Originally Posted by
SirCowdog
I am not defending Master Loot. I thought I made that clear. And even if both have the potential to screw the group, then at least players have the option to pick their poison. I can not be in favor of removing all choice simply because it MIGHT cause problems for some people.
Which makes a lot of sense that I agree with in a theoretical scope. However, in the limited scope of raiding and loot, we can absolutely say that removing options is OBJECTIVELY less. Player agency is being reduced without any counterbalancing gain.
TALENTS: Illusion of choice. Even right now today there are cookie cutter builds. However, I'm willing to concede that this is a wash, since while there is still the ability to choose, the choices are often sub-optimal. The new talent system simply boils down those options to 7 clicks instead of 1 for each talent point in the old system.
VALOR: Being able to determine for yourself how and when and where to upgrade instead of just going back to the slot machine and pulling a lever.
GEMMING/REFORGING: Once again, being able to choose how and when and where to upgrade or modify. Gemming right now is a slot machine through Titanforging. Reforging allowed you to mitigate the slot machine of a bad drop. Was it the best way of doing that? Probably not. But still better than limiting you only to the slot machine.
FLYING: That was actually one of the major points that Anti-flight people used to defend the removal of flying. They couldn't choose to walk on the ground because flying was too good. Their immersion was ruined because other people could fly.
But not only that, Blizzard wanted to dictate how players interacted and experienced the content. They wanted to tell people they had to ground pound instead of letting the player choose for themselves. Presentation of content was the arguing point, which disregarded a player's ability to choose if they even cared about the presentation in the first place.