OP is either completely clueless on how to tank or he's lying to get a reaction. I've not had to use CC a single time in all the mythic dungeons I've done during the beta. Anyone who has played the beta would tell you the same, I hate to refer to youtubers but Preach made a video on the subject like yesterday, I suggest everyone whos interrested go check it out. Preach isn't always the best source of information, but he's for sure better than random nobodies on a forum.
I've litterally only experience issues with threat during mass pulls if I decied to single-target something the tank didn't hit yet. In every other scenario you don't even notice the changes at all. These changes has been on the beta for weeks, but nobody noticed until recently, why do you think that is?
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Didn't you say the same for Legion? How'd that prediction go?
Last edited by Siglius; 2018-06-01 at 09:36 PM.
Learn to play? There's even built-in Omen now, LoL. Overcasualization, indeed.
5 GCDs to build threat?... i highly doubt that, tanks should still generate ~4 times their damage as aggro, so even if a tank deals only ~30% of the DPS of an actual damage dealer threat shouldn't be a problem, tank DPS is not that low...
ps: i don't see any connection with the title and the content of the post, where is the 'overcasualisation'?
BFA prepatch hits and you watch classes go backwards and then the QQ flows all over the internet. The effort to streamline classes is reaching the limit in BFA, because there are on legendaries or artifacts to cover up the pruning.
There's probably been too many keystrokes and emotion wasted on this argument. It's clearly in the game but why, well, I don't think Blizzard has exactly said. I'm sure it's intended but is it actually testing a new threat system or are they testing something else--a different version of skittish, as a wild example. Or perhaps some other kind of threat tweak. Maybe they are just playing a "how bad would it be if we..." game.
They should know by now that players don't "get gud" they just give up. See Cataclysm.
I did think it through my friend.
I never praised legion, as the real hardcore shit. Also, as far as I remember the "Epics grow on trees" issue has been around since the WOTLK exp, together with the LFG engine that was then created.
Nowadays in beta gear inflation is exactly the same. Heroic dungeons drop 340 epics in every other boss .
But, what i am clearly saying is that the situation is not getting corrected with that kind of approach. I love the fact that tanks will need to up their game, and that the threat thing is an issue for a more improved gameplay.
On the other hand,getting cockblocked by design, from things like GCDs/aggro, or GCD/Target switch is not an improvement nor a groundbreaking idea. Especially when the only way to avoid it, is by downgrading your play even more and go slow and steady. This is not an improvement. "Slow and steady" is just playing it safe to get the job done love...you are not getting better nor more competitive with that kind of gameplay.
And don't "molten core" me love...Bad design was even then an issue, i did play as frost mage on Ragnaros...if you know what I mean.
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1)Pet battles might be fun to for you m8!!! And they are part of an MMOrpg too.
2) Your 70APM candy is nothing but crap which you can not even back up with data.....cause
well
3)http://www.wowhead.com/news=283908/c...le-for-azeroth. There you can read which abillities are off the 1.5sec GCD rule and be informed before you 70apm anyone else.
Going to completely disagree with you right here. Note that I have no idea if OP is exaggerating as I haven't gotten to experience it, though it looks like neither have you. At no point am I going to complain about threat generation and managing one's threat because I play FFXIV on occasion and that game literally drills it into tanks that they should do an enmity combo and, if possible, ride the line with their dps combo inbetween.
Then there are certain mechanics that dump threat entirely or a WHM is forced to go ham, with ninja being the only misdirect available. In FFXIV they give classes enmity dump tools that you can use appropriately to make things work out.
This is something WoW is severely lacking currently. There's pretty much Hunter for threat management (Misdirect and Feign Death) and Rogue has Vanish; I don't think Warlock has shatter anymore... Invisibility, which for two of the specs has a timer before it takes effect (not to mention its CD is exhorbient for that purpose) That's... pretty much it. So "sit back and chill"; great. That's not particularly engaging-- that's frankly boring. But lets pretend that sit back and chill is viable. Now you're going to have people being even MORE impatient about "undergeared" tanks and wanting to /kick them from this often very toxic community towards pugs.
