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  1. #1

    Dark Iron Dwarf Tattoos, BfA DK and Rogue Feedback, Blue Tweets, FinalBossTV Rogues

    Hearthstone Card Balance Changes to Come After the HCT Playoffs

    New Teaser, Weekly Hero Rotation & Sales, HeroStorm Episode 40

    Overwatch League News & Highlights - Stage 3 Playoffs, Gibraltar Design Timelapse

    Dark Iron Dwarf - Tattoos
    We've updated our Dark Iron Dwarf preview with the tattoo customization options.


    Blue Posts - BfA DK and Rogue Feedback
    Originally Posted by Blizzard Entertainment
    Gladiator Mounts
    Please make gladiator mounts purchasable
    We have no current plans on expanding access to Gladiator mounts from prior seasons. (Blue Tracker / Official Forums)

    Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    Unholy Death Knight Beta Feedback Thread
    Maybe option for a glyph to come in here, Glyph of the Val'kyr: Your Gargoyle takes the form of a Val'kyr/Dark Arbiter. Keep abilities the same but the aesthetics changes.
    We're adding a dialog option at a class trainer in Ebon Hold to change your Summon Gargoyle talent to take on the appearance of a Val'kyr. No functional changes.

    It's certainly possible to line up the explosions, but it does require a good sense of your groups damage, add spawns of a fight and positioning of the ghouls. A bit finicky, and overly complicated at times especially as people become more geared.
    Corpse Explosion was a really cool fantasy that we wanted to try as a talent, but had various mechanical problem as many have pointed out. It's being replaced in an upcoming build.

    All Will Serve really needs something done to it. The common suggestion of a lot of players is to have it scale with Mastery by doing Shadow damage, but with the rewording/reworking of the Mastery this might be unable to be done?
    This talent slot is being worked on. Agree All Will Serve is currently pretty lackluster.

    Knocking 2 minutes off the cooldown of Army really isn't significant, since we will still only be able to cast the ability once per encounter - and with its high cost and deployment time, that time will continue to be "before the fighting starts."
    New talent reduces the cooldown of Army of the Dead by 5 sec (and Apoc by 1 sec) on Death Coil casts. Currently cuts the cooldown of Army by about half during sustained combat. Generally gives a much greater feeling of having an army of the damned.

    [Debilitating Infestation] is another talent that i never picked during the whole expansion.
    Going to try replacing this in the tree with a talent we like better, which we added to Blood recently. Grip of the Dead: Death and Decay reduces the movement speed of enemies in the area by 90%, decaying by 10% every sec. (pending further tuning) Brings a uniquely powerful initial snare, which quickly decays in strength. Remains to be seen how the magnitude plays out.

    Resource generation needs to be looked at. Even when running IC/PP theres times where I am sitting on my hands doing nothing for up to 5secs. The proc rate for wounds from IC also needs to be upped as we no longer generate energy for the Ghoul with DC so overall Claw usage is down over legion.
    We'll be continuing to tune resources, including Runic Corruption chance as needed. Worth noting is we just added some proc normalization to Runic Corruption - generally not a bad idea to rein in periods of resource droughts and floods.

    Another concern is Defile. Currently its massively stronger than 1 Scourge Strike + 1 Festering Wound pop. Is that simply a tuning issue that will be fixed later? Most of us really dont want to have to cast Defile for single target.
    We don't intend for Defile/Death and Decay to be cast for single-target damage either, and will make changes to ensure this. Mostly will involve 1) increasing the damage of Scourge Strike and 2) reducing the damage of Defile and instead placing its value as a multi-target talent on its increased uptime (it's currently a 20 sec cooldown) compared to Death and Decay. Both of these changes should be in the next build, and we'll continue to keep an eye on this. (Blue Tracker / Official Forums)

    Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    Subtlety Rogue - Battle for Azeroth
    --- Using symbols of death and shadow blades before a dance feels really clunky investing 2 globals and neither of symbols or shadow blades scream iconic/exciting. Could maybe just combine both of them into 1 major offensive CD.We took Symbols of Death off the GCD. It's a button designed to very often be used during Shadow Dance's short window, and adding it to the GCD removed that interaction almost entirely.

