Originally Posted by
kihaji
The success of WoW when it first came out was due to a number of things, that no matter how hard you code, will never be captured.
1 - It was a world people knew. With Warcraft RTS games being huge, people knew the basic lore and characters of the game, that made it approachable.
2 - It was casual. Compared to the other big name established MMO's at the time (Everquest and Dark Ages of Camelot), WoW was infinitely more casual. Instancing, no corpse loss, ghost corpse runs instead of naked, and extremely simple classes and mechanics (read no Enchanters or Bard type chars, you want pain, try 4 twisting for hours). Those are just a few of the things that made it again, very approachable.
3 - It looked better than everything else visually. EQ and DAOC were, and are fugly, period. WoW had the typical polish you expect from a Blizzard game.
4 - It was story and quest driven. Most the MMO's before WoW were very "open world grindfests". You would sit in one spot and just kill over and over and over, and there really wasn't an alternative.
5 - You controlled the level of your interaction. With instancing, you didn't have to compete with other groups or guilds for a kill, and if someone was trolling you, you removed them from your group or went to another instance and they couldn't follow. Not so in EQ or DAOC.
6 - People were on Tigole (Jeff Kaplan) and Furor (Alex Afrasiabi) nuts. Two of the most vocal and visible EQ guild leaders who bashed everything wrong with EQ, and to be fair there was a lot wrong. They were hired on by Blizzard (Thanks to Rob Pardo, Tigoles guilds old GM). But, by the time WoW was announced, Tigole, Furor, and the firing of Brad McQuaid had everyone pretty sour on Sony and EQ.
7 - Which leads me to my last big thing, It wasn't Everquest. By the time WoW came out, people wanted to play anything that wasn't run by Sony. Everquest 2 came out a few months before WoW and had a much more traditional RPG set of mechanics, but it was run by Sony, had EQ style, but updated graphics.