Very nice, i cant wait to play classic wow again, brings back the great memories.
Very nice, i cant wait to play classic wow again, brings back the great memories.
Hammer meet nail head. As I have said in previous posts you will likely see sharding in Classic as it will allow them to run high population, high active population servers during the initial launch but after attrition of the launch, people getting bored, people realizing that vanilla is not the game they though it was, etc.... these servers will still have an active enough population. Sharding will handle the 5k per starting zone you will see at launch and not crash everyone's computer, it is not only server side these issue will be resolved but peoples computers handling this influx. If it launches will 5k people per zone no one will do anything and people will quit.
If they do not do sharding and do lower pop servers most of them will end up as deadzones and not have enough of a population to maintain a health raiding guild and then you will be stuck with merged realms or worse forced migrations.
There were LFG addons in true Vanilla, they used the world PVP channels(so you had to be rank 5 to use it) to form groups. There will be again in classic and the efficient people will use it and the people who think it goes against Vanilla's #NoChanges will whine about it.....
Best example is the Battle Royale Genre. It is a cycling mess of which one is popular this week. Fortnite, PUBG, Realm Royale or the new one that is released next week. The reason these are popular is that they allow people to play a game for 12-20 minutes and leave. It works in the current consumption model of all media. It is also why Netflix is winning the battle with cable TV. you can watch stuff when you want to for how long you want to.
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I laugh at this as most of the top end guilds had extremely short benches. I know for a fact that Deus Vox had a bench of under 6 players. the guild had 48 people in it. the 3 extras were bot accounts that would yell into the guild when the green dragons or Kazzak spawned.
Vanilla was about raiding or grinding PVP. Everything in the game lead you to raid, the quest at the entrance to BRD to attune you to MC. Look the same thing happened for BWL, they put the quest outside of BRS. Now AQ they got the whole server involved by having farming quests for mats, released repeatable quests for Silithus for BIS trinket and encouraged a server wide war effort against the old god. Next they have a world event for Naxx to get you gear for entering Nax. It was the first gear catchup mechanic they made. Your logic of 1% raided Naxx is flawed because a high % raided MC and BWL. The issue was that in Vanilla people truthfully did not understand the scope of raiding. I know because as we brought recruits into Deus Vox we had to train them on how to raid and that is why a large majority of the player base did not get into Naxx/AQ40(passed twin emps).
You time line is so wrong. Slow leveling in Vanilla is 20 days played and if you are playing that slow you are going to end up with alot of rested XP which inturn speeds up leveling. I leveled fast in over a month and a bit with no knowledge of optimized routes, which quests are time sinks, kept enchanting and tailoring at very close to max, a bunch of other bad decisions(going to BFD when I was a human) and did STV on a PVP server. It was just over 11 days played. At 20 days played that is 480 hours. Even at 10 hours a week you are going to do it in 48 weeks at most and that is 11 months if you do not go over that. End game crafting.......you mean make a crappy epic robe, if you can get the pattern, make an arcanite reaper, if you can get a pattern or have to go into MC to get the patterns from their......people talk like endgame crafting was a huge deal but in reality you got a whole lot of nothing from it.
Last edited by Chaelexi; 2018-07-03 at 06:18 AM.
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Has nothing to do with liking different stuff. Your comment is also neither clever nor original, keep up the shitposting work.
It's very unlikely that the person I commented would find all his plans satisfying, judging by experience he'll get massively bored long before even hitting level cap, simply because WoW is neither new or shiny and his possible adventures will be extremely limited and cheapened by the fact most people would know everything in the game already.
But hey, it's better to waste your time I guess
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what % of the playerbase at end-classic had a level 60 toon?
what % had even set foot in a 40-man raid? in aq40?
I think you are treating a small subset of the customer base as if it were much larger. the genius of classic (vs now at any rate) is that it was intended to provide content for players that might NEVER hit max level - the customer who plays 5 hours a week on average, for example, bumbles around, does leveling bracket bg's, etc.
once again - I know he said 10-20 hours a week so say avg 15, butYou time line is so wrong. Slow leveling in Vanilla is 20 days played and if you are playing that slow you are going to end up with alot of rested XP which inturn speeds up leveling. I leveled fast in over a month and a bit with no knowledge of optimized routes, which quests are time sinks, kept enchanting and tailoring at very close to max, a bunch of other bad decisions(going to BFD when I was a human) and did STV on a PVP server. It was just over 11 days played. At 20 days played that is 480 hours. Even at 10 hours a week you are going to do it in 48 weeks at most and that is 11 months if you do not go over that. End game crafting.......you mean make a crappy epic robe, if you can get the pattern, make an arcanite reaper, if you can get a pattern or have to go into MC to get the patterns from their......people talk like endgame crafting was a huge deal but in reality you got a whole lot of nothing from it.
1) you can actually avoid most of the rested xp bonus if you want to. He didn't clarify this. When I just wanted to level, I intentionally avoided logging in a rested area.
