I think they had a good one in MoP, that was responsible for actually making Shaman playable but I guess he got fired soon after.
Legion classes were outright broken without leggys and artifact. Do you look at your talent tree these days? How many choices do you have there?
In BfA the classes are baseline fixed. The talent trees are fixed. They aren't outright broken, and that is why they are better. Baseline they are better, talent wise they are better. Sure, i wish they didn't outright remove the artifact ability on some specs. But for the most part, they are in a good place. You no longer depend on getting X ranks and legendaries for your spec to be viable.
Like, what you are saying that they are the same minus artifact, just tells me you haven't been looking at the changes to the baseline and talent abilities.
As for the 2 months, stop worrying so much. You are impatient. The expansion has been feature complete for several weeks. They are only now doing the balance changes and that is where the new Azerite bonuses will come in. Stop worrying so much. Even if you were right, they wouldn't listen at this point. Wait for the bonuses to come out and if they aren't good, let them know. No point stressing over what we don't know yet. Live life.
Last edited by mmoc80be7224cc; 2018-06-17 at 08:07 AM.
You don't know that we have choices in BfA talents either until tuning is done. And so far what they've done for most specs is just delete a few talents to make room for legendaries/artifact traits to become talents. And it's not feature complete if there's still a huge part of a central system missing(also being feature complete for "weeks" when the beta, which is supposed to be feature complete, has been out for months is hardly something to celebrate)
And I'd take a spec that depends on a legendary to be "complete" over the BfA ones that just aren't complete.
Last edited by Tradu; 2018-06-17 at 08:09 AM.
you make it seem like crit is something that HAS to be the mainstat for demon hunters. so what if it doesn't need crit anymore. it seems to me that was a calculated decision. if demon hunter in bfa scales more with haste and mastery what's the problem? having a different stat priority doesn't suddenly mean the spec doesn't work.
Some specs (mostly ones that were shit in Legion) are feels much better now. But it doesn't mean they good. Overall Class Design is much worse than what we had in MoP or even in WoD. Expect next WoD but with content and bad gameplay. Because class gameplay is a core of gameplay.
That's not my concern, but thanks for speaking for me.
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WoD after the crunch and prune in beta was pretty much similar in terms of people bitching. We still don't know if raid Azerite gear will have any better or unique talents/traits. I also believe this was done so they could add stuff as the game moves forward, sort of like a soft reboot of you will.
Do you even understand what you just said? You said the classes feel a bit basic, but it's cool as long as they have interesting sets/talents on that azerite gear - but then in the next sentence say they won't rely on the extra system to function like they did in Legion. WHAT?
So does it actually matter or not if they have good sets/talents on the azerite gear? If it does, then they're relying on that system to function properly as a class JUST AS MUCH as classes in Legions relied on artifacts - secondly, dude, azerite traits are nothing more than passives and I'll be hardpressed for you to find an example of something other than a passive damage proc or something simillar on the azerite gear. Wow, so some people can't press any buttons aside from four or play the game much beyond an immediately-repeating loop of three animations spammed inbetween 1.5s long GCD's, but those four buttons sure produce some nice numbers in the 1,000's.
3 or 4 buttons always been in the main rotation for every spec? MoP and every expansion prior to that is calling you when some classes had huge toolkits to work with - there's a reason the pruning happened, dude, do you think it just happened just because or something? It happened due to TOO MANY BUTTONS, but no, there's always been only 3 or 4 buttons in the main rotation. Of course.
Where do you even acquire your thoughts?
Well the difference to WoD is - afaik - that most specs felt really good. And most specs were still quite enticing. The pruning in WoD was significant but not as bad as the pruning in BfA is now because we lose so much Legion stuff next to baseline things. Even after pruning specs in WoD felt somehow good (Shadow Priest and Mistweaver Monk especially, great specs back then) - something which is not the case for BfA as of now.
MAGA - Make Alliance Great Again
So someone who presumably plays the class says the class is bad and your main argument is "they're still very viable"....ok, and? Then why is it shamans are complaining left & right? 8.0 PTR forums, shaman forums, feedback forums, shamans don't look happy, my guy.
WHY do you think this is?
It is very subjective and objective when it comes to class design.
I know people that did not care for the artifact talents for Sub and Outlaw Rogues. Outlaw Rogues main cool down Curse of Dreadblades literally caused a loss of HP for every finisher. Sub has literally a fancier version of Shiv as an active artifact trait. I do not think Sub or Outlaw Rogues are going to miss those that much into BFA.
So some people will like BFA class design over Legion. However, what is the net gain going from Legion to BFA? Right now it isn't looking good to be honest.
What I wouldnt do to go back to AT LEAST WoD rogue. They killed the class in Legion for me.
I would already be happy if the current team would stop putting my base toolkit in the damn talent tree. If I actually had some of these abilities baseline again, especially the situational ones, classes would feel way better. That I have to skill basic stuff to get a decent AoE, actually interact with my mastery or spice up my 2 button rotation is just terrible.