Ah yes clearly it will be useless.
Like it was when Destiny was launched on B.Net.
Gold will surely never recover or hold value ever again
/doomsayer
Next useless post please
Prot Warrior 2004-2008. Hunter 2008-2018.
Retired boomer.
Gems were 2-5k each, flasks 2k, potions 1k+ (you use 2 per attempt), armor repairs etc. If you were doing any serious raiding during 2017, you were literally burning through more than Order halls could ever hope to provide. But if all you ever do is sit in Order halls, do world quests and LFR, then of course you'll pile it up over time.
Yeah, gold's been so easy to acquire since WoD, this is kind of old news.
And what is a Black Ops...? Is that one of those lame FPS zombie games? No thanks.
The real question is: Are they adding these overpriced non-blizzard lootbox-infested shooters with mediocre gameplay to the launcher to make Overwatch look better?
I sure hope so, because I want that damn dinosaur mount!
Nope, you're welcome on that market as a seller. If people stopped having the attitude "momma didn't gimme lollipop" when they see something posted on the AH, and developed some rudimentary maturity, they would see inflated markets as vast seas of opportunity to make gold. You can farm up / craft many mounts, pets, toys etc. and sell them to those who swim in gold or can't control their urges to pay for a new shiny.
Prices on goods aren't just controlled by "how much gold people have" also by supply, namely how much effort it takes to provide the goods. For example when Blizzard upped spawn rate for poseidus, the price of the mount dropped tremendously. If people want stuff, they should put effort to obtain stuff. Either farm it up, or put effort into something else that will provide equivalent amount of gold to buy the first thing.
Only stuff that can be "cheap" is the stuff that is so common and trivial everyone has it already. What next, postulating Blizzard should fill up players' collections for no effort? While the time sink to "collect it all" is the prime reason casuals stay subbed and farm their stuff.
I don't even know why would a new player need expensive mounts, pets or toys? It's a luxury good not a necessity. You're better off selling them.
It's a trading market for a reason. It's not a charity hand out place.
While irl if you want to start a business and sell your shit there are various barriers, risks and pitfalls, in the game anyone can do it, you don't need qualifications, you don't need to pay taxes or feed your children every day so even if you go broke you can bounce back, there's plenty of info everywhere, all you need is a bit of time and patience, you don't even need any hardcore skill or knowledge. Ofc you won't get as rich as savvy AH flippers that have the knowledge what to flip and when to gain gold and not lose, but there are near-foolproof ways to make gold for common folk, and the avenues are wider than ever.
Most people just don't have gold because they cba. They could, but they don't care and don't see the reason to put the effort / time / research. It's exactly the same question as why majority of players don't raid. And the answer is the same, they could, if they wanted to, but they don't really want it badly enough to put the effort, therefore, it means they simply don't care.
But at least with gold nowadays if someone is one of those "I have a life so I won't spend 15 mins extra every day to make gold" they can throw 20$ and with every passing month it's worth more gold. They don't have to go to a shady website and wonder if they get scammed if they try to buy gold.
Except that, nothing has changed, good AH players are still rich, carefree casuals go around with handful of pennies because they didn't care either way, well actually the "middle class" of wow has gained because obtaining moderate amounts of gold is less work now, so their condition improved.
When inflation was low because the only new gold came from hard grinding mobs, still the top AH tycoons accumulated 90% of community wealth in their hands and had markets under control, but a non AH player had little choice - grind mobs or grind mats and sell them for these low un-inflated prices until they gather enough for their purchase.
If you played AH, it didn't matter to you what's the state of the economy, as long as you knew what you were doing, you were getting ahead. For everyone else (and AH players are a minority, same as hardcore raiders or hardcore pvpers are a minority) it was much harder to get gold or rather it took much longer to gain enough to cover basic expenses. The first attempt at injecting casual gold was isle of quel danas and its dailies awarding gold that a casual player could earn by day to day play. And with every expansion we were getting more various ways to give gold to people who aren't top 10% of flippers or hardcore AH sellers (mass crafters etc.), because the top 10% doesn't need any help anyway.
