I used DH Havoc as main for almost all legion.
I've done a lot of key stones (my best is a 20 in time), raid (HC / MY) and a lot of pvp.
This spec, despite some problems, has amused me a lot.
I was lucky enough to have access to the alpha and then also to the beta.
It is since then (now more than 6 months) that I am trying, what will be the DH Havoc in bfa.
I tried all the possible builds and all the combinations given by the traits of the azerite armor.
If you ask me if I like the new DH, my answer is NO!
I am a supporter of this class, I like the lore, the look, the warglavas are really cool to see and I find the mobility that this class has very amusing.
The fun unfortunately ends here.
Some changes have been made which, in my opinion, have to be done (Passive CS and EB).
But in my opinion one of the biggest problems of DH, that is the way it generates fury (Demon Bite and Demon Blade) already problematic during legion but at least we had some legendary / tier sets that filled the holes but in Bfa losing all that and with the advent of the new GCD I was really puzzled not to see any review of this problem which leaves the DH with a really slow and boring game, even more than legion.
N.B.
why a skill like Hungering Glaive that is just what is missing from the rotation of the havoc continues to remain in the uncategoraized spell?
For those who are not aware:
Hungering Glaive:
(147.42% of Attack power) Chaos damage and weakening them to your Demon Blades / Demon Bite.
For 12 sec, Demon Blades / Demon Bite will generate the maximum amount of Fury and deal 200% increased damage against them.
Maybe in terms of numbers it's a bit OP, but at the mechanical level it's the missing link.
In addition, the AOE sector also seems to me very poor.
See that little bit of cleave we had disappeared into thin air and an AOE that outside of EB and FB (if you chose it) is really low.
Talents like Cycle of Hatrd, fel Mastery, trail of ruin, insatiable hunger etc. that would have been the case to revise as they are currently too weak.
the problem of momentum build!
Many players have enjoyed this build during EN and are excited to see it in BFA many others instead hate it (I'm not a big fan of the momentum, personally I preferred the demonic).
Unfortunately I find the new changes made to the momentum build not very effective due to the different factors:
- 1) Fel Rush 1 sec gcd and VR 0.5 gcd
- 2) the Fel Rush cd does not scale anymore on haste. Since there is no mechanical mechanism that returns a charge or decreases his cd, makes the build blocked.
-3) Applicability, in fact this can be a build that is well suited to low level content but when the difficulty of the encounter increases due to many mechanics to follow this build becomes too punitive and i fear it repeats the same error occurred in legion.
Talents like Demonic and Dark Slash that with the heavy weight of GCD were at least stretched (from 8 sec to 10 sec) to mitigate the problem and make it a little more effective.
I would have expected to see passive as DA and / or FOTS (instead of a trait of the azerite)become basic line skill what the DH really needs as this is a poor class of base-line passive.
Another sore point is the survival of this class that was one of the points that characterized the DH and that was excessively nerf making havoc too weak specially in PvP.
Even the features of the new system (Azerite) have not impressed me and they can not fix a game-play that really needs a boost.
I do not continue otherwise I go too far but I could list many other problems.
In general, some good work has been done on some classes like the new Fury War or the Demo Lock but on some the work done is really very questionable such as Havoc and the Shaman DPS classes this because during the 6 month alpha and beta, all the feedback received (some valid others maybe a little less) were really little considered and choices were made that often are in contrast to what the players preferred, preserving what was wrong (see Momentum for Havoc, build abandoned from the blizz after ToV because ineffective in many situations such as Raid HC / MY and that in BfA has returned overwhelmingly into vogue) and dismantling mechanics instead of being liked and more versatile.
By now we are too close to the launch of the expansion and deep changes to certain specs take time.
Why they were not done before when there was time?
I hope at least that with the 8.1 arrive sensible updates.