I figured that there is no Destruction thread here and it would be nice to have some discussion and feedback rolling, so I will start with mine and feel free to add your and hold discussion.
So my feedback based on Alpha/Beta playing mostly in Heroic Dungeons, which is not much, but something. Originally this was posted in EU forums, so it is sort of addressing Blizzard, bear with me because I am not about to refactor this book here. I post it here in hopes whoever gathers feedback will notice this, because I have little faith in EU forums, based on my sad experience in past with other Blizzard title.
Feel free to repost this in US forums too.
New visuals:
Great job overall. I hope some talents will also get a pass, such as Cataclysm, Burning Rush, Soul Fire, Dark Soul and Channel Demonfire (imo this one could use some of that Incinerate juice). Naturally I hope Green Fire versions will also get same treatment, as that's what most of Destruction people use really.
Things to improve, IMO, aside from above:
- Incinerate - when cast at single target lacks some volume it was having all these years. It seems to regain that the closer it is to the target, but the moment you let it out off your hands - it's a bit thin.
- Chaos Bolt- overall it is great, but IMO, it has lost a lot of character there with losing both the dragonfish head thing AND its curve. Would be nice if you would consider at least getting its signature curve while it flies back, to differentiate it from all the many other bland straight projectile nukes.
Baseline gameplay:
The kit itself seems fine, removal of Life Tap and reintroduction of Backdraft are good news, on the flip side - something I don't like is this:
My issue is that gameplay feels a bit way too stiff - in between a lot of hard casting and only one instant spell for movement on a moderate CD, every time I need to move - which happens plenty in dungeons, especially with that Secrets of the Deep Azerite Trait - I feel like I am missing out a lot of damage right there - it just feels plain poor that you run around effectively doing nothing because you don't have any extra spell to use on the move and all you can bank is 2 stacks of Conflagrate at best.
Likewise a lot of hard casting, especially with a 3 seconds cast spender and only 1 stack of Backdraft feels very slow. Haste may fix it, but until we get there we will spend a good chunk of expansion feeling like slogging through mud.
While removal of Life Tap is a welcome thing, this in addition to removal of Dimensional Rift really feels limiting both on the move and rotationally, because you can no longer toss a quick chain of several spells in succession to brighten up the hard casting periods.
Please consider to at least increase Backdraft to 2 stacks baseline and/or maybe reducing Conflagrate CD a bit, so we will have a bit more instants and haste in otherwise very restrictive and slow rotation. Chaos Bolt down to 2.5 seconds cast or maybe Incinerate at 1.5 baseline would liven things up too.
Talents:
The good: lvl 60 row is exactly how it should be - same purpose AoE row that both effectively ensures Destruction has decent AoE baseline and gives options for burst and sustain, although Inferno seems lacking and a bit unfun talent compared to nuclear explosion or waves of flames all around.
The not so good:
Level 15 row:
This row feels pretty poor to me and here's why.
- Flashover - while there is nothing inherently wrong with the talent itself, I have a strong feeling it should have been baseline due to reasons I explained above and because Backdraft forever was like that - two stacks, so it feels like we are being short changed here baseline from what we had forever just to make up a talent - something players don't really like, as you know.
- Eradication - to get this out of the way - we use it live because it's the optimal option, not because we love it. To be honest, while Eradication is something we can live with, it makes Destruction rotation way too orderly and more of a sustain fare contrary to what Destruction should represent - chaotic bursts of power. IMO, it's like Colossus Smash for Fury Warriors back in the days, where Fury Warriors felt way too orderly and structured for what they should really be.
- Soul Fire - my pet peeve of that row. To get this out of the way - it feels like burning a shortcut for pretty much copy paste version of Chaos Bolt with slightly modified parameters. Why? Just so there is a button to press? This spell has no character, it literally is Chaos Bolt that costs 1 shard and has the same DPET anyway due to obscene 4 seconds cast time. IMO, it should at least have some special function on top of what Chaos Bolt does anyway and more damage and 1 less shard cost is not that function. Honestly - you could have put "Improved Chaos Bolt" talent instead with something like Chaos Bolt does 10% more damage and has a chance to refund a Soul Shard at 1.2 RPPM and it would be the same thing, literally, I'd say would be better - no pointless waste of keyboard shortcut.
