With warmode on it took me 7h to level 110-120, that includes playing with 200 ms (US realms) , never seeing the quests before and also without my addons which makes me a bit slower, on live i could probably do it in 5h, the exp nerf is justified if you compare the speed of leveling in previous expansions.
we get it
there are masochists out there who like wasting their time before geting to real game aka endgame.
but most people treat leveling as nothing but usless waste of time. shame blizzard is forcing people into wasting time ;/
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the reason is the 33% nerf with each week.
after 3 months it wont matter only difference will be initial first few weeks
its most likely to prevent mythic raiders from maxing out artifact on week 3
Don't they always do this toward the end of beta testing? Leveling is faster on beta to facilitate testing.
As I said on the front page.
>people complaining about the leveling increases.
You realise this happens in literally every Beta. they purposefully undertune the amount of EXP need to get, watch to see how fast people progress through Zones and quest etc, then tune it accordingly?
It's as if people are surprised about something that has happened 7 times in the last 14 years.
do you even have beta access or do you just start retarded threads out of impulse whenever they increase/decrease a number in the game?
Originally Posted by Blizzard Entertainment
Wasn't a nerf OP ... beta is set up to allow people to test things, so things happen quicker.
Standard practice, happens every expansion.
Challenge Mode : Play WoW like my disability has me play:
You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
Now see how far Brian and John get in WoW.
Last edited by Keren; 2018-07-06 at 07:52 AM.
Wildstar Black Ops - loved by strangers
The 15% they added will wash for me since warmode gives me a 15% boost.
Zandalari are now the right height! https://i.imgur.com/4Tgu3K0.jpg Thank you to everyone that helped make this happen! https://us.battle.net/forums/en/wow/...9447661?page=1
Leveling without warmode was already way too fast, the nerf was expected for a long time. Azerite will just match the grind of AP. You are judging how much negative feedback they receive based on the posts of the minority of players who are on mmoc/reddit/etc. And even then, the azerite grind and what is acceptable is something they determine and not based on the feedback of the azerite system.
Not everything in MMO has to be challenging. Have you been on L2? Its just mindless grind. Glorified Vanilla was not challenging at all prior nax, just extremely time consuming for group forming/grinding items. Same with tbc, you had to grind EVERY FACTION to revered to get into all HC runs, which were challenging at first, but not the for rep. Time investment in MMORPG has been a thing since forever. People who want challenge and not to get bored should play dark souls, but you will get wastly less hours out of it, but you will get challeged. You want blizz to make wow last 2 years and be challenging/action packed all the time? Wrong genre mate... or you want 50 bosses raids to be a thing? Creating content and balancing it within so many other aspects of game/various different classes/specs with some classes having advantages over it is A LOT of work. Such a game would need more than 5 years of developement. Witcher 3 is a materpiece, 2 DLCs gave me 200 hours of pure joy. What is 200 hours for a gamer for 2 years? I can do 200 hours in wow in 3 months. 3 hours a day, 5 days a week is not even that much, or 2.2 hrs every day for 3 months is not even hardcore. How am I supposed to be challenged for a duration of a raid tier if I get cutting edge 3 months into a tier? More bosses/harder tunning? Then some other people will ztart screaming that it has to be nerfed, because my challenge is different to theirs.