. And that's the core problem with the whole thing. If it isn't fun, I don't care if you've achieved perfect balance. Nobody will play it for long, and it will just wilt and die. So. To all the people defending healers -- try to get yer head out of your own ass and look at the bigger picture and long-term health of the game, instead of going "BUT MUH GODMODE IF THREE PEOPLE PERFECTLY STUN AND INTERRUPT ME IM DED!".
You people are the reason PvP has been and will always remain in the shitter.