Last edited by nocturnus; 2018-06-15 at 08:43 PM.
no it so isnt the same are you insane?
with no legendaries and tier sets holding like half your items down there's nothing stopping mythic+ to give good rewards to basically any slot.
add to that that raids are now personal loot so split raids are way less lucrative and you can easily see how spamming m+ would be better unless you're completely delusional
Last edited by shaunika123; 2018-06-15 at 08:46 PM.
So in short, some people are upset that an extra opportunity to get gear takes a bit more work so they want to kill the incentive for everyone, despite the vast majority of players enjoying mythic+ in Legion?
Yeah, I think it's safe to ignore this opinion.
Yes, that's why Method spent every waking hour since Antorus was released running M+, because a deluge of random, mostly garbage 940-950 pieces is just what a Mythic raider needs!
Or maybe not. It's not a problem right now at all, it won't be one in BfA. Ya'll are making an issue of a non-issue. It's OK for content out of raids to drop decent shit, and you're not ''forced'' to run it unless your guild is at the frontpage of Wowprogress.
no, but based on what content I completed and how I completed it I'm better than 99% of players
which means statistically I'M likely better than you.
https://www.warcraftlogs.com/charact...agnaros/shauni
but hey, here enjoy.
even if i'M not better than you this proves i'M good so there's that.
Last edited by shaunika123; 2018-06-15 at 10:46 PM.
Oh they do, they'll pop on do it and logoff lol, you can see when in the guild news rewards.
There is no "feel forced", I defined what forced means.
Want to stay alive? You're forced to eat + drink
Want a lot of money? You're forced to work (how much is irrelevant)
Want to progress your character as much as possible? You're forced to do what Blizz implements
Want all the battle pets? Buy'em but eventually you'll be forced to pet battle
My Collection
- Bring back my damn zoom distance/MoP Portals - I read OP minimum, 1st page maximum-make wow alt friendly again -Please post constructively(topkek) -Kill myself
They spent every waking hour split running heroic Antorus on 7 alts, but remember that was in the world where master looter funneling existed and tier set bonuses existed. I'm predicting the appeal of m+ over split running hc raid will rise when those 2 factors are removed.
I feel kinda sad for the situation where you are forced (by the guild? inner conscience?) to do all the nolife farm... While I know there are guilds where "weekly chest and done" is completely accepted and they're around your progress level or only barely after.
Yes, the TOV / NH AP farm was atrocious, but halfway during Legion it was nerfed to manageable requirements and m+ was nerfed to emphasize weekly chest over endless spam and I would absolutely expect that is the version Blizz is gonna stick to for BFA as their reward model.
Also WOD model was great for lazy people (including myself), but realistically they will never repeat it, because the expansion was a flop. We should always be prepared some amount of dailies / rep grinds / dungeons / etc. will be "required", that's how the game functioned forever, the question is just the scale of it. Personally I'd take "forced" weekly m+ over being "forced" to run daily heroic and lfr forever, which was the case in some past expansions.
The only worry I have about the reward structure going forward is how obsolete is gonna be heroic raiding in the face of no tiers / no masterloot and m+ dropping same ilvl (and not 5 less like now), m+ is gonna completely replace it unless raid drops OP trinkets or something.
If your guild split run hc, expect to farm m+ instead. But if your guild didn't split run hc, then I guess they didn't care as much for people to be geared by the end of week 1, as organizing split runs was the biggest contributor in Legion in how quickly the raid team geared up.
Can't read Hungarian so can't decipher if your guild split ran or not.
If the same amount of people spam M+ as those that split run, it is fair to say the problem is not major as very few even among Mythic raiders split run (By that I mean do much than the usual Heroic run or two on release week).
Ultimately this is not a big problem, and Blizzard shouldn't change the game for the sake of the 1% of the 1% that are actually ''forced'' to chase gear that way. And hey, in this situation personally I'd rather do M+ than run Heroic like 6 or 7 times in a row.
Legion and BfA are inherently different, specifically Antorus. In Antorus we have so many slots that are taken by certain items (tiers, legendaries, trinkets, weapons) that cut down the possible loots from M+, this won't be the case in BfA. Top end raiders will use all of the time they can in the instance as long as they don't run into gear checks that they can't handle with their current gear, however if they can't raid due to breaks (grocery shops, cooking etc.) some raiders do take advantage of that and try to get more gear.
Infinite loot is always a problem and it can easily be solved by a lockout system. It doesn't make or break the game, just balance it. You can still run M+ as many times as you want, you won't just get loot more than once per instance, and even that can be arranged so that you can decide which run you want the loot from.
People will be "forced" to do shit as long as rewards are anywhere close to equal and theres no problem with that. It really is just the infinite farming that is the problem.
Do you know how many weekly chests I have opened during legion and how many were upgrades? Lol
This is where I hope Blizz improves, as "required" gear is not really fun in any content. While tier gear is gone, Azerite gear has replaced it to some degree. If Blizz doesn't make raid and mythic+ Azerite gear both desirable, I'd consider it a failure. Same can be extended to trinkets. If there is to be truly choice in running content, it shouldn't be an illusion where one content always provides the better gear (ilvl aside). I've lost a little faith in their ability to balance such things, as we had weapon relics in Legion where traits >>>>>>>> ilvl for some specs (such as traits being worth 40-60 ilvls on the relic), and Azerite gear has the same potential if done poorly. Even on the beta, I've run across some traits where I couldn't upgrade the piece because the traits were too good on the lower ilvl.
“Society is endangered not by the great profligacy of a few, but by the laxity of morals amongst all.”
“It's not an endlessly expanding list of rights — the 'right' to education, the 'right' to health care, the 'right' to food and housing. That's not freedom, that's dependency. Those aren't rights, those are the rations of slavery — hay and a barn for human cattle.”
― Alexis de Tocqueville
How dare you bring up logic in my subjectively opinionated thread!? /s
Seriously OP, give this to people who actually like dungeons. Yes, you are forced by design to do this content to get good loot, but then again so are M+ players. It's good that dungeons actually are content again, don't take this away.
Me: Screw it, this week I'm not going to waste my time and gold on anything besides that 12 I did for the Leather Working quest, not like I ever get an upgrade...
(item that would have actually been an upgrade shows up in chest)
LOL, I feel your pain.
I really just don't care anymore. There's not much in a M+ I cant get with a better chance of actually getting equal to in a raid without having to memorize a bunch of 1 shot mechanics.