2) what if he likes to do bg's? or instances (terrible xp-hour once the quests are done), or prowl around ganking people or more general world pvp?
my point is, there are folks with zero hurry to get to max and they can take an awful long time to get there despite knowing the game inside-out.
Last edited by Deficineiron; 2018-07-03 at 05:08 PM.
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\Originally Posted by Deficineiron
You're conflating 'how did most players spend their time' vs 'what the intended goal of the overall adventure.' He's not saying most people raided or pvp'd. He's saying that the version of the game we're discussing didn't have anything to do outside of activities meant to progress you towards end game. That:
1. The entire scope of the game was to progress to a point of maximum power so you could defeat the hardest game content.
2. The barrier to entry in that content was so high that it literally prevented most people from even being able to participate, should they have wanted to.
I know, because I remember having 700g and thinking how rich I was on my level 60 war with a 100% speed Frost Wolf. I remember not having the time to sink into pvp progression because of how you would lose honor over time and not be able to keep your current rank if you didn't play often enough. Working full time kinda made that difficult. I also remember not being able to jump into my guilds 40 man group because I was behind on attunements I missed when everyone else was doing them and having zero frost resist gear because I kept giving it away to the tanks and healers after sinking all my time into crafting it.
I was the proud orc blacksmith/engineer, helping everyone else do the thing that I didn't have the raw free time to do. It wasn't a matter of skill or attitude. The game was not designed to be doable without x, y, and z, prerequisites. Which required more knowledge and planning than the average gamer is used to expending in a video game (even back then).
And I think his point is that they will be left behind and not have much of a reason to be playing with others to begin with.Originally Posted by Deficineiron
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so, if i like to level and run instances and go very slow, I will be left behind and not have a reason to be playing with others? blizzard made group content for all levels, not just 60.
as far as the first part, the reason most players never got into naxx or aq40 is because they never hit 60. there is actually a stat bliz gave on this somewhere on % of active accounts with max level character at end-classic. Does anyone remember exactly what it was?
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You shouldn't be left behind, in the manner that there will always be some people in zones, unless you end up on a low pop realms. As long as Blizzard doesn't do a foolish decision such as keeping Vanilla population caps (2500-3500 players), there is a reduced risk of this.
They released that statistic during WotLK, and was the reason they did the Cata revamp. They stated that the majority of players never hit max ( > 50% ), and with their trial system, 70% of the trials never made it past 10. At this same time (11.5M subscribers), more people had quit WoW than were currently players, closer to 2.5x according to interview (approximately 17M people had quit WoW when we were at 11.5M subs)
Authors I have enjoyed enough to mention here: JRR Tolkein, Poul Anderson,Jack Vance, Gene Wolfe, Glen Cook, Brian Stableford, MAR Barker, Larry Niven and Jerry Pournelle, WM Hodgson, Fredrick Brown, Robert SheckleyJohn Steakley, Joe Abercrombie, Robert Silverberg, the norse sagas, CJ Cherryh, PG Wodehouse, Clark Ashton Smith, Alastair Reynolds, Cordwainer Smith, LE Modesitt, L. Sprague de Camp & Fletcher Pratt, Stephen R Donaldon, and Jack L Chalker.
Well this goes back to my earlier point of subscriber numbers not being indicative of anything... except current subscriber count. Trying to read anything else from those metrics is kinda silly. And while the vast majority of the players in Vanilla never made it to the end game content, Vanilla was an entirely different product than any expansion that came afterward. It was released with intention of being a stand alone product with the option for additional content in the future, depending on how well launch went. It's massive success brought unique problems (server issues, client issues, unfinished content being pushed before it's ready, ect), and the devs spent a lot of time the first year just getting Classic to a stable, 'finished' place.Originally Posted by Deficineiron
And then the end game became more about how well you could keep a 40 person raid group together than about how fun the adventure was. A lot of players who were in raid ready guilds ended up quitting over issues. They saw the release of new content before old content was even tuned right as a slight against the player base. If you think todays players whine too much, the first group of players to get to raid content were never happy. Ever. Nothing was developed right. Nothing was tuned right. Fights felt too hard and half the players in a raid were literally just providing buffs or marginal throughput on main class abilities. I never felt more underpowered than I did in classic. From broken rage regeneration mechanics to what felt like a lack of care for the quality of the content, People just weren't happy. It was hard to get raiders, keep raiders, and then TBC comes along to displace all the old raid content completely, making it pointless to even do unless you wanted something for nostalgic reasons.
This fractured the player base into a group that gets upset when the current content rotates, quitting, and then a group that comes with new content, always playing the latest and greatest. Thus, the cycling of subscribers.
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Different strokes for different folks. I’ve even played with a guy who preferred using directional keys to move instead of WASD.
Seems to be a typical fallacy for this community where arbitrary disagreements evolve. I think a true statement is that the game had a lot to it and with so many people playing you could always find someone who shared the same niche enjoyments as you.
Do we have any speed run records from Vanilla, and will we start a new category of speed run records for Classic, or just use the same one as from 2004-2005?
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