You lost me.. what?
Skyboxes it to make a zone have the needed feel..
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
I dunno, I expected Teldrassil to just plain be gone. Not explorable in the slightest.
FFXIV - Maduin (Dynamis DC)
Why would you be able to do that? There's nothing there, there's no content there. We weren't promised any burning of teldrassil content to my knowledge. The idea of making a zone literally just so that you can explore it would be a far bigger waste of resources, even if it might be cool. For now, we assume that the fires are so intense that even our character couldn't survive, and it's magic fire on a magic tree so it might be like the Burning Bush where it never actually burns down.
Cutting content? No.
Avoiding creating content? Yeah, absolutely. The thing is, though, that it would be a lot of work to create a Teldrassil that's post-burning and they'd need to have some reason for us to go there, more than just "Hey, I want to...". They COULD have done that - quests that lead us to survivors, or where we discover things that lead into another area and more quests.... but for whatever reason they didn't do that. Lazy? Not needed? Able to tell the story without recreating the whole zone? Got me.
I do hope this isn't a trend. I don't really like 2D skybox landscape stuff and it IS new so I'm a little concerned that they'll just wall off areas with this vs flesh them out.
I still would rather explore a burnt down Teldrassil instead of looking at a fancy skybox.
The whole question and debate got derailed. They saved themselves the effort of creating a burnt down version of Teldrassil.
Edit: The same for Undercity. The destroyed version cannot be entered either. A pity!
Last edited by AnonEntity; 2018-05-20 at 09:10 PM.
Considering there is zero "content" in a burnt down Teldrassil, I wouldn't consider it cut. Because there is nothing to cut in the first place.
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Yeah, what a shame they are not wasting time so you can fly over the ashes of Teldrassil for 5 min and then never touch it again.
burned teldrassil never was content, so it cant be cut in the first place
Originally Posted by Blizzard Entertainment
Forced perspective is used all the time in game development. If you're studying game design you should know that the most efficient way to design an environment is to only create what players actually need to see.
Do you really want them to waste time designing a giant burnt out husk with nothing on it, just so players can fly circles around it?
A zone with LITERALLY nothing in it is not content.
making these fancy skyboxes actually gives us more content.
would you rather they make a zone we can actually have content in? or spend thousands of man hours to make a giant burning tree that if you approach it your computer will blue screen?
THing is something of that size can burn for along time, the coal mine that caught fire in america https://en.wikipedia.org/wiki/Centralia_mine_fire
found it, should burn for about 250 years.
so a tree of that size could burn for easily 10+ years in reality, think that the fire could stop burning on the surface but flames coudl still pour from its core.
that thing could be burning for YEARS or even longer depending if magic has an effect on it, or the enviroment etc, who knows that thing could burn for hundreds to thousands of years.
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post burning? dude that tree will burn for YEARS its not going to just all burn in an instant.
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how would you explore this?
No, its a way to avoid another cataclysm. If they did it the old way and made the actual places they might have had to cut actual bfa content Just to make the pre patch cool er. Would both things be Nice? Sure but they know what they Are doing
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