but this is the problem right here.
that the content is challenging, but the classes arent.
blizzard makes all classes wheelchair accessible, and then makes the content itself be harder
but that's not enjoyable gameplay really I want to enjoy playing my class too not just the game itself.
because if the class is hard it can be fun even when the content is on farm
if it's boring you'Ll want to blow your brains out when everything in the raid is on autopilot.
classes need to get skill expression back even if at the cost of raid difficulty.
Last edited by shaunika123; 2018-05-29 at 11:16 PM.
All in all, this sounds like someone who, at best, glanced over some information about WoW and its upcoming expansion, and is extrapolating everything from there. What kills any and all credibility you could have, though, is this line:
Thanks for admitting you have zero f*cking clue about what you're talking about, since the Azerite system is not spec-specific, like the current artifacts are.
The rest of your post is just basically all misinformation or just outright false information.
Oh yeah, I forgot... You can't argue without resorting to kindergarten level and thus earning a vacation from the forum.
And I distinctly recall the "class design sux this gaem is dumbed down!!"-argument being just as heavily used before WoD as it is now. MoP has only begun being hailed as great as of Legion.
But, what to expect from the kool-aid crowd that latch onto memes to fuel their outrage.
*Looks at logs*
Still is. Where's this idea that there's no difference between good and bad players when similarly geared players on the same boss can have an almost 1 million DPS difference sometimes? Or why some players did the Mage Tower at ilvl 900 and others still get rekt at ilvl 950?
Also, stance dancing? Oh wow, you setup macros at the beginning of the xpack and never changed them afterwards. The skill, it is overwhelming.
Yes, but the artifact is not tied to each spec, unlike current artifact weapons, hence why playing many specs won't be punished as it was in early Legion.
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That's the thing these people fail to understand.
There's nothing supporting their argument in-game. We still only see a small fraction playing classes vs the content at maximum potential. With increased accessibility, came greater responsibility from each individual player.
Before some pvper comes along: Yes yes, we know. We're talking PVE here. But then again, has the amount of Gladiators increased?
Last edited by Queen of Hamsters; 2018-05-29 at 11:22 PM.
not as punished =/= not punished at all
the guy you quoted didnt say you're just as punished as now, he just said it still punishes multispeccing
and it does, just to a less extent.
dont even try to bring up logs, because even now RNG can easily decide between rank1 and top 50 even if you do the exact same thing
I have like 3-4 rank1s on immonar and I still manage to pull barely top 100 performances doing the exact same thing. and sub rogue isnt even that RNG.
and that's a single target boss
on stuff like coven or argus it's way more RNG
Last edited by shaunika123; 2018-05-29 at 11:25 PM.
There is a difference between making things hard, or easier, to making it more streamline.
So, are more people clearing Mythic sooner? This is a real question. I have not followed the raids so I have not idea. If more players are clearing Mythic raids and sooner, then maybe the game is getting easier.
If not, then using the fact there are less buttons to press is not a real measurement of the skills. If that is the case, I would say we all much more dumber and less skillful than 10 years ago since many things in real life are easier too.
Last edited by shaunika123; 2018-05-29 at 11:28 PM.
I'm not talking about rank 1 cheesing which has literally always depended on outside factors like procs, RNG, exact fight time or how the rest of your raid is doing. I'm talking about why I can take most any boss in Antorus and have similarly geared players have a massive DPS difference without counting those who died (which is most of the time a skill issue in its own right). You can explain some of that away by mechanics; getting 5 Embraces on Varimathras will tank your DPS hard if you're melee for instance. But that sure as fuck doesn't explain everything, and it also doesn't explain the Mage Tower point I brought up or why some players can do +25 keys or above while others at similar gear level struggle to do +19-20s.
I'd think that if the skill gaps had been lowered to such an extent, that more people would be able to play at high enough levels to make a splash?
We don't see an increase in players suddenly capable of playing their class vs environment at acceptable levels (forget the top levels), but perhaps it'd be different in PVP with all the utility that's been removed...
No, they are not. Not even with the insane power inflation.
And as a Heroic raider and Mythic tourist, I wouldn't say that things have been made easier. They're about the same as during WoD with some exceptions in either direction. Not that Heroic is some sort of gauge anyway when speaking of the top players.
I'd be interested to know just how many of the people complaining about "dumbing down!" and "reduced skill gaps!!" actually play at the higher levels in PVE though.
But, one can almost certainly dismiss anyone trying to argue this topic but only ever referring to "numbers of buttons". Even playing my class, I keep track of a number of abilities, procs, timings along with using 7-8 buttons in rotation for damage + 6 utility buttons.
And my spec is memed as one of those "3-button specs".
Last edited by Queen of Hamsters; 2018-05-29 at 11:40 PM.
not sure i see what you're talking about
-boss mechanics are either top or tied for the top in terms of complexity and there's no such a thing as a 1 button spam like in the past (lock spamming shadow bolt, mage spamming frostbolt etc)
-a number of pruned abilities are returning
-the idea that they can go on adding new skills in every xpac is funny to say the least, you do remember that we're heading into 8.0 soon right? how many skills and talent rows would we get if we continued adding stuff without ever pruning anything? and how would the gameplay look like?
frost mage opener: prepot/trinket etc, cast RoP: Ice Blast, Ice Nova, Ice Storm, Ice Ball, Ice Shard, Ice Bolt proceed to current rotation till all that recharge?... please you can add stuff for 2 or 3 xpacs after that things get weird and you need to keep the skill number realistic, ability bloat is a mistake for many reasons, skills should exist only if they add something meaningful to the class and not just for the sake of adding them, for instance if Rune of Power gets removed it would be an example of good pruning just like that stupid prism got removed
so far BfA seems like an effort to combine the best elements of past xpacs with the best elements of Legion (which was a phenomenal xpac for PvE) while this time throwing PvPers a bone, there's every reason to be optimistic, if not maybe you're in the wrong game but there's no better MMO out there so wrong genre i guess?...
Last edited by Cyanu; 2018-05-29 at 11:39 PM.
Long gone are the days of theroycrafting, min & maxing and hybrid builds, the glory days of WoW.