That's what I want but blizzards in love with this huge titan forging upgrade thing being exciting kek. I'd also like for craft-ables with month long recipes grinds to comeback to help people who get fucked over. We need aoe, single target, and movement based sets. They can make gearing easier but tune fights and gear around more than one set, If that makes sense. It would offset the increased drop chances.
An example is the eye command dope as shit on non movement fights but it blows ass on fights where you have a whole lot down time on a boss or one that heavily favors ranged.
Ill add one more suggestion each time you upgrade you gear the overall materials needed go up. Upgrading a 915 piece to 985 would take a massive amount of resources but 960-985 not so much.
Last edited by Varvara Spiros Gelashvili; 2018-05-26 at 02:36 PM.
Violence Jack Respects Women!
I would honestly have it removed completely. It's just a stupid RNG fest and for some reason only serves as the only way to get upgrades for people doing M+. The higher the key the better the gear you should get. Anyone wanting to progress their character is best off running +15s for efficiency at the moment.
Why yes, your anecdotal experience was the only relevant one.
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Im a casual. Have been formthe entirrety of WoW. I hate TF/WF. I LIKED being able to look through loot of content i could realistically complete, plan out my available BiS, and then complete that list.
Trust me, not all casuals like TF/WF.
Just remove this horrible implementation upon the game ENTIRELY.
It does nothing for the game but further devalue one's play, time invested and hard work rendered by spoonfeeding those who put forth less the same or better rewards for hardly near the same amount of time, effort and practice that these players have offered up of their own to have, and to truly earn and deserve the rewards they get the benefits of.
Make WoW Great Again.
Last edited by Vx-Odessa-xV; 2018-05-27 at 03:05 AM.
My value as a player is determined by the measure of the things I have accomplished, and nothing I set myself to is capable of being reached alone.
Hard to reach these things and feats when the playerbase has fallen so far and dissolved away that what remains, staring us in the face is only those with their hands laid out, waiting to be handed their next demand.
Last edited by omeomorfismo; 2018-05-27 at 09:29 AM.
Cap it to difficulty, or cap it to +5 like it was in MoP.
The fact I have had 950 normal and 980 heroic drops are stupid, in no way should heroic gear ever be available at a higher iLvl than mythic.
Titanforging is completely harmless. If they want to nerf it, nerf it, but I'd rather it stay due to giving more surprise to loot. Being able to see exactly what every boss drops right in the dungeon journal kind of removed the magic of that.
Plus it has clearly given people reason to farm older content, always a plus.
It does not somehow damage the prestige of getting that high level gear from upper tier raiding since they have the same rates of titanforging as everyone else, and titanforging is random and rare enough to not be a sustainable replacement to actually getting gud.
Titanforging should be removed.
But if it's to remain it should have no cap, so it actually does what it's designed to do.
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Titanforging is extremely demotivating. It means you will never be done gearing up, it is impossible. Which means there's no point to even trying. So just give up.
It's also extremely demotivating to see e.g. someone who just leveled up do a world quest and random themselves into an item better than something you could ever possibly hope to realistically get almost no matter how much effort you put into it. But you'll try anyway, also making it extremely exhausting since this means you never run out of content to do.
This, no joke, caused two of my friends - who were very focused on progressing their characters as one of their main goals - to stop playing the game.
"Quack, quack, Mr. Bond."
Tfw no "remove titanforging" poll option.
Honestly, I liked the start of WoD more where gear randomly came with very minor upgrades that didn't break the game nor would have you seriously go out of your way to farm (with the exception of multistrike) like speed and leech. I still use so much HC gear in Mythic prog because I'd need a massive mythic titanforge proc on newer drops to ever replace it.
RIP ArenaJunkies
Personally I want to see it gone all together. However, if forced to pick something it should not be able to exceed the current tier ilvl and there should be a max cap on how many ilvls it can jump. Like an LFR item shouldn't be able to TF to mythic level.
There has to be A CAP and I think either #2 or #3 is most plausible.
Titanforge has it's place for Blizzard in making people farm the same shit, it's good for their retention. However, too severe and it starts digging into content and other parts of the game, this is where the cap comes in.
Content drought is a combination of catchup mechanics and no new content.
At level 110 I got a 325 titanforged item on beta. (Keep in mind HEROIC level 120 dungeons drop 325 and mythic drops 340 items) And for comparison mythic argus drops 250 loot.
Pretty insane. That's a +115 item level proc AFTER the stat squish seeing how normal mode bfa dungeons are supposed to drop 210 items.