Level 30 row:
- Internal Combustion - this is surely one annoying talent. I played with it plenty and it feels like the same issue as Demonic Empowerment - it makes you spam Immolate way too much to make sure your Chaos Bolts buffed all the time. I think it's a degenerate, annoying gameplay in the same way as DE spam was, really.[/li][li]Shadowburn - is this one intended to be in addition to Conflagrate? If that is the case, then I just have to ask simple thing, in same fashion as Soul Fire. Why? Just so there is one more button for pretty much slightly modified carbon copy of base spell? Another "Improved Conflagrate" kind of talent - your Conflagrate has 4 charges now and gives extra shards on kill. IMO, guys, if you make an active talent, at least try to make it a bit unique at least in some reasonable way and not a literal copy of what we already have anyway with a tiny numbers play.
Level 90 row:
To get this out of the way, I like the idea behind Supremacy, even if it makes gameplay even more strict and movement even more punishing and Roaring Blaze - I see as some sort of sustain option or alternative where Supremacy is not reasonable to use (although I loathe more dots in Destruction, but at least there is no annoying DoT management gameplay here).
- Grimoire of Sacrifice - the red-headed step child talent of Legion. Honestly, I don't understand this crusade against GoSac, you guys are waging since Legion launch. As Destruction we have been using GoSac for many many years and we enjoyed the fact that we could get rid of the pet to empower our nukes - which is a signature part of Destruction experience we like. Suddenly in Legion with this Class Fantasy push we find out that apparently being a warlock means you have to have a pet and GoSac was kept on some sort of life support as a talent nobody took because it was balanced out of any reasonable reason to pick.
I can't help but see you follow the suite in BfA, while you did add the pet ability back to it, which is a step in the right direction - from my testing - it is still basically the same as not taking a talent at all that row. What's the point of that? Can you please make it an actually viable choice to use and not do the same thing as in Legion where you kept it pretty much unviable for Destruction whole expansion?
Grimoire Supremacy + Dark Soul combo:
I am not sure about this one, aside from annoying desynched cooldowns, which seems to be a new pet fad for Blizzard I can sort of understand, this combination seems to be putting an obscene amount of power in a small window of opportunity to use it.
IMO, it's like playing with a balancing nightmare fire that will result in nerfs which in turn will likely kill it off right there. So while I, personally, would certainly enjoy arcane doom nova-like bursts of power (albeit not that instantaneous), I do think a fair warning about what it may cause is in order.
Other than that - I am not a big fan of how in dungeons using that talent combination there are situations where I want to use it but can't because boss fight is soon and if I use this, I'll be effectively neutered for the boss.
Of course, one may say - that's the point of the talents and I agree, but IMO Destruction is already restrictive enough in BfA (as previously pointed out) without piling in more restrictions on it on top of that.
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Conlusion
Overall I am glad there is no another "re-imagining" of Destruction happening in BfA, because as you guys know from Legion launch experience with warlocks - better not fix what is not broken. New visuals are ace and overall kit is fine both baseline and talents, with hiccups I mentioned above.
I'd say all the wall of text aside:
TLDR - things look good, but mobility and gameplay are a bit too stiff because we lost plenty of instants with Rift and even Life Tap (no complaints about Life Tap loss, mind that!) and as such mobility is a big big pain. 1 stack of Backdraft baseline and only 1 instant against a ton of hard-casted spells feels too restrictive and slow.
It is manageable, but I think that Conflagrate needs to lose 2-3 seconds off CD, Chaos Bolt needs to go back to 2.5 seconds cast (or alternatively, consider 1.5 sec cast Incinerate to spice things up) and Backdraft needs to be 2 stacks baseline, so that the rotation won't feel this extremely slow, as it is in Beta.