Originally Posted by
Charge me Doctor
Zero (one, arguably) on my fire mage.
15:
Firestarter - decent for opening, but in both raids and dungeons its window of opportunity is very small, due to... you know, everyone popping their coolies and taking these 10% away in a matter of seconds, dungeon mobs not having much HP. It's kinda good when leveling, because you can guarantee yourself at least 1 pyro per fireblast on every mob.
Pyromaniac - breaks the flow completely, makes you munch heating up procs, not worth picking at all. Why it even exists?
Searing Touch - execute talent that grants me undoubtedly best mobility (remember lightningbolt-on-the-move elemental shamans? Or MoP scorch magi? Yeah, that kind) and damage output (you generate hot streaks almost for free and all the time, while keeping damage of your "new" execute filler on par with "old" one, 44% vs 59% SP, for remaining 30% of the fight, compared to firestarter - only first 10%, you crit only with your main damage ability and filler (which you don't even use during opening, because you have combustion up, your crit is 100% anyways and you don't use fireball))
30:
Blazing soul - with loss of blink-heal and blizzard realizing how broken (aka - not working) previous iteration of this talent was, new iteration is just poor mans version of artifact perk we used to have (you know, that actually healed us, instead of giving a negligible shield with 10% physical damage reduction). I would say it's an obvious choice for solo content when you have to face tank something, because magi, once again, have no access to any heal.
Shimmer - two blinks instead of one, usable while casting your 6 seconds pyroblast, doesn't proc and isn't affected by GCD, IMO blizzards attempt at boil the frog and remove blinking stuns and it worked so well. Haven't seen a mage not using shimmer during whole legion.
Blast wave - yay pvp talent, why is it even here? Isn't there a pvp talent tree? Fucking fireball worth of AoE damage with a weak knockback and slow (to be fair, it could be used in M+, but i don't see how giving up on shimmer and, basically, being immune to anything thrown on the ground is worth it.
45:
Incanter's Flow - boring passive talent for movement-heavy fights, provides less damage than "proper" talent of this tier
Mirror Image - fluff talent (tho, with changes to threat it may be useful again? I mean, if you don't want to get mauled by a pack of mobs on pull you kinda have to use it)
Rune of Power - big damage talent, not picking this hurts your overall damage
60:
Flame on - a talent that allows you to throw more pyroblasts in the long run
Alexstrasza's Fury - makes DB into a good damaging ability for mythic dungeons, deals about 20% more damage than a single phoenix flame
Phoenix Flames - again, if you don't want your fire mage to be bland you have to pick this talent. A bursty option for AoE (whooping 90 seconds recharge time on all 3 stacks, a reminder - we lost an artifact trait that used to reset charges of PF when fools burned) AND an ability to generate more pyroblasts during combustion (120 seconds CD, lines up almost perfectly, leaving you with spare charge to throw at a random pack for lots of yellow numbers on screen)
75:
Frenetic Speed - since blizzard kinda established Searing Touch as our must have talent - missing on extra 30% movement speed is like shooting yourself in the leg.
Ice Ward - I smell PvP. Or extremely unlikely (and unreliable) way to allow tank to kite mobs (because nova will break immediately from DoT effects, like, you know, ignite). Or it's a great talent to kill your wife who plays feral druid and stands in bunch of mobs when tank kites them on necrotic week. Just press nova, ice ward, nova again and mobs melee her to death because they can't reach top-on-the-aggro-list person and look for next on aggro table who is reachable. Fun times. Much pain.
Ring of Frost - I smell PvP. Breaks on damage, can't imagine a situation where it's even usable.
90:
Flame Patch - a "flamestrike has better priority now and remember guys when it was worth hardcasting flamestrike in m+? Hilarious, right?"
Conflagration - a passive talent
Living Bomb - an active talent
Fully depends on how blizzard will tune these talents damage, all of them are AoE options
100:
Kindling - good talent that may or may not reduce combustion cooldown to line up perfectly with PF recharge for sick AoE and lots of pyroblasts.
Pyroclasm - must have talent, used to be a legendary. Even better than used to be, because you can delay using it, instead of being afraid to munch it in a situation "oh shit i have 7 seconds of combustion left and can squeeze in one hardcast pyro, but my RoP expires in 3 seconds and i won't make it, i need a new one, but when i apply new one i'll stuck with just 2 seconds of combustion and won't be able to hardcast pyro, so i'll keep throwing instants and cry seeing the buff reset to 15 seconds each time i consume hot streak"
Meteor - irrelevant because of other options
There is no much of a choice here, you basically have an option to create a legion fire mage, or stay with boring version of legion fire mage with less control over pyroblast generation and buttons to press.
It's not like a spec is unplayable, it's just... the same as legion. Except less. I personally expected a least some changes.