So it was said that Slice and dice was equal now. But slice and dice just got nerfed from 60% to 50%. Does this make RTB better then ?
I actually enjoyed outlaw recently and kinda disappointed rtb will be better than snd, snd while just being a boring flat buff it was a reliable 0 rng, does what it says so you keep it up thing in the rotation, rtb is literal rng which i cannot stand, the ocasional rng proc ability is fine but having an ability be completely rng buffs is the stuff of nightmares for me. Would much rather rtb was the talent option and snd was baseline.
Hey if you don't want a talent that does that most spriests will snap that right up from you!
I prefer to nail my rotation down through muscle memory and focus on the fight. Its just not fun to be sorting out your buffs while the fight is starting.
If people think watching their RtB buffs and deciding to reroll or not is engaging play then....power to them I guess.
i would rather have more engaging thought process behind the class than that but also being designed well so the gameplay is smooth.
Its a lot to ask for but its why ive also given blizzard a lot of my time and money over the years because they earnt it.
At this rate they might as well get rid of SnD, it grants less than GM and i'm not sure if it even has the regen. Why keep it in the game?
I have to question wtf the class design team be thinking.