How would that work, it would only turn MM into the same category....
However, I don't think that this is MMs/BMs problem right now. The specs themselves feel bad - in MY opinion.
I do enjoy MM a lot less in BFA than in Legion... by a huge margin, but I was also someone who said that the vulnerability-mechanic was actually adding depth to MM and liked it from day 1. And when Sidewinders became an option instead of being mandatory, MM was at it's best.
But even if I ignore that, what I'm seeing on the screen in BFA while playing it, is so boring. It's a downgrade - it's putting us back a decade from a design perspective imho. The talents are a complete joke - useless +% overalldmg passives all around and even the active talents are not adding *anything* to my gameplay.
Whether I can move or not doesn't matter, the whole thing is lacking.
AiS/MM hunter could deal 5 times more damage than any other spec, it would still be boring to watch and play.
Lets just compare MM with Demo - which for a reason is currently liked by the community, even by other classes. Without talents
MM:
Steady Shot - Generator
AiS - Spender + high dmg ability with CD
AS - Spender - used to not cap out on Focus
RF - High dmg Ability with CD - Generator
That's MM - you already know how to play it with that alone.
Demo:
SB - Generator for Ressource 1
Felhounds - Ressource 1 Spender Dmg Ability (DoT) with CD - Generator for Ressource 2
Ressource 2 - used for high dmg abilities, enables movement, can be stored for future use.
HoG - Ressource 1 Spender Dmg Ability, no CD, usable for movement - Generator for Ressource 2 (souls through imps) and Ressource 3 (imps)- amount of damage and ressource generated depends on amount of ressource 1 spent
Ressource 3 - used for burst, AoE and movement, will decay over time. Will always consume the whole ressource "bar" (imps)
Implosion - will transfer DoT damage into AoE + Burst - loss of overall damage as payment.
Demonbolt - Ressource 2 Spender - better Generator for Ressource 1 - enables movement, ST burst -
Does not only sound as if it has a whole different level of depth to it, but it also plays amazingly well and demands decision making on the fly. Skills interact with each other.