    Utility vs class fantasy:
    --- The whole Assassination =poison, sub = shadow fantasy, outlaw/combat = more toe to toe fantasy really makes all 3 specs feel incomplete and not well rounded. There should be a fine line between strengths and weaknesses, but most other classes don't have this missing backbone ultimatum.
    It's all about having balance between fantasy and function. Class fantasy is important, and specs and classes having more distinct fantasies is in general a positive thing. That said, that shouldn't necessarily mean removing (without replacing) desired, necessary, and appropriate functionality from a spec for the sake of fantasy uniqueness. For example, early Legion class design toed the line on this a bit more, and tried things like only giving Hunter traps to one spec, and that change was later reverted.

    To your point, Subtlety's snare capabilities becoming more convoluted in Legion with Crippling Poison going to Assassination-only wasn't exactly the functional intention of that change, but it was a byproduct. A fair complaint is that Subtlety's only baseline snare comes from a finishing move and the spec has no AOE snare.

    For, Sub could have the old talented waylay slow on Backstab / Shadowstrike and have Nightblade be our mortal strike effect.Largely due to continued good feedback like this post, we re-opened the discussion of Subtlety's snare kit, which we haven't been happy with either. We're going to make the following changes:
    • Nightblade no longer has the mechanic of autoattacking a target with Nightblade applies a snare
    • Nightblade's damage over time instead now has a healing taken reduction component
    • A new spec passive gives Backstab/Shadowstrike an 8 sec snare
    • New talent (replacing Strike from the Shadows): Shuriken storm applies 8 sec snare to all targets
    Overall, thanks for the great feedback. (Blue Tracker / Official Forums)

    Blue Tweets
    Originally Posted by Blizzard Entertainment
    It appears folks are interested in random lore facts! That in mind, here's our first offering: #1: Chris Metzen once told us that the word "garrosh" meant "Warrior's Heart" in Orcish. This influenced the title of a short story featuring the former warchief, "Heart of War". (Llorewalker)

    There's also "grommash", which means "giant's heart" in Orcish (per Thrall via the memorial plaque for the late orcish hero). (Llorewalker)

    FinalBossTV 1st Impressions of Rogues in Battle for Azeroth
    FinalBossTV made a few videos recently on his first impressions for Rogues in Battle for Azeroth!





    Dark Legacy Comics #631
    DLC #631 has been released.


  2. #2
    DLC nails it yet again.

  3. #3
    Oh my god, there is actual feedback for the unholy changes.<3

    Quote Originally Posted by Nerraw View Post
    DLC nails it yet again.
    Nah, there is plenty of feedback given back to Blizzard, they just chose to ignore it. What DLC shows there is just what fanboys think.

  4. #4
    Quote Originally Posted by Nerraw View Post
    DLC nails it yet again.
    Only if Blizzard is completely reliant on beta players for finding every single bug that they will ever look at, and not using invited and public beta testing as a secondary QA check for their own supposedly-rigorous testing and bug squashing.

    If a quest is part of a common quest chain or the main campaign for that area, Blizzard definitely would have played it themselves and seen the bugs themselves... right?

  5. #5
    Quote Originally Posted by AeronPeryton View Post
    Only if Blizzard is completely reliant on beta players for finding every single bug that they will ever look at, and not using invited and public beta testing as a secondary QA check for their own supposedly-rigorous testing and bug squashing.

    If a quest is part of a common quest chain or the main campaign for that area, Blizzard definitely would have played it themselves and seen the bugs themselves... right?
    Not exactly! That is why they have so many people do beta test so they can have so many different variations of the quest being done by different classes, races, and play styles from different players who might take a different approach at doing the quest instead of taking the linear approach like going from A to B.

    I can guarantee you that most of the people that really want the beta invites are to just play the new content before it is released and never provide feedback on stuff, but when they do some people just say "Fix your shit!", but never provide exactly the information what their QA and Dev team need to find out what is wrong with the quest and what may have caused the problem. Personally, I think Blizzard should limit the amount of beta testers to those who have have provided solid feedback about quest that are legit bugged and needed to be fixed.

  6. #6
    Legendary!
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    Quote Originally Posted by Crimpson View Post
    Not exactly! That is why they have so many people do beta test so they can have so many different variations of the quest being done by different classes, races, and play styles from different players who might take a different approach at doing the quest instead of taking the linear approach like going from A to B.

