Originally Posted by
Santti
Honestly, I agree with him. It is more interesting, and I have argued this position before. He isn't taking away choices by removing gear swapping. He is adding choices, you muppet. You have to balance between AoE, single target and survivability now. But what gear balance you take with you in this dungeon, with this group, with these affixes and difficulty? The choices are actually meaningful now.
Gear swapping is not good gameplay. It's just hitting a different macro for situation X Y Z. What kind of choices does that promote, when the choice is more often than not, obvious?