This can't be real. Mythic+ groups will all be the same and good luck creating a group if you don't belong to one of these classes.
I'm pretty sure they will eventually remove all raid buffs or give all classes a buff in a coming build.
I...I...I...I...I don't care?
Good players will still get a raid spot, high dps specs will still get a raid spot, guilds will build around what they have. Pugs will still probably literal shit half the time.
Yeah.
After much number crunching and deliberation amongst my peers and gaming friends online, I have come to a very specific conclusion that I think most people who read this post also came to:
IDGAF.
If we could all sit and talk without demonizing one another and attempt to understand the opposite point of view, the collective world would be a better place. Mental bigotry is the worst of all.
Glad you guys don't care, I'm happy you took the time to tell everyone how little you care. It's good you were able to demonstrate this, it must feel really good.
Honestly bloodlust is completely irrelevant. There are even drums... and 3 classes can bring it. If blood lust was shaman only, then yes, list it. But it isnt.
The problem is: if you have a guardian druid and blood dk as tank and 4 melee spots, you NEED a DH, WW Monk and dps warrior. So 1 raid spot left for rogues, sv hunter, enhancement, feral, dk and ret pala. I can tell you for sure, those 3 specs with buffs would dominate the melee raid spots - and the rest will suffer.
Having a mage or a priest will be no problem.
Let me take you back to BC. Specifically Karazhan raiding.
All I heard about leveling in that expansion is how it was impossible to raid Karazhan with exactly specific classes in your group. All I heard is that it wasn't possible without those classes.
You know what I did? I took in a wide variety of groups with a lot of different classes...sometimes even without any of the classes that were "required" to raid; and I was successful.
You know how I did that? I didn't blindly follow the guides. I used what I had with me in the raid and made adjustments. Again, I was successful.
The answer then is the same answer now and will almost certainly be the answer in future expansions. Unless you are one of the handful of guilds that is trying to be world or server first, there is no class or ability that you absolutely must have. Heck, my current guild took down heroic Aggramar long before most on our server, and we didn't have nearly enough of the *must have* classes to cc the embers easily.
How about you use the same logic you took on shadow priest on shaman?
That Combat Res with 30min CD, that isnt reset on a wipe, that resses you on spot, so its useless if a void zone is under you (or even near you as on argus sometimes). That ress you use because it looks like it will be a kill try, but no it isnt, while the next try literally wipes on 0.4% and you didn't have ankh available.
Feels good to have Ankh. Sure there are situations where Ankh is useful, but the majority of time? No not really. I dont even wanna know how much extra repair costs Ankh has caused me over the time.
I really dont care about the buffs raid-wise. But M+ will probably be a bigger nightmare than it is now depending on affixes.
I thought there were going to consumables (scrolls or something?) that could give you the raid buffs if you didn't have the classes that gave them. Was there a change to that or are we just ignoring it for convenience?
i think each class should provide one raid-wide buff of their own.
not a castable buff that you have to re-cast like a bot.
but an aura on by default, (or toggleable so that you feel like you're doing something)
There are:
1.Bloodlust drums (only LW in BfA)
2.Sta / Int / Attack power Scrolls (7% vs. 10%)
3.Battle Rez (Engineers only)
The Monk / DH debuff have no consumable equivalent, as "support" debuffs never had any of those.
But the point remains, if you have no Monk tank, you need a Monk Healer to slap the boss every minute or a WW.
Dps DH has a safe raidslot anyway if no DH Tank is present, an insane advantage over any other hybrid.
Wow! That is a pretty stupid change.
What was wrong with giving each class a specific buff?
http://bfa.wowhead.com/news=275398/c...le-for-azeroth
Some of those buffs fit their classes amazingly well.
Thanks for the confirmation. I just wanted to know, since it's relevant to the discussion, although personally it doesn't affect me because my guild already has every class anyway.
I was assuming that the monk and DH debuff would also have a consumable tied to them. Interesting that they don't. I wonder if this will affect how Monk is the least played class overall.
I'm litteraly sick of Blizzard's stupidity. They do, undo and redo game design and every, f.u.c.k.i.n.g cycle is getting worse. We take out buffs because they are a bad and old design (wich I agree with, that's true, that was a great idea). Bring the player not the class, right. Years later, we don't know what to do to make the game fresh without adding anything new ! Let's roll back our policy for years and let's bring back the class over the player ! Not all, just some that already have an huge appeal for raiding.
That's plainly stupid and if no one realize that ar Irvine, theyr place is somewhere else (2 words : First with D, second C, was made by mean germans). The lore is completly fucked up and they have no idea of where they are going with theyr gameplay.
Stupid move, give one to everyone or none at all
Unless you are in a World Top 100 guild none of this matters.
People care way to much about pretending they are Method and Min/Maxing every little detail and saying everything else is unplayable. Every boss in the game is killable with any class in the game find a guild that doesnt pretend to be better than it is and play what you want to play.
If you are in a top 100 guild. This is what you signed up for play what's best and Min/Max to oblivion you knew what you were getting into.