mythic + should be fine until certain specs will reach a benchmark where no one will pick them because they cant do aoe, single target and survive encounters but the question is, at what point will the benchmark occur?
mythic + should be fine until certain specs will reach a benchmark where no one will pick them because they cant do aoe, single target and survive encounters but the question is, at what point will the benchmark occur?
Since Raid loot is getting shafted in the form of personal loot players will continue to run mythic + to supplement Raid drops (or lack therof) as well as warmode since justice and valor gear have long been thrown to the wayside.
Players will continue to run m+ as long as it provides solid gear compared to what they have.
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Blizzard doesn't learn from their mistakes my dude. MoP was a great expansion that many saw as "learning from their mistakes of Cataclysm" , and then we got that steamy pile of dog shit known as WoD. Legion has been great, but Blizzard never leaves well enough alone.
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Thank you so much for your diagnosis, Doctor. I had no idea we had an esteemed psychiatrist here on MMOC!
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I'm glad that is the 1 thing you chose out of my entire post that also countered every point you made.
Well played.
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Raid loot is not getting "shafted" for the majority of the playerbase, bad point. Agreed on everything else.
Meh, i'll have tricks for the tank so i can still go mongo.
Now, i think m+ will remain popular, if not more, with the weekly chest rewarding a piece of heroic/mythic raiding
And it won't. It doesn't take long at all to get fully heroic geared especially if you're doing both heroic and mythic, and PL drops exactly the same amount of loot as ML
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I'll counter another point! Anyone who has played beta knows firsthand that WF/TF chances have been DRAMATICALLY nerfed.
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All of your arguments boil down to this: "It's not easy enough to be worth doing".
What about the people that just plain prefer M+ to raiding, or that M+ is fun to do while waiting for raid resets?
Also, your premise that the people that post here are better, is laughable.
Last edited by Azyure; 2018-07-13 at 04:40 PM.
heroic is cleared in 2 hours... mhm then what? ye, you do m+ in your freetime. Since it only requires 5 people, most of the time you can just log in and 10 minutes later you start your dungeon. Easily the best feature added in ages.
No legendaries anymore = less Mythic+ participation. Easy as that. They removed the biggest motivation for M+.
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The thing is this just means tanks are likely to keep participating but in groups made up of friends/guild mates. This is exactly what I do because it's tiresome watching things like people body pulling multiple groups that everyone skips in DHT to then be told you are shit tank and can't hold threat.
I'm sure someone will come along and explain the solution being making hunters or shamans tanks though, somehow... Almost as if having more responsibility, especially in a toxic environment is offputting for a lot of people.
Honest question for the OP. Have you played beta? Have you ever enjoyed any other expansion of wow, or any other game in general? Either you're the most pessimistic person in the world who can't be pleased or you're reading the occasional disappointment thread and playing word vomit with their opinions.
As someone who is active for maybe 2 hours or so a week on beta doing m+, the tank threat is only noticeable for the first 2 or so seconds on a big aoe pack if the dps aren't using their brains. Oddly enough, that can happen on live, too! As for titanforge chance, it's a good change. However, it's far from massive. I've seen plenty of wf/tf loot and equipped plenty of it myself.
The participation at the beginning should skyrocket given the access to heroic raid ilvl loot the first week heroic raid loot is available. You can only clear heroic once. You have far better odds in m+ for the first few weeks. The only decline I expect to see is high key pushers given the amount of time people will be spending with all the "beginning of xpac" content to do first. However, I don't expect the decline to stay once gearing slows down and progression finishes for plenty of people.
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