But the biggest offending "No" from me isn't even the lack of tools for dps/healers to manipulate and play around with threat with. My biggest nope is the amount of specs that are proc based being completely incompatible with sit back and chill. People already find RNG irritating at times. You know what's going to piss them off more? Scoring a proc and not being able to dump it because their tank doesn't have enough threat and watching it fade away. Vanilla/BC didn't have class design rely so much on flashing lights and procs into procs. We've been down that road sort of heavily since Cataclysm. If they really want threat to work out this way then they need to design DPS to be able to conform with it beyond complete lack of engagement.
Ooohh you "Mike"'d me!!!! So sweet of you. Now let's see how many videos of Preach, or any other streamer i can find and rub them in your face, that state the different thing....but i wont. Even Mike speaks clearly about the threat reduction issue on its own. What I am discussing is much closer to what Mafic said. The implications of the new threat system in conjunction with class pruning and gcd restrictions, that make the game feel dumb and slow, not unplayble. Also how mature of you to call me clueless , liar and random nobody m8...while first,you can not even understand what this post is actually talking about and second you can not even site the right sources to back up your shit and namecalling. I m starting to get the feeling that you spend more time on WoW streams than WoW itself.
Sorry, I assumed you knew how to use google. Here's for you: http://www.simulationcraft.org/reports/T21_Raid.html. I told you that rogues get over 70 and as you can see in the graph, Outlaws actually stand at 71APM.
Now, let's take your data (yeah, because some people take the time to check what others give them) and let's see the changes. The Outlaw gets two abilities on GCD, Adrenaline Rush (Full 1.5s GCD) and Bladefury (1s GCD). Let's take a 5 minutes ST fight: you will actually use ONLY two more GCDs in BfA and drop down to 70 APM. During a MT fight of 5 minutes, you will also use Bladefury 12 times at the best, meaning you'll be on GCD for 12 more seconds, dropping down your average APM to 65 (including the Adrenaline rush). Also, keep in mind that this BFA Outlaw APM calculation assumes that the player doesn't use any off GCD ability during the added time so in practice, the real APM might actually be higher.
If you take the slowest spec of the game, Assasssination, and do some maths, you'll see that it is pretty much the same. You'll use two more full GCDs in 5 minutes, making your APM drop from 39 (Legion) to 38 in BfA.
So are the fights slower? Yes. Are they much slower? No. Some classes get hit a little harder like the fury but things got fixed in the past two weeks and the GCD of Recklessness has been compensated with overall higher APM. For most of the classes, you'll mainly be using one less skill every minute. And in your case, based on your story, you definitely need that GCD to take the time to think about how to dps intelligently. Use that short time to think and figure out how not to wait 5/6 sec at the start of a fight because of threat. You're welcome and good luck
Last edited by Loeko; 2018-06-02 at 07:45 AM.
DPS having to manage their threat a bit is not a more casual style of play. As for things being a bit slower, it may bother you. It doesn't bother me so much and probably many other players who aren't fond of twitch mechanics. To each his own though. I don't mind an extra GCD now and then to move a little bit or to think ahead just a little.
EDIT: I do agree with Reivur that specs that are heavily proc based are going to have it harder than others. It's a good point.
Last edited by MoanaLisa; 2018-06-02 at 07:51 AM.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
So the problem is that you need to wait a few seconds and can't use all your CDs straight away? Okay.
In Vanilla, ALL abilities were on the GCD.
Oh noooooo I have to think about what I'm doing in dungeons now instead of mash everything until it dies over and over as fast as I can!!!!
this change finally bring back the true role of tanks, generate threat to keep the mob away from the groups also if a tanks don't manage it's cooldown properly the risk for the healer to steal aggro with a big healing spell is real that put both dps and healer in need to rise their skill level.
hopefully this is the first step into the direction of bringing back the combat/stat system that was directly derived from rpg games more than the fire and forget way we had till legion.
Not enough content? Change you dislike?
Unsub or sub later. Give Blizzard feedback, "vote" with money.
Give feedback through official channels → quit paying.
These things are being done to hold onto the "people" who buy into the classic server lie
Wrath baby and proud of it