    I can guarantee you that most of the people that really want the beta invites are to just play the new content before it is released and never provide feedback on stuff, but when they do some people just say "Fix your shit!", but never provide exactly the information what their QA and Dev team need to find out what is wrong with the quest and what may have caused the problem. Personally, I think Blizzard should limit the amount of beta testers to those who have have provided solid feedback about quest that are legit bugged and needed to be fixed.
    And there in lies the problem, people say that Blizzard don't listen to the community but as you pointed out, when the feedback they do get is the "fix your shit" variety.. It must make it quite a pain for Blizzard to sort out the good from the bad feedback..

    That is true too, with limiting beta testers if one does not provide enough, viable or proper feedback they lose their beta status..

  7. #7
    Symbols off the GCD!! <3 Sub is looking and feeling great already, and we're still not done with the talents! Very exciting times indeed!

  8. #8
    Quote Originally Posted by AeronPeryton View Post
    Only if Blizzard is completely reliant on beta players for finding every single bug that they will ever look at, and not using invited and public beta testing as a secondary QA check for their own supposedly-rigorous testing and bug squashing.

    If a quest is part of a common quest chain or the main campaign for that area, Blizzard definitely would have played it themselves and seen the bugs themselves... right?
    Plenty of feedback,but still,most of beta players are just there to "play early" and never give feedback whatsoever
    I was in plenty of betas,and that was always true,and talking to friends and guildies who have beta this time around,it is still true

  9. #9
    Btw, @chaud , you linked the live talents with the bfa blue posts. Given the content, wouldn't the beta talents make more sense?

  10. #10
    I am Murloc! Maljinwo's Avatar
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    Look ma!
    Im on a Blue tweet!

  11. #11
    Quote Originally Posted by Crimpson View Post
    Not exactly! That is why they have so many people do beta test so they can have so many different variations of the quest being done by different classes, races, and play styles from different players who might take a different approach at doing the quest instead of taking the linear approach like going from A to B.

    I can guarantee you that most of the people that really want the beta invites are to just play the new content before it is released and never provide feedback on stuff...
    There's no apparent connection between a beta-tester's efforts and improvements made to the game. That's a problem.

    You can issue as many bug reports as you want, make as many beta forum threads as you want...and nobody's listening. It all just goes into a black hole. The same stuff that you reported about in beta will go live in that condition...that's my guarantee. They'll fix what they notice or care about, and players are left to assume that their involvement is, at best, tertiary - and at worst, completely irrelevant.

    If you've been conditioned after 10+ years to believe that your bug reports don't matter, then yeah, you'll probably just sign up for beta to get early access. That's the element that DLC ignores, and what makes the comic so tone-deaf.

    Players have been taught their feedback is irrelevant and pointless, so why bother giving it?

  12. #12
    The Unstoppable Force Lorgar Aurelian's Avatar
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    Quote Originally Posted by AeronPeryton View Post
    Only if Blizzard is completely reliant on beta players for finding every single bug that they will ever look at, and not using invited and public beta testing as a secondary QA check for their own supposedly-rigorous testing and bug squashing.

    If a quest is part of a common quest chain or the main campaign for that area, Blizzard definitely would have played it themselves and seen the bugs themselves... right?
    You are aware not every one gets the same bugs right? Litteraly every one at blizzard could test a quest and there could still be unseen bugs not found till millions are doing that quest.

  13. #13
    Is it time for dark iron batman?

  14. #14
    Right... because it's the responsibility of the unpaid beta testers to find bugs, not Blizzard. o_O

  15. #15
    Quote Originally Posted by AriochIV View Post
    Right... because it's the responsibility of the unpaid beta testers to find bugs, not Blizzard. o_O
    Waaay to many people seem to think beta = early access. If you're in beta, and you're expecting to play it like you normally play WoW, you're not a good beta tester and you shouldn't receive access to betas in the future.

  16. #16
    Dreadlord Enfilade's Avatar
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    DLC is so painfully unfunny. Please, stop.

  17. #17
    Deleted
    It's so annoying that you have to post a few times to take part in the beta key contest. especially when I can't find my old account as I'm "not a human" when I try to send my password to my old account

  18. #18
    DID have some cool stuff. Especially their mounts.

  19. #19
    Deleted
    Those dwarfs look so good

  20. #20
    Deleted
    Looking forward to play dwarfs

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