Have you experienced tanks losing aggro in beta? I would have imagined that this change was intended purely to give tanks another layer of engaging gameplay outside of just watching their HP and reacting with defensives and taunting at X stacks in raid settings.
Tank: Kill Skull first every time
DPS: *in unison* YES TANK-SAMA
Healer: Tank-Sama soooo dreamy...
I Should add this is how you solve the Tank Threat Nerf in M+. Tell your DPS to focus one target down while you build AOE Threat on the other mobs.
Last edited by SinR; 2018-06-21 at 02:13 PM. Reason: Tank: Kill Skull first every time DPS: *in unison* YES TANK-SAMA Healer: Tank-Sama soooo dreamy... I Should add this is how
We're all newbs, some are just more newbier than others.
Just a burned out hardcore raider turned casual.
I'm tired. So very tired. Can I just lay my head on your lap and fall asleep?
#TeamFuckEverything
You dunno blizzard or how things work then...
e I get it. As a fan it can be frustrating to see the mountain of changes, you don't have a chance to fully comprehend before you experience it yourself, coming with each expansion. It's scary and exciting at the same time. It'll keep you on your toes and ask you to adapt or you'll be longing for better times in the past. Look for the positives and you can usually find them but look for the negatives and they'll be all you see. Just treat others like you want to be treated and you'll be fine. Changes to the game are always done to improve it and further enrich the developers. Know when to quit before you drive yourself nuts.
Last edited by Tiwack; 2018-06-21 at 02:21 PM.
If you knew the candle was fire then the meal was cooked a long time ago.
Make sure you always have hunter and rogue in your group . bring class not player ^^
To prevent the "hit everything once then just kite it" fiesta in m+ and the invitational, and to force gearing up tanks as a priority for raids (otherwise you'd force tanks to trade away all their gear and set loot specs to dps for weapons and trinkets).
Same reason they made armor DR scale with mobs. They want to force guilds to keep gear on tanks.
I don't want solutions. I want to be mad. - PoorlyDrawnlines
I personally welcome the change, brings back more skill to tanking, and other classes paying attention to threat, maybe less zergness.
Its not that big of a deal. For about 90% of the player base that manages to do about 40% of what a class can output at best they will hardly notice. The 1% at the top wont be able to cheese the whole instance with kite tanking. That leaves about 9% of players that just have to count to 2 or 3 before they unload and pick the right targets instead of just mindless attack what I want because I am pro mentality.
#MadeUp#s4Examples
Proud far-left Democratic Socialist
Conservatism is a plague on society.
And whats bad about that? Eventually people will start to communicate and do whatever needs to progress further or will stuck with wiping, only positive changes here.
There should be no tolerance to random noobs who cant put the shit together, and wow never should cater to the lowest nominee from the start.
If you actually played beta you'd know that as a melee dps, this makes a major difference. I've never gained threat as hard on beta as I have for the last 3 expansions and all it takes is one fel barrage, regardless if I waited or not, either all my tanks were bad or waiting 3-5 seconds before going in was just not enough, the result is the same - it makes a difference.
M+ should not be puggable in the first place
It's not bad at all if, as I said, you have a dedicated group of 4 skilled friends at your beck and call to come run m+ with you whenever you want. But for the other 99% of us who have to rely on the group finder, it's horrible, because no matter how skilled you are, you can't fix other people's stupid
Proud far-left Democratic Socialist
Conservatism is a plague on society.
Bad argument, sorry.
Firstly high end M+ should not be designed to molly-coddle pugs. It's intented to be challenging content appropriate for organised groups who work at it over a period of time.
Secondly, people will adapt. When every tank is struggling to hold aggro against an idiot dps, groups will pretty quickly learn where the blame lies.
It's to curb high end m+ strategies and everyone and their grandmother is already seeing the obvious effects it will have on the lower end of the spectrum which makes up the overwhelming majority of players. We have a 38 page thread that explored all of that already. We will most likely see some bandaid fix to tanks in lfg and lfr. That they will sabotage their own new favorite feature - (lower) m+ - is something they probably haven't realized yet.