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Well you could always remember the ye olde vanilla days when you had to go out in the world and farm herbs and tubers and other crap for hours on end to be "ready for raiding". They brought it back for legion (farming starlight roses with high failure chance really felt vanilla-esque) and tbh I hope they realized vanilla should be delegated to classic servers and not recreated on live. No one really wanted to spend hours a day farming herbs for their raiding session.
But the problem wasn't just "people had too much gold", the problem was also with Blizzard bad balancing of alchemy:
- pots cost half the herb cost of a flask, instead of much less
- everything is balanced around 3-star rank while next to no one has it due to poor proc chance
- everything is throttled by starlight rose which is rare, yields one at best, and majority of time fails to give anything (until rank 3, again gl with that early legion with atrocious proc rates)
- of course no flying (unlike mop), and no herb garden (unlike wod) slowing down gathering speeds, and zones scale so you aggro everything everywhere
I hope they learnt their lesson for BFA, we don't need another unicorn lotus that spawns 3 times per day across whole server throttling the whole alchemy market.
Ofc late legion all these woes are remedied by:
- blood trader for mats
- blood potion
- flying
- higher proc rate for rank 2 and rank 3 for herbalism / alchemy
- nerfing pot cost (for people who still use old war)
But the problem wasn't "flooding people with gold" it was more about starving the supply to the point only botters and multiboxers were herbing because it was so bad.
There was similar issue with respec tomes, Blizzard nerfed their mats at some point with a comment "majority of the cost was the herbs not the scribe's mark up".
wow, welcome to the slippery slope... again.
I would counter with an argument to say that gold has always been useless if you aren't willing to spend it.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
For me atleast, gold have been useless since like wrath. never had a use for it since.
token dont change anything on the overall gold economics in game. ppl like op obviously dont understand that. regardless if a token is worth 2 millions, the only thing is that player B now owns 2 millions in game, while player A stopped owning it. thats all.
that said, ppl must also realize (something also most ppl dont get) that tokens are solely there as a profit mechanic for blizzard, because every token that passes the AH is ~7 euros for blizz, for doing nothing. player A dont pay 13 euros because he buys a token with x gold. but this token can ONLY exist, when player B has paied 20 euros in store for buying that token. the x gold transfers from A to B and blizz got 7 euros profit. for an automatic process. gold and economics are still the same.
that also said, this is the reason why blizz is since WoD exactly focused on how much gold they let produce you „out of the ass“, most of it via Garrisson Table aka Order Hall Missions. Because there have to be the ideal niveau where ppl have enough gold to buy tokens in AH, while the inflation makes stuff that high priced, that the other crowd are willing to pay 20 euros for gold. at blizz that complete system is connected and let adjust them the ingame gold pump and the token offsets/borders (they named and hided that in blue post at token intro) to always generate max profit via that system. thats the reason why the tokens are not just build up by pure economics via supply and demand. they just need that small control knob to ensure best profit outcome.
if ppl need a proof of that, thats easy: go to http://wowtoken.info and look how stable and slow the token process acts. in a free, uncontrolled supply and demand market this curve is way more spiky. it is just not smoothed. ppl with a higher grade in economics will tell you exactly whats going on here and see with a blink of an eye if a market is regulated or not, solely based on the curves.
most ppl (nearly 80% or more) dont understand that stuff in the slightest. its obvious when reading all that token related threads over the years.
so, the only thing you have to understand, and that is important, is: tokens are solely there for making profit for blizz. and they will ALWAYS keep control of the whole process.
when you get that easy lesson, then you suprisingly realize that some outcomings of this, are not „blizzards fault“, are not „the end of wow economics cause of CoD“, and are not „things get out of control, sky is falling“. i assure you: things are completely under control. because otherwise blizz cant scale they profit the make out of it.
simple as that.
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they have a sort of offset/borders internally. the thing that blizz dont unfold (see blue posts). think about it just like a little knob that allows blizz to readjust relations slightly.
Last edited by Niwes; 2018-05-18 at 09:35 PM.