overpowered consumables are the worst idea ever when it comes to pvp.
overpowered consumables are the worst idea ever when it comes to pvp.
I think that was a joke, he's just famous PvPer from MMO-Champ that makes a few threads about PvP weekly.
I'm not saying that he's wrong/stupid, I actually think that he wants something good for PvP, which is completely acceptable by me(I like PvP also).
The World Best PvPer ... Hahahahaha.
I have to agree with some of the things (not really "in the know" when it comes to PVP anymore as I don't PVP like I used to back in Vanilla ( First to Rank 13 on my Server back in the day!)), specially the Bounty system.
I've always mentioned it'd be interesting to have it added to the game, however, the current implementation is lacking anything meaningful to make it interesting.
There are no actual rewards from it, and in a game that is so reward-driven like WoW, that will put off a lot of people.
Something that just came to mind while typing this. Maybe add an elite Mob that PVP flagged players can loot for very tiny rewards but Bounty-marked players would get full Rewards from the enemy?
This will make PVP in a zone dynamic (As the mob could spawn anywhere), generate conflict (multiply Bounty-marked players in the same area) and lastly, a reward at the end.
The rewards or what that would entail is a different discussion in itself entirely. But yeah.
Last edited by MauroDiogo; 2018-06-23 at 12:16 PM.
Siege War. They could implement some objectives in parts of the maps (like the RvR lakes in Warhammer Online).
I don't see how that saltwater potion thing would help underpowered classes in any way considering OP classes can use them too.... And in fact they'd actually just make the OP classes even more OP in comparison to underpowered classes beacuse a 30% increase on top of 2million is more than a 30% increase on top of 1.5million (example numbers).
Open world PvP will never truly work, simply because there is no balance and no structure. World PvP by and large is defined precisely by how unfair it is - you get ganked unawares, you get farmed by groups, you get cheesed by some world mechanic, whatever. A minority of it is fair and balanced PvP, because why would anyone do that if they could stack the advantage in their favor instead.
The only way world PvP would work was if all the participants were willing and alert at all times, essentially turning the world into one big BG. But that's just not reality, because people go into the world to quest, or farm, or whatever, not to seriously PvP.
EDIT: Also a special laugh at the idea that "OP consumables" would make things more fair because it gives underdogs a chance - and it totally would never be abused by certain setups to create even more unfair scenarios. Never. Trust me.
To your points Shadow:
1. The potions will work if they can only be used by the classes that don’t specialize in their effect. So only tanks and healers can use the DPS one, DPS can use the heal and tank one, etc. Otherwise an already overpowered class could just pop a saltwater potion and wreck for 12 seconds. With this system you could still have cool moments by tricking people into thinking you’re just a silly little healer then popping it and surprising them on the meters.
2. I would be surprised if this isn’t already planned. I do believe you get a damage and health buff, which essentially transforms you into a elite mob, which is cool. Plus by just having the bounty on your head more players will come to you, and the buff will let you kill more of them, which means more conquest for you. So in effect you DO get more conquest.
When it comes to facilitiating a bounty hunting community, they HAVE to make sure that you do not receive a count towards a bounty on your head for killing a player with a bounty. In addition, they need to make the reward for killing bounty-marked players better than normal players, or give a unique “mark” of some kind that can be turned in for cool good guy rewards.
3. My idea still stands from one of your older threads: we need two factions, one for assassins and one for bounty hunters. They don’t even need to be very complex, but that constant progression they could provide could be really cool.
Plus, my idea of having the assassin faction only be accessable when you actually have the bounty would work so well now. It would mean in order to use the vendors and items you would have to travel by foot/ground mount to the assassin base, therefore leading to these tense moments where hunters try to follow the bounty back to their base and just barely miss/fail. You could even have assassins collect “marks” too, in the form of heads/fingers/ears which they can turn into the base, but if they are killed are all dropped on the corpse, upping the risk reward factor, and providing diminishing returns on staying out and about as an assassin for too long.
Those are really cool ideas
To the rest of the people, i was ofcourse just joking around when i made the thread. No, im not the best in the world i suck
From my experience with the Saltwater Potion, its very rare to see other people use it. Extremely rare.
At least the underdogs will have a fighting chance against people who do not use the potion...
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I was joking around dude. Im not delusional, i know i suck
World pvp is looking great already. The only way they could make it better is if they disable flying once you toggle on war mode. (When it is unlocked)
MMOC and absurd weekend threads, is there a more iconic duo?
Guess Blessonline didn't really make it, uh?