Originally Posted by
MasterHamster
BFA seems to fail to hype people up in part because it actually just feels like Legion with new paint. It's the same exact deal, and we'll see another period where no content is even remotely close to challenging unless you choose to go for the higher difficulty levels in a premade group or raid. New zones and questlines you'll just plow through as usual, never remotely close to dying at any point, you'll run dungeons and whatever at maxlevel for 2 afternoons and you'll be geared up and ready to raid, and once more all world content and queued content is insultingly easy to you, always making sure that players succeeding in reaching their current goal is far, far more important than to put them in a world that requires them to play properly, be a bit careful, not play too recklessly.
Because we've hit the point where failing at something outside of endgame, premade group content is considered an "annoying inconvenience", in a freaking MMORPG (MMO-ARPG is more apt at this point). If you want to face some sort of danger and challenge, there's high level mythic, heroic/mythic raids, and other premade group content! But everything else remains a bucketlist of guaranteed-success tasks that requires zero focus from you as a player. Leveling, braindead. Solo World content, braindead. World bosses, braindead zergs. Dungeons, braindead until you go mythic+. Island Expeditions, probably braindead.
As if the "base" content has to hold your hand at all times and apologize if you ever actually fail at something.
I am a casual pleb, I don't raid, I don't enjoy high M+ where the true challenge is the timer and not the enemies themselves, with bosses often dying faster than trash does. So BFA presents what Legion ultimately did, a few new zones with new stories but you're only there for the story and leveling up, because you're killing the questlines big bads without a seconds thought. It's mindnumbing. And you hit max-level where you'll have a couple of weeks of new and fresh content but none of it actually feels like something to overcome through basic strategy, trying again and improving. Or heaven forbid, come back later because you didn't have gear that was good enough the first time.
Imagine that ey? Imagine going into a new dungeon that was on a slightly different difficulty scale and you can't beat it in 20 minutes mindlessly AoEing trash and tunneling down bosses in 25 seconds flat, but you actually need better gear (and proper strategy and communication) to succeed? Preposterous! Artificial prolonging of content yada yada.
Add to that, that we're not even getting a new talent row, there's no real indication that Blizzard actually has noticed that braindead difficulty mode on all non-premade content is hurting the enjoyment of the game, and not revisiting some of the, admittedly, archaic designs of what used to keep MMORPGs going where people would play for hours and hours per day and still never really reaching a point where they feel like they're "done". Because being "done" isn't actually something to strive for in a freaking (would be) MMORPG. There should always be somewhat difficult content available even as a solo or LFD queue player where you actually have to keep oxygen flowing to your brain in order to be able to succeed. That is something Blizzard has apparently abandoned altogether.
So no, BFA doesn't manage to hype (me) up because I've played Legion, and I know what BFA will be like about 2 weeks after release. Then you add some Timeless isle/raid size patches that as usual makes nearly all previous content irrelevant, and we're just playing Legion again but with less green and less demons. BFA is an even more streamlined version of Legion, and that sure doesn't bode well for the game's longevity.